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Merged default into minor
--HG-- branch : minor
This commit is contained in:
@@ -134,6 +134,7 @@ StringMap<Graphics::BlendMode, Graphics::BLEND_MAX_ENUM>::Entry Graphics::blendM
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{ "subtractive", Graphics::BLEND_SUBTRACTIVE },
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{ "multiplicative", Graphics::BLEND_MULTIPLICATIVE },
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{ "premultiplied", Graphics::BLEND_PREMULTIPLIED },
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{ "screen", Graphics::BLEND_SCREEN },
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{ "replace", Graphics::BLEND_REPLACE },
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};
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@@ -57,6 +57,7 @@ public:
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BLEND_SUBTRACTIVE,
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BLEND_MULTIPLICATIVE,
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BLEND_PREMULTIPLIED,
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BLEND_SCREEN,
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BLEND_REPLACE,
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BLEND_MAX_ENUM
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};
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@@ -265,15 +265,19 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
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void Graphics::unSetMode()
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{
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if (!isCreated())
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return;
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// Window re-creation may destroy the GL context, so we must save the state.
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if (isCreated())
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savedState = saveState();
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savedState = saveState();
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// Unload all volatile objects. These must be reloaded after the display
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// mode change.
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Volatile::unloadAll();
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gl.deInitContext();
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created = false;
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}
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static void APIENTRY debugCB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei /*len*/, const GLchar *msg, GLvoid* /*usr*/)
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@@ -649,6 +653,10 @@ void Graphics::setBlendMode(Graphics::BlendMode mode)
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state.srcRGB = state.srcA = GL_SRC_ALPHA;
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state.dstRGB = state.dstA = GL_ONE;
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break;
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case BLEND_SCREEN:
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state.srcRGB = state.srcA = GL_ONE;
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state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_COLOR;
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break;
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case BLEND_REPLACE:
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default:
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state.srcRGB = state.srcA = GL_ONE;
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@@ -676,6 +684,8 @@ Graphics::BlendMode Graphics::getBlendMode() const
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return BLEND_MULTIPLICATIVE;
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else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
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return BLEND_PREMULTIPLIED;
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else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_COLOR)
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return BLEND_SCREEN;
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else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ZERO)
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return BLEND_REPLACE;
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}
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@@ -371,8 +371,12 @@ static const luaL_Reg functions[] =
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{ "getVertexCount", w_Mesh_getVertexCount },
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{ "setVertexMap", w_Mesh_setVertexMap },
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{ "getVertexMap", w_Mesh_getVertexMap },
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{ "setInstanceCount", w_Mesh_setInstanceCount },
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{ "getInstanceCount", w_Mesh_getInstanceCount },
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// Disabled for now, since implementation is incomplete and might change
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// if/when VertexBuffers / custom vertex attributes are added.
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// { "setInstanceCount", w_Mesh_setInstanceCount },
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// { "getInstanceCount", w_Mesh_getInstanceCount },
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{ "setTexture", w_Mesh_setTexture },
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{ "getTexture", w_Mesh_getTexture },
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{ "setDrawMode", w_Mesh_setDrawMode },
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