Fixed graphics initialization crashing love when OpenGL ES 2 is used.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-01-30 04:24:31 -04:00
parent cc79089339
commit 6c11443a04
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -139,6 +139,7 @@ void OpenGL::setupContext()
state.lastProjectionMatrix.setTranslation(nan, nan); state.lastProjectionMatrix.setTranslation(nan, nan);
state.lastTransformMatrix.setTranslation(nan, nan); state.lastTransformMatrix.setTranslation(nan, nan);
if (GLAD_VERSION_1_0)
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
contextInitialized = true; contextInitialized = true;
@@ -568,7 +569,6 @@ void OpenGL::setTextureFilter(graphics::Texture::Filter &f)
gmin = GL_LINEAR; gmin = GL_LINEAR;
} }
switch (f.mag) switch (f.mag)
{ {
case Texture::FILTER_NEAREST: case Texture::FILTER_NEAREST:
+1 -1
View File
@@ -32,7 +32,7 @@
#include <cstdio> #include <cstdio>
#ifdef LOVE_WINDOWS #ifdef LOVE_WINDOWS
#include <Windows.h> #include <windows.h>
#endif #endif
#ifndef APIENTRY #ifndef APIENTRY