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Implement Fixture class properly.
--HG-- branch : box2d-update
This commit is contained in:
@@ -1,9 +1,290 @@
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//
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// Fixture.cpp
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// love
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//
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// Created by Bill Meltsner on 3/13/11.
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// Copyright 2011 Bill Meltsner. All rights reserved.
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//
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
|
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Fixture.h"
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// Module
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#include "Body.h"
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#include "World.h"
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#include "Physics.h"
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// STD
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#include <bitset>
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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Fixture::Fixture(Body * body, Shape * shape)
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: body(body), shape(shape), fixture(NULL)
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{
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body->retain();
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shape->retain();
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data = new fixtureudata();
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data->ref = 0;
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b2FixtureDef def;
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def.shape = shape->shape;
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def.userData = (void *)data;
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fixture = body->body->CreateFixture(&def);
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}
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Fixture::~Fixture()
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{
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if(data->ref != 0)
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delete data->ref;
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delete data;
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data = 0;
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if (fixture)
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body->body->DestroyFixture(fixture);
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fixture = 0;
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body->release();
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}
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Shape::Type Fixture::getType() const
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{
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return shape->getType();
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}
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void Fixture::setFriction(float friction)
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{
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fixture->SetFriction(friction);
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}
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void Fixture::setRestitution(float restitution)
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{
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fixture->SetRestitution(restitution);
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}
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void Fixture::setDensity(float density)
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{
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fixture->SetDensity(density);
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}
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void Fixture::setSensor(bool sensor)
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{
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fixture->SetSensor(sensor);
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}
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float Fixture::getFriction() const
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{
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return fixture->GetFriction();
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}
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float Fixture::getRestitution() const
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{
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return fixture->GetRestitution();
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}
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float Fixture::getDensity() const
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{
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return fixture->GetDensity();
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}
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bool Fixture::isSensor() const
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{
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return fixture->IsSensor();
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}
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Body * Fixture::getBody() const
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{
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return body;
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}
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Shape * Fixture::getShape() const
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{
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return shape;
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}
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void Fixture::setFilterData(int * v)
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{
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b2Filter f;
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f.categoryBits = (unsigned short)v[0];
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f.maskBits = (unsigned short)v[1];
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f.groupIndex = v[2];
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fixture->SetFilterData(f);
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}
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void Fixture::getFilterData(int * v)
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{
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b2Filter f = fixture->GetFilterData();
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v[0] = (int)f.categoryBits;
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v[1] = (int)f.maskBits;
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v[2] = f.groupIndex;
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}
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int Fixture::setCategory(lua_State * L)
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{
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b2Filter f = fixture->GetFilterData();
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f.categoryBits = (uint16)getBits(L);
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fixture->SetFilterData(f);
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return 0;
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}
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int Fixture::setMask(lua_State * L)
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{
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b2Filter f = fixture->GetFilterData();
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f.maskBits = ~(uint16)getBits(L);
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fixture->SetFilterData(f);
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return 0;
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}
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void Fixture::setGroupIndex(int index)
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{
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b2Filter f = fixture->GetFilterData();
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f.groupIndex = (uint16)index;
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fixture->SetFilterData(f);
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}
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int Fixture::getGroupIndex() const
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{
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b2Filter f = fixture->GetFilterData();
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return f.groupIndex;
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}
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int Fixture::getCategory(lua_State * L)
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{
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return pushBits(L, fixture->GetFilterData().categoryBits);
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}
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int Fixture::getMask(lua_State * L)
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{
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return pushBits(L, ~(fixture->GetFilterData().maskBits));
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}
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uint16 Fixture::getBits(lua_State * L)
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{
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// Get number of args.
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int argc = lua_gettop(L);
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// The new bitset.
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std::bitset<16> b;
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for(int i = 1;i<=argc;i++)
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{
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size_t bpos = (size_t)(lua_tointeger(L, i)-1);
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if(bpos > 16)
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return luaL_error(L, "Values must be in range 1-16.");
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b.set(bpos, true);
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}
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return (uint16)b.to_ulong();
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}
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int Fixture::pushBits(lua_State * L, uint16 bits)
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{
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// Create a bitset.
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std::bitset<16> b((int)bits);
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// Push all set bits.
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for(int i = 0;i<16;i++)
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if(b.test(i))
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lua_pushinteger(L, i+1);
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// Count number of set bits.
