mirror of
https://github.com/love2d/love.git
synced 2026-08-13 17:10:54 +02:00
love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
Moved love.filesystem Lua wrapper code from src/modules/filesystem/physfs/ to src/modules/filesystem/.
This commit is contained in:
@@ -0,0 +1,699 @@
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/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Filesystem.h"
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#include "wrap_File.h"
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#include "wrap_FileData.h"
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#include "physfs/Filesystem.h"
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// SDL
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#include <SDL_loadso.h>
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namespace love
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{
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namespace filesystem
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{
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static physfs::Filesystem *instance = 0;
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bool hack_setupWriteDirectory()
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{
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if (instance != 0)
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return instance->setupWriteDirectory();
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return false;
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}
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int w_init(lua_State *L)
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{
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const char *arg0 = luaL_checkstring(L, 1);
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EXCEPT_GUARD(instance->init(arg0);)
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return 0;
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}
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int w_setFused(lua_State *L)
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{
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// no error checking needed, everything, even nothing
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// can be converted to a boolean
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instance->setFused(luax_toboolean(L, 1));
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return 0;
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}
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int w_isFused(lua_State *L)
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{
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luax_pushboolean(L, instance->isFused());
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return 1;
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}
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int w_setIdentity(lua_State *L)
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{
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const char *arg = luaL_checkstring(L, 1);
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bool append = luax_optboolean(L, 2, false);
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if (!instance->setIdentity(arg, append))
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return luaL_error(L, "Could not set write directory.");
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return 0;
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}
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int w_getIdentity(lua_State *L)
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{
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lua_pushstring(L, instance->getIdentity());
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return 1;
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}
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int w_setSource(lua_State *L)
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{
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const char *arg = luaL_checkstring(L, 1);
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if (!instance->setSource(arg))
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return luaL_error(L, "Could not set source.");
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return 0;
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}
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int w_getSource(lua_State *L)
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{
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lua_pushstring(L, instance->getSource());
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return 1;
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}
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int w_mount(lua_State *L)
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{
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const char *archive = luaL_checkstring(L, 1);
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const char *mountpoint = luaL_checkstring(L, 2);
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bool append = luax_optboolean(L, 3, false);
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luax_pushboolean(L, instance->mount(archive, mountpoint, append));
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return 1;
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}
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int w_unmount(lua_State *L)
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{
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const char *archive = luaL_checkstring(L, 1);
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luax_pushboolean(L, instance->unmount(archive));
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return 1;
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}
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int w_newFile(lua_State *L)
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{
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const char *filename = luaL_checkstring(L, 1);
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const char *str = 0;
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File::Mode mode = File::CLOSED;
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if (lua_isstring(L, 2))
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{
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str = luaL_checkstring(L, 2);
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if (!File::getConstant(str, mode))
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return luaL_error(L, "Incorrect file open mode: %s", str);
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}
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File *t = instance->newFile(filename);
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if (mode != File::CLOSED)
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{
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try
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{
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if (!t->open(mode))
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throw love::Exception("Could not open file.");
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}
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catch (love::Exception &e)
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{
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t->release();
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return luax_ioError(L, "%s", e.what());
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}
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}
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luax_pushtype(L, "File", FILESYSTEM_FILE_T, t);
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return 1;
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}
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FileData *luax_getFileData(lua_State *L, int idx)
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{
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FileData *data = nullptr;
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File *file = nullptr;
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if (lua_isstring(L, idx))
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{
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const char *filename = luaL_checkstring(L, idx);
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file = instance->newFile(filename);
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}
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else if (luax_istype(L, idx, FILESYSTEM_FILE_T))
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{
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file = luax_checkfile(L, idx);
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file->retain();
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}
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else if (luax_istype(L, idx, FILESYSTEM_FILE_DATA_T))
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{
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data = luax_checkfiledata(L, idx);
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data->retain();
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}
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if (!data && !file)
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{
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luaL_argerror(L, idx, "filename, File, or FileData expected");
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return nullptr; // Never reached.
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}
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if (file)
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{
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bool should_error = false;
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// We don't use EXCEPT_GUARD_FINALLY because it returns int.
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try
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{
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data = file->read();
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}
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catch (love::Exception &e)
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{
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should_error = true;
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lua_pushstring(L, e.what());
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}
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file->release();
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if (should_error)
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{
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luaL_error(L, "%s", lua_tostring(L, -1));
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return nullptr; // Never reached.
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}
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}
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return data;
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}
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int w_newFileData(lua_State *L)
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{
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// Single argument: treat as filepath or File.
