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Fix issue #435: PixelEffects have flipped screen_coords.y.
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@@ -1290,6 +1290,7 @@ do
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#define Image sampler2D
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#define extern uniform
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#define Texel texture2D
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layout(origin_upper_left) in vec4 gl_FragCoord;
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uniform sampler2D _tex0_;]]
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local footer = [[void main() {
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// fix weird crashing issue in OSX when _tex0_ is unused within effect()
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@@ -6273,6 +6273,9 @@ const unsigned char graphics_lua[] =
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