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Add Geometries (replaces Quads).
A Geometry is a collection of vertices describing a non self-intersecting
(simple) polygon. In addition to screen coordinates, the vertices have
attributes for texture coordinates (s,t) and color (r,g,b,a).
It can be used as a quad, to display distorted images, or anything in between.
Added:
^^^^^^
-- geometry from table, where table has the format:
-- info = {
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- ...
-- }
geom = love.graphics.newGeometry(info)
-- convenience wrapper for quads (same as before)
geom = love.graphics.newQuad(x,y, w,h, sw,sh)
-- retrieve vertex i (1-indexed)
x,y,s,t,r,g,b,a = geom:getVertex(i)
-- set vertex i (1-indexed)
geom:setVertex(i, x,y, s,t, [r,g,b,a])
-- flip geometry
geom:flip(x, y)
Renamed:
^^^^^^^^
love.graphics.drawq() -> love.graphics.drawg()
Removed:
^^^^^^^^
quad:setViewport()
quad:getViewport()
This commit is contained in:
+6
-6
@@ -45,9 +45,9 @@ enum Type
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// Graphics
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GRAPHICS_DRAWABLE_ID,
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GRAPHICS_DRAWQABLE_ID,
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GRAPHICS_DRAWGABLE_ID,
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GRAPHICS_IMAGE_ID,
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GRAPHICS_QUAD_ID,
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GRAPHICS_GEOMETRY_ID,
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GRAPHICS_FONT_ID,
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GRAPHICS_PARTICLE_SYSTEM_ID,
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GRAPHICS_SPRITE_BATCH_ID,
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@@ -120,13 +120,13 @@ const bits FONT_RASTERIZER_T = (bits(1) << FONT_RASTERIZER_ID) | OBJECT_T;
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// Graphics.
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const bits GRAPHICS_DRAWABLE_T = (bits(1) << GRAPHICS_DRAWABLE_ID) | OBJECT_T;
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const bits GRAPHICS_DRAWQABLE_T = (bits(1) << GRAPHICS_DRAWQABLE_ID) | GRAPHICS_DRAWABLE_T;
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const bits GRAPHICS_IMAGE_T = (bits(1) << GRAPHICS_IMAGE_ID) | GRAPHICS_DRAWQABLE_T;
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const bits GRAPHICS_QUAD_T = (bits(1) << GRAPHICS_QUAD_ID) | OBJECT_T;
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const bits GRAPHICS_DRAWGABLE_T = (bits(1) << GRAPHICS_DRAWGABLE_ID) | GRAPHICS_DRAWABLE_T;
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const bits GRAPHICS_IMAGE_T = (bits(1) << GRAPHICS_IMAGE_ID) | GRAPHICS_DRAWGABLE_T;
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const bits GRAPHICS_GEOMETRY_T = (bits(1) << GRAPHICS_GEOMETRY_ID) | OBJECT_T;
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const bits GRAPHICS_FONT_T = (bits(1) << GRAPHICS_FONT_ID) | OBJECT_T;
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const bits GRAPHICS_PARTICLE_SYSTEM_T = (bits(1) << GRAPHICS_PARTICLE_SYSTEM_ID) | GRAPHICS_DRAWABLE_T;
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const bits GRAPHICS_SPRITE_BATCH_T = (bits(1) << GRAPHICS_SPRITE_BATCH_ID) | GRAPHICS_DRAWABLE_T;
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const bits GRAPHICS_CANVAS_T = (bits(1) << GRAPHICS_CANVAS_ID) | GRAPHICS_DRAWQABLE_T;
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const bits GRAPHICS_CANVAS_T = (bits(1) << GRAPHICS_CANVAS_ID) | GRAPHICS_DRAWGABLE_T;
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const bits GRAPHICS_SHADER_T = (bits(1) << GRAPHICS_SHADER_ID) | OBJECT_T;
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// Image.
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