mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Say hello to the love module. Oh my!
Because technically, it *is* a module. Also renamed "launcher.cpp".
This commit is contained in:
@@ -0,0 +1,217 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "common/config.h"
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#include "common/version.h"
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#include "common/runtime.h"
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#include "love.h"
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#ifdef LOVE_WINDOWS
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#include <windows.h>
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#endif // LOVE_WINDOWS
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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#include <fcntl.h>
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#include <io.h>
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#include <iostream>
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#include <fstream>
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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#ifdef LOVE_BUILD_EXE
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// Libraries.
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#include "libraries/luasocket/luasocket.h"
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// Scripts
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#include "scripts/boot.lua.h"
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#endif // LOVE_BUILD_EXE
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#ifdef LOVE_BUILD_STANDALONE
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// All modules define a c-accessible luaopen
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// so let's make use of those, instead
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// of addressing implementations directly.
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extern "C"
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{
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extern int luaopen_love_audio(lua_State*);
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extern int luaopen_love_event(lua_State*);
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extern int luaopen_love_filesystem(lua_State*);
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extern int luaopen_love_font(lua_State*);
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extern int luaopen_love_graphics(lua_State*);
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extern int luaopen_love_image(lua_State*);
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extern int luaopen_love_joystick(lua_State*);
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extern int luaopen_love_keyboard(lua_State*);
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extern int luaopen_love_mouse(lua_State*);
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extern int luaopen_love_physics(lua_State*);
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extern int luaopen_love_sound(lua_State*);
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extern int luaopen_love_timer(lua_State*);
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extern int luaopen_love_thread(lua_State*);
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extern int luaopen_love_boot(lua_State*);
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}
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static const luaL_Reg modules[] = {
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{ "love.audio", luaopen_love_audio },
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{ "love.event", luaopen_love_event },
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{ "love.filesystem", luaopen_love_filesystem },
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{ "love.font", luaopen_love_font },
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{ "love.graphics", luaopen_love_graphics },
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{ "love.image", luaopen_love_image },
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{ "love.joystick", luaopen_love_joystick },
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{ "love.keyboard", luaopen_love_keyboard },
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{ "love.mouse", luaopen_love_mouse },
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{ "love.physics", luaopen_love_physics },
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{ "love.sound", luaopen_love_sound },
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{ "love.timer", luaopen_love_timer },
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{ "love.thread", luaopen_love_thread },
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{ "love.boot", luaopen_love_boot },
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{ 0, 0 }
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};
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#endif // LOVE_BUILD_STANDALONE
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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int w__openConsole(lua_State * L);
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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extern "C" LOVE_EXPORT const char *love_version()
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{
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return love::VERSION;
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}
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extern "C" LOVE_EXPORT const char *love_codename()
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{
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return love::VERSION_CODENAME;
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}
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extern "C" LOVE_EXPORT int luaopen_love(lua_State * L)
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{
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love::luax_insistglobal(L, "love");
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// Set version information.
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lua_pushstring(L, love::VERSION);
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lua_setfield(L, -2, "_version");
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lua_pushnumber(L, love::VERSION_MAJOR);
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lua_setfield(L, -2, "_version_major");
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lua_pushnumber(L, love::VERSION_MINOR);
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lua_setfield(L, -2, "_version_minor");
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lua_pushnumber(L, love::VERSION_REV);
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lua_setfield(L, -2, "_version_revision");
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lua_pushstring(L, love::VERSION_CODENAME);
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lua_setfield(L, -2, "_version_codename");
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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lua_pushcfunction(L, w__openConsole);
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lua_setfield(L, -2, "_openConsole");
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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lua_newtable(L);
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for (int i = 0; love::VERSION_COMPATIBILITY[i] != 0; ++i)
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{
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lua_pushstring(L, love::VERSION_COMPATIBILITY[i]);
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lua_rawseti(L, -2, i+1);
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}
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lua_setfield(L, -2, "_version_compat");
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#ifdef LOVE_WINDOWS
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lua_pushstring(L, "Windows");
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#elif defined(LOVE_MACOSX)
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lua_pushstring(L, "OS X");
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#elif defined(LOVE_LINUX)
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lua_pushstring(L, "Linux");
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#else
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lua_pushstring(L, "Unknown");
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#endif
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lua_setfield(L, -2, "_os");
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#ifdef LOVE_BUILD_STANDALONE
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// Preload module loaders.
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for (int i = 0; modules[i].name != 0; i++)
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{
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love::luax_preload(L, modules[i].func, modules[i].name);
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}
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love::luasocket::__open(L);
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#endif // LOVE_BUILD_STANDALONE
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return 1;
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}
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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int w__openConsole(lua_State * L)
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{
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static bool is_open = false;
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if (is_open)
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return 0;
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is_open = true;
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if (GetConsoleWindow() != NULL || AllocConsole() == 0)
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return 0;
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const int MAX_CONSOLE_LINES = 5000;
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CONSOLE_SCREEN_BUFFER_INFO console_info;
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// Set size.
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
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console_info.dwSize.Y = MAX_CONSOLE_LINES;
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
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SetConsoleTitle(TEXT("LOVE Console"));
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FILE * fp;
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// Redirect stdout.
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fp = freopen("CONOUT$", "w", stdout);
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if (L && fp == NULL)
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luaL_error(L, "Console redirection of stdout failed.");
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// Redirect stdin.
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fp = freopen("CONIN$", "r", stdin);
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if (L && fp == NULL)
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luaL_error(L, "Console redirection of stdin failed.");
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// Redirect stderr.
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fp = freopen("CONOUT$", "w", stderr);
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if (L && fp == NULL)
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luaL_error(L, "Console redirection of stderr failed.");
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return 0;
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}
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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extern "C" LOVE_EXPORT int luaopen_love_boot(lua_State *L)
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{
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if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
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lua_call(L, 0, 1);
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return 1;
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}
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@@ -0,0 +1,30 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "common/config.h"
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// Forward declare lua_State.
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struct lua_State;
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extern "C" LOVE_EXPORT const char *love_version();
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extern "C" LOVE_EXPORT const char *love_codename();
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extern "C" LOVE_EXPORT int luaopen_love(lua_State *L);
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extern "C" LOVE_EXPORT int luaopen_love_boot(lua_State *L);
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