VertexBuffer/SpriteBatch speed tweaks.

- VertexBuffer holds permanent copy of the vertex data and is only read from
  GPU memory was written outside a sb:bind()/sb:unbind() pair.

- "Orphan" the current GPU buffer on unmap() before uploading the changed data
  to the GPU to avoid implicit synchronisation lags.
This commit is contained in:
vrld
2012-11-22 20:59:47 +01:00
parent 4de936ed75
commit 6ffb9d28f0
2 changed files with 53 additions and 42 deletions
+43 -37
View File
@@ -105,8 +105,9 @@ const void *VertexArray::getPointer(size_t offset) const
VBO::VBO(size_t size, GLenum target, GLenum usage)
: VertexBuffer(size, target, usage)
, vbo(0)
, buffer_copy(0)
, mapped(0)
, memory_map(0)
, is_mapped(false)
, is_dirty(true)
{
if (!(GLEE_ARB_vertex_buffer_object || GLEE_VERSION_1_5))
throw love::Exception("Not supported");
@@ -121,48 +122,67 @@ VBO::~VBO()
{
if (vbo != 0)
unload(false);
if (memory_map)
free(memory_map);
}
void *VBO::map()
{
// mapping twice could result in memory leaks
if (mapped)
throw love::Exception("VBO is already mapped!");
if (is_mapped)
return memory_map;
mapped = malloc(getSize());
if (!mapped)
throw love::Exception("Out of memory (oh the humanity!)");
glGetBufferSubDataARB(getTarget(), 0, getSize(), mapped);
if (!memory_map)
{
memory_map = malloc(getSize());
if (!memory_map)
throw love::Exception("Out of memory (oh the humanity!)");
}
return mapped;
if (is_dirty)
glGetBufferSubDataARB(getTarget(), 0, getSize(), memory_map);
is_mapped = true;
is_dirty = false;
return memory_map;
}
void VBO::unmap()
{
if (mapped)
{
glBufferSubDataARB(getTarget(), 0, getSize(), mapped);
free(mapped);
mapped = 0;
}
if (!is_mapped)
return;
// "orphan" current buffer to avoid implicit synchronisation on the gpu:
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf)
glBufferDataARB(getTarget(), getSize(), NULL, getUsage());
glBufferSubDataARB(getTarget(), 0, getSize(), memory_map);
is_mapped = false;
}
void VBO::bind()
{
glBindBufferARB(getTarget(), vbo);
if (!is_mapped)
glBindBufferARB(getTarget(), vbo);
}
void VBO::unbind()
{
glBindBufferARB(getTarget(), 0);
if (!is_mapped)
glBindBufferARB(getTarget(), 0);
}
void VBO::fill(size_t offset, size_t size, const void *data)
{
if (mapped)
memcpy(static_cast<char *>(mapped) + offset, data, size);
if (is_mapped)
{
memcpy(static_cast<char *>(memory_map) + offset, data, size);
}
else
{
glBufferSubDataARB(getTarget(), offset, size, data);
is_dirty = true;
}
}
const void *VBO::getPointer(size_t offset) const
@@ -187,7 +207,7 @@ bool VBO::load(bool restore)
VertexBuffer::Bind bind(*this);
// Copy the old buffer only if 'restore' was requested.
const GLvoid *src = restore ? buffer_copy : 0;
const GLvoid *src = restore ? memory_map : 0;
while (GL_NO_ERROR != glGetError())
/* clear error messages */;
@@ -196,19 +216,11 @@ bool VBO::load(bool restore)
glBufferDataARB(getTarget(), getSize(), src, getUsage());
GLenum err = glGetError();
// Clean up buffer_copy, if it exists.
delete[] buffer_copy;
buffer_copy = 0;
return (GL_NO_ERROR == err);
}
void VBO::unload(bool save)
{
// Clean up buffer_copy, if it exists.
delete[] buffer_copy;
buffer_copy = 0;
// Save data before unloading.
if (save)
{
@@ -217,14 +229,8 @@ void VBO::unload(bool save)
GLint size;
glGetBufferParameterivARB(getTarget(), GL_BUFFER_SIZE, &size);
const char *src = static_cast<char *>(map());
if (src)
{
buffer_copy = new char[size];
memcpy(buffer_copy, src, size);
unmap();
}
map(); // saves buffer content to memory_map.
unmap();
}
glDeleteBuffers(1, &vbo);
+10 -5
View File
@@ -320,12 +320,17 @@ private:
// The VBO identifier. Assigned by OpenGL.
GLuint vbo;
// *May* contain data saved by 'unload'.
char *buffer_copy;
// A pointer to mapped memory. Will be inialized on the first
// call to map().
void *memory_map;
// A pointer to mapped memory. Zero if memory is currently
// not mapped.
void *mapped;
// Set if the vbo currently operates on main instead of gpu
// memory.
bool is_mapped;
// Set if the buffer was modified while operating on gpu memory
// and needs to be synchronized.
bool is_dirty;
// Usage hint for map()/unmap() pair. Same as `access' parameter in
// glBufferData or 0 if not mapped.