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Fix issue #724: Bezier curve rendering/eval crashes with empty curves.
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@@ -168,7 +168,15 @@ int w_BezierCurve_render(lua_State *L)
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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int accuracy = luaL_optinteger(L, 2, 5);
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std::vector<Vector> points = curve->render(accuracy);
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std::vector<Vector> points;
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try
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{
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points = curve->render(accuracy);
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}
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catch (Exception &e)
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{
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return luaL_error(L, e.what());
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}
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lua_createtable(L, points.size()*2, 0);
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for (size_t i = 0; i < points.size(); ++i)
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