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love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
Moved love.filesystem Lua wrapper code from src/modules/filesystem/physfs/ to src/modules/filesystem/.
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/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_FILESYSTEM_WRAP_FILE_H
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#define LOVE_FILESYSTEM_WRAP_FILE_H
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// LOVE
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#include "common/runtime.h"
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#include "File.h"
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namespace love
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{
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namespace filesystem
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{
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// Does not use lua_error, so it's safe to call in exception handling code.
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int luax_ioError(lua_State *L, const char *fmt, ...);
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File *luax_checkfile(lua_State *L, int idx);
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int w_File_getSize(lua_State *L);
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int w_File_open(lua_State *L);
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int w_File_close(lua_State *L);
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int w_File_isOpen(lua_State *L);
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int w_File_read(lua_State *L);
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int w_File_write(lua_State *L);
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int w_File_flush(lua_State *L);
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int w_File_eof(lua_State *L);
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int w_File_tell(lua_State *L);
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int w_File_seek(lua_State *L);
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int w_File_lines(lua_State *L);
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int w_File_setBuffer(lua_State *L);
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int w_File_getBuffer(lua_State *L);
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int w_File_getMode(lua_State *L);
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extern "C" int luaopen_file(lua_State *L);
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} // filesystem
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} // love
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#endif // LOVE_FILESYSTEM_WRAP_FILE_H
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