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return (int)b.count();
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}
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int Fixture::setUserData(lua_State * L)
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{
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love::luax_assert_argc(L, 1, 1);
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if(data->ref != 0)
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{
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delete data->ref;
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data->ref = 0;
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}
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data->ref = new Reference(L);
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return 0;
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}
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int Fixture::getUserData(lua_State * L)
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{
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love::luax_assert_argc(L, 0, 0);
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if(data->ref != 0)
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data->ref->push();
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else
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lua_pushnil(L);
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return 1;
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}
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bool Fixture::testPoint(float x, float y) const
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{
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return fixture->TestPoint(Physics::scaleDown(b2Vec2(x, y)));
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}
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int Fixture::rayCast(lua_State * L) const
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{
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float p1x = Physics::scaleDown((float)luaL_checknumber(L, 1));
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float p1y = Physics::scaleDown((float)luaL_checknumber(L, 2));
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float p2x = Physics::scaleDown((float)luaL_checknumber(L, 3));
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float p2y = Physics::scaleDown((float)luaL_checknumber(L, 4));
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float maxFraction = (float)luaL_checknumber(L, 5);
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float x = Physics::scaleDown((float)luaL_checknumber(L, 6));
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float y = Physics::scaleDown((float)luaL_checknumber(L, 7));
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float r = (float)luaL_checknumber(L, 8);
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int childIndex = (int)luaL_optint(L, 9, 0);
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b2RayCastInput input;
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input.p1.Set(p1x, p1y);
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input.p2.Set(p2x, p2y);
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input.maxFraction = maxFraction;
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b2Transform transform(b2Vec2(x, y), b2Rot(r));
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b2RayCastOutput output;
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fixture->RayCast(&output, input, childIndex);
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lua_pushnumber(L, Physics::scaleUp(output.normal.x));
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lua_pushnumber(L, Physics::scaleUp(output.normal.y));
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lua_pushnumber(L, output.fraction);
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return 3;
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}
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int Fixture::getBoundingBox(lua_State * L) const
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{
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int childIndex = (int)luaL_optint(L, 1, 0);
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b2AABB box = fixture->GetAABB(childIndex);
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box = Physics::scaleUp(box);
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lua_pushnumber(L, box.lowerBound.x);
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lua_pushnumber(L, box.lowerBound.y);
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lua_pushnumber(L, box.upperBound.x);
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lua_pushnumber(L, box.upperBound.y);
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return 4;
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}
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int Fixture::getMassData(lua_State * L) const
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{
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b2MassData data;
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fixture->GetMassData(&data);
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b2Vec2 center = Physics::scaleUp(data.center);
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lua_pushnumber(L, center.x);
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lua_pushnumber(L, center.y);
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lua_pushnumber(L, data.mass);
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lua_pushnumber(L, data.I);
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return 4;
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}
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} // box2d
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} // physics
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} // love
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@@ -59,6 +59,8 @@ namespace box2d
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{
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protected:
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Body * body;
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Shape * shape;
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b2Fixture * fixture;
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fixtureudata * data;
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@@ -76,6 +78,64 @@ namespace box2d
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* debug drawing.
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**/
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Shape::Type getType() const;
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/**
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* Gets the Shape attached to this Fixture.
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**/
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Shape * getShape() const;
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/**
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* Checks whether this Fixture acts as a sensor.
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* @return True if sensor, false otherwise.
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**/
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bool isSensor() const;
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/**
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* Set whether this Fixture should be a sensor or not.
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* @param sensor True if sensor, false if not.
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**/
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void setSensor(bool sensor);
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/**
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* Gets the Body this Fixture is attached to.
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**/
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Body * getBody() const;
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/**
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* Gets the next Fixture attached to the parent Body.
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**/
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Fixture * getNext() const;
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/**
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* Sets the filter data. An integer array is used even though the
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* first two elements are unsigned shorts. The elements are:
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* category (16-bits), mask (16-bits) and group (32-bits/int).
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**/
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void setFilterData(int * v);
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/**
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* Gets the filter data. An integer array is used even though the
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* first two elements are unsigned shorts. The elements are:
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* category (16-bits), mask (16-bits) and group (32-bits/int).
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**/
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void getFilterData(int * v);
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/**
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* This function stores an in-C reference to
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* arbitrary Lua data in the Box2D Fixture object.
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*
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* The data set here will be passed to the collision
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* handler when collisions occur.
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**/
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int setUserData(lua_State * L);
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/**
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* Gets the data set with setData. If no
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* data is set, nil is returned.
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**/
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int getUserData(lua_State * L);
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/**
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* Sets the friction of the Fixture.
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@@ -95,12 +155,6 @@ namespace box2d
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**/
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void setDensity(float density);
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/**
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* Set whether this Fixture should be a sensor or not.
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* @param sensor True if sensor, false if not.
