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vulkan: fix memory leak in Shader
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@@ -60,7 +60,7 @@ bool StreamBuffer::loadVolatile()
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VmaAllocationCreateInfo allocCreateInfo = {};
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allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
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allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT; // always mapped
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allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
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vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, &allocInfo);
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