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Add Geometries (replaces Quads).
A Geometry is a collection of vertices describing a non self-intersecting
(simple) polygon. In addition to screen coordinates, the vertices have
attributes for texture coordinates (s,t) and color (r,g,b,a).
It can be used as a quad, to display distorted images, or anything in between.
Added:
^^^^^^
-- geometry from table, where table has the format:
-- info = {
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- ...
-- }
geom = love.graphics.newGeometry(info)
-- convenience wrapper for quads (same as before)
geom = love.graphics.newQuad(x,y, w,h, sw,sh)
-- retrieve vertex i (1-indexed)
x,y,s,t,r,g,b,a = geom:getVertex(i)
-- set vertex i (1-indexed)
geom:setVertex(i, x,y, s,t, [r,g,b,a])
-- flip geometry
geom:flip(x, y)
Renamed:
^^^^^^^^
love.graphics.drawq() -> love.graphics.drawg()
Removed:
^^^^^^^^
quad:setViewport()
quad:getViewport()
This commit is contained in:
@@ -25,6 +25,7 @@
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#include "common/config.h"
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#include <cstring> // For memcpy
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#include <limits>
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namespace love
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{
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@@ -64,7 +65,7 @@ struct FramebufferStrategy
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/**
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* @param[in] canvases List of canvases to attach
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**/
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virtual void setAttachments(const std::vector<Canvas *> &canvases) {}
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virtual void setAttachments(const std::vector<Canvas *> &canvases) { (void)canvases; }
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/// stop using all additional attached canvases
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virtual void setAttachments() {}
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@@ -155,7 +156,7 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
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drawbuffers.push_back(GL_COLOR_ATTACHMENT0);
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// attach the canvas framebuffer textures to the currently bound framebuffer
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for (int i = 0; i < canvases.size(); i++)
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for (size_t i = 0; i < canvases.size(); i++)
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{
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1 + i,
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GL_TEXTURE_2D, canvases[i]->getTextureName(), 0);
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@@ -258,7 +259,7 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
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drawbuffers.push_back(GL_COLOR_ATTACHMENT0_EXT);
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// attach the canvas framebuffer textures to the currently bound framebuffer
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for (int i = 0; i < canvases.size(); i++)
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for (size_t i = 0; i < canvases.size(); i++)
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{
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT + i,
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GL_TEXTURE_2D, canvases[i]->getTextureName(), 0);
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@@ -481,7 +482,7 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
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if (!isMultiCanvasSupported())
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throw love::Exception("Multi-canvas rendering is not supported on this system.");
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if (canvases.size()+1 > maxDrawBuffers || canvases.size()+1 > maxFBOColorAttachments)
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if (canvases.size()+1 > size_t(maxDrawBuffers) || canvases.size()+1 > size_t(maxFBOColorAttachments))
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throw love::Exception("This system can't simultaniously render to %d canvases.", canvases.size()+1);
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}
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@@ -583,20 +584,27 @@ void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, f
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drawv(t, vertices);
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}
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void Canvas::drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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void Canvas::drawg(love::graphics::Geometry *geom, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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{
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const vertex *v = quad->getVertices();
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// mirror quad on x axis
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vertex w[4];
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memcpy(w, v, sizeof(vertex)*4);
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for (size_t i = 0; i < 4; ++i)
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w[i].t = 1. - w[i].t;
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static Matrix t;
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t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
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drawv(t, w);
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// flip texture coordinates vertically
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size_t vcount = geom->getVertexArraySize();
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const vertex *w = geom->getVertexArray();
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vertex *v = new vertex[vcount];
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for (size_t i = 0; i < vcount; ++i)
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{
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v[i] = w[i];
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v[i].t = 1. - v[i].t;
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}
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// use colors stored in geometry (horrible, horrible hack)
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glEnableClientState(GL_COLOR_ARRAY);
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glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid *)&v->r);
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drawv(t, v, vcount, GL_TRIANGLES);
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glDisableClientState(GL_COLOR_ARRAY);
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delete[] v;
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}
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love::image::ImageData *Canvas::getImageData(love::image::Image *image)
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@@ -702,7 +710,7 @@ int Canvas::getHeight()
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return height;
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}
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void Canvas::drawv(const Matrix &t, const vertex *v) const
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void Canvas::drawv(const Matrix &t, const vertex *v, GLsizei count, GLenum mode) const
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{
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glPushMatrix();
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@@ -712,9 +720,15 @@ void Canvas::drawv(const Matrix &t, const vertex *v) const
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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// XXX: drawg() enables/disables GL_COLOR_ARRAY in order to use the color
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// defined in the geometry to draw itself.
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// if the drawing method below is changed to use something other than
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// glDrawArrays(), drawg() needs to be updated accordingly!
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glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].x);
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].s);
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glDrawArrays(GL_QUADS, 0, 4);
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glDrawArrays(mode, 0, count);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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