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**/
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void setSensor(bool sensor);
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/**
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* Gets the friction of the Fixture.
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* @returns The friction.
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@@ -118,45 +172,19 @@ namespace box2d
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* @return The density.
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**/
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float getDensity() const;
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/**
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* Checks whether this Fixture acts as a sensor.
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* @return True if sensor, false otherwise.
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**/
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bool isSensor() const;
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/**
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* Get the body attatched to this Fixture.
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* @return The parent Body.
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**/
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Body * getBody() const;
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/**
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* Checks if a point is inside the Fixture.
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* @param x The x-component of the Fixture.
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* @param y The y-component of the Fixture.
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* @param x The x-component of the point.
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* @param y The y-component of the point.
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**/
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bool testPoint(float x, float y) const;
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/**
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* Tests whether a line segment intersects a Fixture.
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* Cast a ray against this Fixture.
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**/
|
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int testSegment(lua_State * L);
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|
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/**
|
||||
* Sets the filter data. An integer array is used even though the
|
||||
* first two elements are unsigned shorts. The elements are:
|
||||
* category (16-bits), mask (16-bits) and group (32-bits/int).
|
||||
**/
|
||||
void setFilterData(int * v);
|
||||
|
||||
/**
|
||||
* Gets the filter data. An integer array is used even though the
|
||||
* first two elements are unsigned shorts. The elements are:
|
||||
* category (16-bits), mask (16-bits) and group (32-bits/int).
|
||||
**/
|
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void getFilterData(int * v);
|
||||
|
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int rayCast(lua_State * L) const;
|
||||
|
||||
void setGroupIndex(int index);
|
||||
int getGroupIndex() const;
|
||||
|
||||
@@ -167,27 +195,18 @@ namespace box2d
|
||||
uint16 getBits(lua_State * L);
|
||||
int pushBits(lua_State * L, uint16 bits);
|
||||
|
||||
/**
|
||||
* This function stores an in-C reference to
|
||||
* arbitrary Lua data in the Box2D Fixture object.
|
||||
*
|
||||
* The data set here will be passed to the collision
|
||||
* handler when collisions occur.
|
||||
**/
|
||||
int setData(lua_State * L);
|
||||
|
||||
/**
|
||||
* Gets the data set with setData. If no
|
||||
* data is set, nil is returned.
|
||||
**/
|
||||
int getData(lua_State * L);
|
||||
|
||||
/**
|
||||
* Gets the bounding box for this Fixture.
|
||||
* The function returns eight values which can be
|
||||
* passed directly to love.graphics.polygon.
|
||||
**/
|
||||
int getBoundingBox(lua_State * L);
|
||||
int getBoundingBox(lua_State * L) const;
|
||||
|
||||
/**
|
||||
* Gets the mass data for this Fixture.
|
||||
* This operation may be expensive.
|
||||
**/
|
||||
int getMassData(lua_State * L) const;
|
||||
};
|
||||
|
||||
} // box2d
|
||||
|
||||
@@ -59,6 +59,11 @@ namespace box2d
|
||||
{
|
||||
return new Body(world, b2Vec2(0, 0), 1, 1);
|
||||
}
|
||||
|
||||
Fixture * Physics::newFixture(Body * body, Shape * shape)
|
||||
{
|
||||
return new Fixture(body, shape);
|
||||
}
|
||||
|
||||
CircleShape * Physics::newCircleShape(float radius)
|
||||
{
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "World.h"
|
||||
#include "Contact.h"
|
||||
#include "Body.h"
|
||||
#include "Fixture.h"
|
||||
#include "Shape.h"
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||||
#include "CircleShape.h"
|
||||
#include "PolygonShape.h"
|
||||
@@ -98,6 +99,13 @@ namespace box2d
|
||||
* @param world The world to create the Body in.
|
||||
**/
|
||||
Body * newBody(World * world);
|
||||
|
||||
/**
|
||||
* Creates a new Fixture.
|
||||
* @param body The body to attach the Fixture to.
|
||||
* @param shape The shape to attach to the Fixture.
|
||||
**/
|
||||
Fixture * newFixture(Body * body, Shape * shape);
|
||||
|
||||
/**
|
||||
* Creates a new CircleShape at (0, 0).
