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Add love.window.getPointer, returns a SDL_Window* as lightuserdata.
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@@ -1405,7 +1405,7 @@ void Window::fromPixels(double px, double py, double &wx, double &wy) const
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wy = py / scale;
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}
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const void *Window::getHandle() const
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void *Window::getHandle() const
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{
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return window;
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}
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