Clean up some common Image and Canvas code.

This commit is contained in:
Alex Szpakowski
2020-02-01 23:54:51 -04:00
parent 7684920f19
commit 6c447ab4f6
11 changed files with 140 additions and 201 deletions
+3 -143
View File
@@ -196,7 +196,9 @@ Canvas::Canvas(const Settings &settings)
, renderbuffer(0)
, actualSamples(0)
{
format = getSizedFormat(format);
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
format = gfx->getSizedFormat(format);
initQuad();
loadVolatile();
@@ -474,153 +476,11 @@ void Canvas::generateMipmaps()
glGenerateMipmap(gltextype);
}
PixelFormat Canvas::getSizedFormat(PixelFormat format)
{
switch (format)
{
case PIXELFORMAT_NORMAL:
if (isGammaCorrect())
return PIXELFORMAT_sRGBA8_UNORM;
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8_UNORM, true, true, false))
// 32-bit render targets don't have guaranteed support on GLES2.
return PIXELFORMAT_RGBA4_UNORM;
else
return PIXELFORMAT_RGBA8_UNORM;
case PIXELFORMAT_HDR:
return PIXELFORMAT_RGBA16_FLOAT;
default:
return format;
}
}
bool Canvas::isSupported()
{
return GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object;
}
bool Canvas::isMultiFormatMultiCanvasSupported()
{
return gl.getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
}
Canvas::SupportedFormat Canvas::supportedFormats[] = {};
Canvas::SupportedFormat Canvas::checkedFormats[] = {};
bool Canvas::isFormatSupported(PixelFormat format)
{
return isFormatSupported(format, !isPixelFormatDepthStencil(format));
}
bool Canvas::isFormatSupported(PixelFormat format, bool readable)
{
if (!isSupported())
return false;
const char *fstr = "?";
love::getConstant(format, fstr);
bool supported = true;
format = getSizedFormat(format);
if (!OpenGL::isPixelFormatSupported(format, true, readable, false))
return false;
if (checkedFormats[format].get(readable))
return supportedFormats[format].get(readable);
// Even though we might have the necessary OpenGL version or extension,
// drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching
// a texture to a FBO whose format the driver doesn't like. So we should
// test with an actual FBO.
GLuint texture = 0;
GLuint renderbuffer = 0;
// Avoid the test for depth/stencil formats - not every GL version
// guarantees support for depth/stencil-only render targets (which we would
// need for the test below to work), and we already do some finagling in
// convertPixelFormat to try to use the best-supported internal
// depth/stencil format for a particular driver.
if (isPixelFormatDepthStencil(format))
{
checkedFormats[format].set(readable, true);
supportedFormats[format].set(readable, true);
return true;
}
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, readable, unusedSRGB);
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
// Make sure at least something is bound to a color attachment. I believe
// this is required on ES2 but I'm not positive.
if (isPixelFormatDepthStencil(format))
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, TEXTURE_2D, gl.getDefaultTexture(TEXTURE_2D), 0, 0, 0);
if (readable)
{
glGenTextures(1, &texture);
gl.bindTextureToUnit(TEXTURE_2D, texture, 0, false);
Texture::Filter f;
f.min = f.mag = Texture::FILTER_NEAREST;
gl.setTextureFilter(TEXTURE_2D, f);
Texture::Wrap w;
gl.setTextureWrap(TEXTURE_2D, w);
unusedSRGB = false;
gl.rawTexStorage(TEXTURE_2D, 1, format, unusedSRGB, 1, 1);
}
else
{
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, 1, 1);
}
for (GLenum attachment : fmt.framebufferAttachments)
{
if (attachment == GL_NONE)
continue;
if (readable)
gl.framebufferTexture(attachment, TEXTURE_2D, texture, 0, 0, 0);
else
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer);
}
supported = glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
gl.deleteFramebuffer(fbo);
if (texture != 0)
gl.deleteTexture(texture);
if (renderbuffer != 0)
glDeleteRenderbuffers(1, &renderbuffer);
// Cache the result so we don't do this for every isFormatSupported call.
checkedFormats[format].set(readable, true);
supportedFormats[format].set(readable, supported);
return supported;
}
void Canvas::resetFormatSupport()
{
for (int i = 0; i < (int)PIXELFORMAT_MAX_ENUM; i++)
{
checkedFormats[i].readable = false;
checkedFormats[i].nonreadable = false;
}
}
} // opengl
} // graphics
} // love