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Implement Fixture class properly.
--HG-- branch : box2d-update
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@@ -52,6 +52,7 @@ namespace box2d
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{
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int w_newWorld(lua_State * L);
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int w_newBody(lua_State * L);
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int w_newFixture(lua_State * L);
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int w_newCircleShape(lua_State * L);
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int w_newRectangleShape(lua_State * L);
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int w_newPolygonShape(lua_State * L);
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