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if (lua_gettop(L) == 1)
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{
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// We don't use luax_getFileData because we want to use an ioError.
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if (lua_isstring(L, 1))
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luax_convobj(L, 1, "filesystem", "newFile");
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// Get FileData from the File.
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if (luax_istype(L, 1, FILESYSTEM_FILE_T))
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{
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File *file = luax_checkfile(L, 1);
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FileData *data = 0;
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try
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{
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data = file->read();
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}
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catch (love::Exception &e)
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{
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return luax_ioError(L, "%s", e.what());
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}
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luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, data);
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return 1;
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}
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else
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return luaL_argerror(L, 1, "filename or File expected");
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}
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size_t length = 0;
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const char *str = luaL_checklstring(L, 1, &length);
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const char *filename = luaL_checkstring(L, 2);
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const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
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FileData::Decoder decoder = FileData::FILE;
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if (decstr && !FileData::getConstant(decstr, decoder))
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return luaL_error(L, "Invalid FileData decoder: %s", decstr);
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FileData *t = 0;
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switch (decoder)
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{
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case FileData::FILE:
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t = instance->newFileData((void *)str, (int)length, filename);
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break;
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case FileData::BASE64:
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t = instance->newFileData(str, filename);
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break;
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default:
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return luaL_error(L, "Invalid FileData decoder: %s", decstr);
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}
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luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, t);
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return 1;
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}
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int w_getWorkingDirectory(lua_State *L)
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{
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lua_pushstring(L, instance->getWorkingDirectory());
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return 1;
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}
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int w_getUserDirectory(lua_State *L)
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{
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luax_pushstring(L, instance->getUserDirectory());
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return 1;
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}
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int w_getAppdataDirectory(lua_State *L)
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{
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luax_pushstring(L, instance->getAppdataDirectory());
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return 1;
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}
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int w_getSaveDirectory(lua_State *L)
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{
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lua_pushstring(L, instance->getSaveDirectory());
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return 1;
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}
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int w_getSourceBaseDirectory(lua_State *L)
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{
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luax_pushstring(L, instance->getSourceBaseDirectory());
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return 1;
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}
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int w_exists(lua_State *L)
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{
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const char *arg = luaL_checkstring(L, 1);
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luax_pushboolean(L, instance->exists(arg));
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return 1;
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}
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int w_isDirectory(lua_State *L)
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{
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const char *arg = luaL_checkstring(L, 1);
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luax_pushboolean(L, instance->isDirectory(arg));
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return 1;
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}
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int w_isFile(lua_State *L)
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{
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const char *arg = luaL_checkstring(L, 1);
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luax_pushboolean(L, instance->isFile(arg));
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return 1;
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}
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int w_createDirectory(lua_State *L)
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{
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const char *arg = luaL_checkstring(L, 1);
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luax_pushboolean(L, instance->createDirectory(arg));
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return 1;
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}
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int w_remove(lua_State *L)
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{
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||||
const char *arg = luaL_checkstring(L, 1);
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luax_pushboolean(L, instance->remove(arg));
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return 1;
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}
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int w_read(lua_State *L)
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{
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const char *filename = luaL_checkstring(L, 1);
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int64 len = (int64) luaL_optinteger(L, 2, File::ALL);
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Data *data = 0;
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try
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{
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data = instance->read(filename, len);
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||||
}
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||||
catch (love::Exception &e)
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||||
{
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||||
return luax_ioError(L, "%s", e.what());
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}
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if (data == 0)
|
||||
return luax_ioError(L, "File could not be read.");
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// Push the string.
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lua_pushlstring(L, (const char *) data->getData(), data->getSize());
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||||
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// Push the size.
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lua_pushinteger(L, data->getSize());
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// Lua has a copy now, so we can free it.
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data->release();
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||||
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||||
return 2;
|
||||
}
|
||||
|
||||
static int w_write_or_append(lua_State *L, File::Mode mode)
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{
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const char *filename = luaL_checkstring(L, 1);
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||||
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const char *input = 0;
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size_t len = 0;
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||||
|
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if (luax_istype(L, 2, DATA_T))
|
||||
{
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||||
love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
|
||||
input = (const char *) data->getData();
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len = data->getSize();
|
||||
}
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||||
else if (lua_isstring(L, 2))
|
||||
input = lua_tolstring(L, 2, &len);
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||||
else
|
||||
return luaL_argerror(L, 2, "string or Data expected");
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||||
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||||
// Get how much we should write. Length of string default.