|
||||
|
||||
@@ -44,6 +44,7 @@ namespace box2d
|
||||
**/
|
||||
class Shape : public love::physics::Shape
|
||||
{
|
||||
friend class Fixture;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
@@ -0,0 +1,284 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2011 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_Fixture.h"
|
||||
#include <common/StringMap.h>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace physics
|
||||
{
|
||||
namespace box2d
|
||||
{
|
||||
Fixture * luax_checkfixture(lua_State * L, int idx)
|
||||
{
|
||||
return luax_checktype<Fixture>(L, idx, "Fixture", PHYSICS_FIXTURE_T);
|
||||
}
|
||||
|
||||
int w_Fixture_getType(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
const char * type = "";
|
||||
Shape::getConstant(t->getType(), type);
|
||||
lua_pushstring(L, type);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Fixture_setFriction(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setFriction(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_Fixture_setRestitution(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setRestitution(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_Fixture_setDensity(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setDensity(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_Fixture_setSensor(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
bool arg1 = luax_toboolean(L, 2);
|
||||
t->setSensor(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_Fixture_getFriction(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_pushnumber(L, t->getFriction());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Fixture_getRestitution(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_pushnumber(L, t->getRestitution());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Fixture_getDensity(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_pushnumber(L, t->getDensity());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Fixture_isSensor(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
luax_pushboolean(L, t->isSensor());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Fixture_getBody(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
Body * body = t->getBody();
|
||||
if(body == 0)
|
||||
return 0;
|
||||
body->retain();
|
||||
luax_newtype(L, "Body", PHYSICS_BODY_T, (void*)body);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Fixture_getShape(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
Shape * shape = t->getShape();
|
||||
if(shape == 0)
|
||||
return 0;
|
||||
shape->retain();
|
||||
luax_newtype(L, "Shape", PHYSICS_SHAPE_T, (void*)shape);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Fixture_testPoint(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
float x = (float)luaL_checknumber(L, 2);
|
||||
float y = (float)luaL_checknumber(L, 3);
|
||||
luax_pushboolean(L, t->testPoint(x, y));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Fixture_rayCast(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->rayCast(L);
|
||||
}
|
||||
|
||||
int w_Fixture_setFilterData(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
int v[3];
|
||||
v[0] = luaL_checkint(L, 2);
|
||||
v[1] = luaL_checkint(L, 3);
|
||||
v[2] = luaL_checkint(L, 4);
|
||||
t->setFilterData(v);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_Fixture_getFilterData(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
int v[3];
|
||||
t->getFilterData(v);
|
||||
lua_pushinteger(L, v[0]);
|
||||
lua_pushinteger(L, v[1]);
|
||||
lua_pushinteger(L, v[2]);
|
||||
return 3;
|
||||
}
|
||||
|
||||
int w_Fixture_setCategory(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->setCategory(L);
|
||||
}
|
||||
|
||||
int w_Fixture_getCategory(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->getCategory(L);
|
||||
}
|
||||
|
||||
int w_Fixture_setMask(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->setMask(L);
|
||||
}
|
||||
|
||||
int w_Fixture_getMask(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->getMask(L);
|
||||
}
|
||||
|
||||
int w_Fixture_setUserData(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->setUserData(L);
|
||||
}
|
||||
|
||||
int w_Fixture_getUserData(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->getUserData(L);
|
||||
}
|
||||
|
||||
int w_Fixture_getBoundingBox(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->getBoundingBox(L);
|
||||
}
|
||||
|
||||
int w_Fixture_getMassData(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
lua_remove(L, 1);
|
||||
return t->getMassData(L);
|
||||
}
|
||||
|
||||
int w_Fixture_getGroupIndex(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
int i = t->getGroupIndex();
