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Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup.
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@@ -708,7 +708,7 @@ Image *Graphics::newImage(const std::vector<love::image::CompressedImageData *>
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return new Image(cdata, flags);
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}
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Quad *Graphics::newQuad(Quad::Viewport v, float sw, float sh)
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Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
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{
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return new Quad(v, sw, sh);
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}
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