|
||||
len = luaL_optinteger(L, 3, len);
|
||||
|
||||
try
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{
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||||
if (mode == File::APPEND)
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||||
instance->append(filename, (const void *) input, len);
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||||
else
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||||
instance->write(filename, (const void *) input, len);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
luax_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_write(lua_State *L)
|
||||
{
|
||||
return w_write_or_append(L, File::WRITE);
|
||||
}
|
||||
|
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int w_append(lua_State *L)
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||||
{
|
||||
return w_write_or_append(L, File::APPEND);
|
||||
}
|
||||
|
||||
int w_getDirectoryItems(lua_State *L)
|
||||
{
|
||||
return instance->getDirectoryItems(L);
|
||||
}
|
||||
|
||||
int w_lines(lua_State *L)
|
||||
{
|
||||
File *file;
|
||||
|
||||
if (lua_isstring(L, 1))
|
||||
{
|
||||
file = instance->newFile(lua_tostring(L, 1));
|
||||
bool success = false;
|
||||
|
||||
EXCEPT_GUARD(success = file->open(File::READ);)
|
||||
|
||||
if (!success)
|
||||
return luaL_error(L, "Could not open file.");
|
||||
|
||||
luax_pushtype(L, "File", FILESYSTEM_FILE_T, file);
|
||||
}
|
||||
else
|
||||
return luaL_argerror(L, 1, "expected filename.");
|
||||
|
||||
lua_pushcclosure(L, physfs::Filesystem::lines_i, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_load(lua_State *L)
|
||||
{
|
||||
std::string filename = std::string(luaL_checkstring(L, 1));
|
||||
|
||||
Data *data = 0;
|
||||
try
|
||||
{
|
||||
data = instance->read(filename.c_str());
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
|
||||
|
||||
data->release();
|
||||
|
||||
// Load the chunk, but don't run it.
|
||||
switch (status)
|
||||
{
|
||||
case LUA_ERRMEM:
|
||||
return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
|
||||
case LUA_ERRSYNTAX:
|
||||
return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
|
||||
default: // success
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
int w_getLastModified(lua_State *L)
|
||||
{
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
|
||||
int64 time = 0;
|
||||
try
|
||||
{
|
||||
time = instance->getLastModified(filename);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
lua_pushnumber(L, static_cast<lua_Number>(time));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getSize(lua_State *L)
|
||||
{
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
|
||||
int64 size = -1;
|
||||
try
|
||||
{
|
||||
size = instance->getSize(filename);
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luax_ioError(L, "%s", e.what());
|
||||
}
|
||||
|
||||
// Error on failure or if size does not fit into a double precision floating-point number.
|
||||
if (size == -1)
|
||||
return luax_ioError(L, "Could not determine file size.");
|
||||
else if (size >= 0x20000000000000LL)
|
||||
return luax_ioError(L, "Size too large to fit into a Lua number!");
|
||||
|
||||
lua_pushnumber(L, (lua_Number) size);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int loader(lua_State *L)
|
||||
{
|
||||
const char *filename = lua_tostring(L, -1);
|
||||
|
||||
std::string tmp(filename);
|
||||
tmp += ".lua";
|
||||
|
||||
int size = tmp.size();
|
||||
|
||||
for (int i=0; i<size-4; i++)
|
||||
{
|
||||
if (tmp[i] == '.')
|
||||
{
|
||||
tmp[i] = '/';
|
||||
}
|
||||
}
|
||||
|
||||
// Check whether file exists.
|
||||
if (instance->exists(tmp.c_str()))
|
||||
{
|
||||
lua_pop(L, 1);
|
||||
lua_pushstring(L, tmp.c_str());
|
||||
// Ok, load it.
|
||||
return w_load(L);
|
||||
}
|
||||
|
||||
tmp = filename;
|
||||
size = tmp.size();
|
||||
for (int i=0; i<size; i++)
|
||||
{
|
||||
if (tmp[i] == '.')
|
||||
{
|
||||
tmp[i] = '/';
|
||||
}
|
||||
}
|
||||
|
||||
if (instance->isDirectory(tmp.c_str()))
|
||||
{
|
||||
tmp += "/init.lua";
|
||||
if (instance->exists(tmp.c_str()))
|
||||
{
|
||||
lua_pop(L, 1);
|
||||
lua_pushstring(L, tmp.c_str());
|
||||
// Ok, load it.