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Fixture_setGroupIndex(lua_State * L)
|
||||
{
|
||||
Fixture * t = luax_checkfixture(L, 1);
|
||||
int i = luaL_checkint(L, 2);
|
||||
t->setGroupIndex(i);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_Fixture_destroy(lua_State * L)
|
||||
{
|
||||
Proxy * p = (Proxy *)lua_touserdata(L, 1);
|
||||
p->own = false;
|
||||
|
||||
Fixture * t = (Fixture *)p->data;
|
||||
t->release();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg functions[] = {
|
||||
{ "getType", w_Fixture_getType },
|
||||
{ "setFriction", w_Fixture_setFriction },
|
||||
{ "setRestitution", w_Fixture_setRestitution },
|
||||
{ "setDensity", w_Fixture_setDensity },
|
||||
{ "setSensor", w_Fixture_setSensor },
|
||||
{ "getFriction", w_Fixture_getFriction },
|
||||
{ "getRestitution", w_Fixture_getRestitution },
|
||||
{ "getDensity", w_Fixture_getDensity },
|
||||
{ "getBody", w_Fixture_getBody },
|
||||
{ "getShape", w_Fixture_getShape },
|
||||
{ "isSensor", w_Fixture_isSensor },
|
||||
{ "testPoint", w_Fixture_testPoint },
|
||||
{ "rayCast", w_Fixture_rayCast },
|
||||
{ "setFilterData", w_Fixture_setFilterData },
|
||||
{ "getFilterData", w_Fixture_getFilterData },
|
||||
{ "setCategory", w_Fixture_setCategory },
|
||||
{ "getCategory", w_Fixture_getCategory },
|
||||
{ "setMask", w_Fixture_setMask },
|
||||
{ "getMask", w_Fixture_getMask },
|
||||
{ "setUserData", w_Fixture_setUserData },
|
||||
{ "getUserData", w_Fixture_getUserData },
|
||||
{ "getBoundingBox", w_Fixture_getBoundingBox },
|
||||
{ "getMassData", w_Fixture_getMassData },
|
||||
{ "getGroupIndex", w_Fixture_getGroupIndex },
|
||||
{ "setGroupIndex", w_Fixture_setGroupIndex },
|
||||
{ "destroy", w_Fixture_destroy },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
int luaopen_fixture(lua_State * L)
|
||||
{
|
||||
return luax_register_type(L, "Fixture", functions);
|
||||
}
|
||||
|
||||
} // box2d
|
||||
} // physics
|
||||
} // love
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2011 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H
|
||||
#define LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H
|
||||
|
||||
// LOVE
|
||||
#include <common/runtime.h>
|
||||
#include "Fixture.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace physics
|
||||
{
|
||||
namespace box2d
|
||||
{
|
||||
Fixture * luax_checkfixture(lua_State * L, int idx);
|
||||
int w_Fixture_getType(lua_State * L);
|
||||
int w_Fixture_setFriction(lua_State * L);
|
||||
int w_Fixture_setRestitution(lua_State * L);
|
||||
int w_Fixture_setDensity(lua_State * L);
|
||||
int w_Fixture_setSensor(lua_State * L);
|
||||
int w_Fixture_getFriction(lua_State * L);
|
||||
int w_Fixture_getRestitution(lua_State * L);
|
||||
int w_Fixture_getDensity(lua_State * L);
|
||||
int w_Fixture_isSensor(lua_State * L);
|
||||
int w_Fixture_getBody(lua_State * L);
|
||||
int w_Fixture_getShape(lua_State * L);
|
||||
int w_Fixture_testPoint(lua_State * L);
|
||||
int w_Fixture_rayCast(lua_State * L);
|
||||
int w_Fixture_setFilterData(lua_State * L);
|
||||
int w_Fixture_getFilterData(lua_State * L);
|
||||
int w_Fixture_setCategory(lua_State * L);
|
||||
int w_Fixture_getCategory(lua_State * L);
|
||||
int w_Fixture_setMask(lua_State * L);
|
||||
int w_Fixture_getMask(lua_State * L);
|
||||
int w_Fixture_setUserData(lua_State * L);
|
||||
int w_Fixture_getUserData(lua_State * L);
|
||||
int w_Fixture_getBoundingBox(lua_State * L);
|
||||
int w_Fixture_getMassData(lua_State * L);
|
||||
int w_Fixture_getGroupIndex(lua_State * L);
|
||||
int w_Fixture_setGroupIndex(lua_State * L);
|
||||
int w_Fixture_destroy(lua_State * L);
|
||||
int luaopen_fixture(lua_State * L);
|
||||
|
||||
} // box2d
|
||||
} // physics
|
||||
} // love
|
||||
|
||||
#endif // LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H
|
||||
@@ -53,6 +53,15 @@ namespace box2d
|
||||
luax_newtype(L, "Body", PHYSICS_BODY_T, (void*)body);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newFixture(lua_State * L)
|
||||
{
|
||||
Body * body = luax_checkbody(L, 1);
|
||||
Shape * shape = luax_checkshape(L, 2);
|
||||
Fixture * fixture = instance->newFixture(body, shape);
|
||||
luax_newtype(L, "Fixture", PHYSICS_FIXTURE_T, (void*)fixture);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newCircleShape(lua_State * L)
|
||||
{
|
||||
|
||||
@@ -52,6 +52,7 @@ namespace box2d
|
||||
{
|
||||
int w_newWorld(lua_State * L);
|
||||
int w_newBody(lua_State * L);
|
||||
int w_newFixture(lua_State * L);
|
||||
int w_newCircleShape(lua_State * L);
|
||||
int w_newRectangleShape(lua_State * L);
|
||||
int w_newPolygonShape(lua_State * L);
|
||||
|
||||
Reference in New Issue
Block a user