|
||||
return w_load(L);
|
||||
}
|
||||
}
|
||||
|
||||
std::string errstr = "\n\tno file '%s' in LOVE game directories.";
|
||||
errstr += errstr;
|
||||
|
||||
lua_pushfstring(L, errstr.c_str(), (tmp + ".lua").c_str(), (tmp + "/init.lua").c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline const char *library_extension()
|
||||
{
|
||||
#ifdef LOVE_WINDOWS
|
||||
return ".dll";
|
||||
#else
|
||||
return ".so";
|
||||
#endif
|
||||
}
|
||||
|
||||
int extloader(lua_State *L)
|
||||
{
|
||||
const char *filename = lua_tostring(L, -1);
|
||||
std::string tokenized_name(filename);
|
||||
std::string tokenized_function(filename);
|
||||
|
||||
for (unsigned int i = 0; i < tokenized_name.size(); i++)
|
||||
{
|
||||
if (tokenized_name[i] == '.')
|
||||
{
|
||||
tokenized_name[i] = '/';
|
||||
tokenized_function[i] = '_';
|
||||
}
|
||||
}
|
||||
|
||||
tokenized_name += library_extension();
|
||||
|
||||
void *handle = nullptr;
|
||||
|
||||
// If the game is fused, try looking for the DLL in the game's read paths.
|
||||
if (instance->isFused())
|
||||
{
|
||||
try
|
||||
{
|
||||
std::string dir = instance->getRealDirectory(tokenized_name.c_str());
|
||||
|
||||
// We don't want to look in the game's source, because it can be a
|
||||
// zip sometimes and a folder other times.
|
||||
if (dir.find(instance->getSource()) == std::string::npos)
|
||||
handle = SDL_LoadObject((dir + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
|
||||
}
|
||||
catch (love::Exception &)
|
||||
{
|
||||
// Nothing...
|
||||
}
|
||||
}
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
std::string path = std::string(instance->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name;
|
||||
handle = SDL_LoadObject(path.c_str());
|
||||
}
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
lua_pushfstring(L, "\n\tno file '%s' in LOVE paths.", tokenized_name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
|
||||
if (!func)
|
||||
func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
|
||||
|
||||
if (!func)
|
||||
{
|
||||
SDL_UnloadObject(handle);
|
||||
lua_pushfstring(L, "\n\tC library '%s' is incompatible.", tokenized_name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
lua_pushcfunction(L, (lua_CFunction) func);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "init", w_init },
|
||||
{ "setFused", w_setFused },
|
||||
{ "isFused", w_isFused },
|
||||
{ "setIdentity", w_setIdentity },
|
||||
{ "getIdentity", w_getIdentity },
|
||||
{ "setSource", w_setSource },
|
||||
{ "getSource", w_getSource },
|
||||
{ "mount", w_mount },
|
||||
{ "unmount", w_unmount },
|
||||
{ "newFile", w_newFile },
|
||||
{ "getWorkingDirectory", w_getWorkingDirectory },
|
||||
{ "getUserDirectory", w_getUserDirectory },
|
||||
{ "getAppdataDirectory", w_getAppdataDirectory },
|
||||
{ "getSaveDirectory", w_getSaveDirectory },
|
||||
{ "getSourceBaseDirectory", w_getSourceBaseDirectory },
|
||||
{ "exists", w_exists },
|
||||
{ "isDirectory", w_isDirectory },
|
||||
{ "isFile", w_isFile },
|
||||
{ "createDirectory", w_createDirectory },
|
||||
{ "remove", w_remove },
|
||||
{ "read", w_read },
|
||||
{ "write", w_write },
|
||||
{ "append", w_append },
|
||||
{ "getDirectoryItems", w_getDirectoryItems },
|
||||
{ "lines", w_lines },
|
||||
{ "load", w_load },
|
||||
{ "getLastModified", w_getLastModified },
|
||||
{ "getSize", w_getSize },
|
||||
{ "newFileData", w_newFileData },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
static const lua_CFunction types[] =
|
||||
{
|
||||
luaopen_file,
|
||||
luaopen_filedata,
|
||||
0
|
||||
};
|
||||
|
||||
extern "C" int luaopen_love_filesystem(lua_State *L)
|
||||
{
|
||||
if (instance == 0)
|
||||
{
|
||||
EXCEPT_GUARD(instance = new physfs::Filesystem();)
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
// The love loaders should be tried after package.preload.
|
||||
love::luax_register_searcher(L, loader, 2);
|
||||
love::luax_register_searcher(L, extloader, 3);
|
||||
|
||||
WrappedModule w;
|
||||
w.module = instance;
|
||||
w.name = "filesystem";
|
||||
w.flags = MODULE_FILESYSTEM_T;
|
||||
w.functions = functions;
|
||||
w.types = types;
|
||||
|
||||
return luax_register_module(L, w);
|
||||
}
|
||||
|
||||
} // filesystem
|
||||
} // love
|
||||
Reference in New Issue
Block a user