mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Replaced love.joystick.getJoystick with love.joystick.getJoysticks (returns a table of all connected joysticks), and renamed Joystick:getIndex to Joystick:getConnectedIndex
This commit is contained in:
@@ -196,7 +196,7 @@ static const luaL_Reg functions[] =
|
||||
{ "isGamepadDown", w_Joystick_isGamepadDown },
|
||||
|
||||
// From wrap_JoystickModule.
|
||||
{ "getIndex", w_getIndex },
|
||||
{ "getConnectedIndex", w_getIndex },
|
||||
{ "getGamepadMapping", w_getGamepadMapping },
|
||||
{ 0, 0 },
|
||||
};
|
||||
|
||||
@@ -30,17 +30,19 @@ namespace sdl
|
||||
|
||||
static JoystickModule *instance = 0;
|
||||
|
||||
int w_getJoystick(lua_State *L)
|
||||
int w_getJoysticks(lua_State *L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1) - 1;
|
||||
love::joystick::Joystick *stick = instance->getJoystick(index);
|
||||
int stickcount = instance->getJoystickCount();
|
||||
lua_createtable(L, stickcount, 0);
|
||||
|
||||
if (!stick)
|
||||
return luaL_error(L, "Invalid joystick index");
|
||||
for (int i = 0; i < stickcount; i++)
|
||||
{
|
||||
love::joystick::Joystick *stick = instance->getJoystick(i);
|
||||
stick->retain();
|
||||
luax_newtype(L, "Joystick", JOYSTICK_JOYSTICK_T, (void *) stick);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
stick->retain();
|
||||
luax_newtype(L, "Joystick", JOYSTICK_JOYSTICK_T, (void *) stick);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -197,8 +199,8 @@ int w_getGamepadMapping(lua_State *L)
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "getJoystick", w_getJoystick },
|
||||
{ "getIndex", w_getIndex },
|
||||
{ "getJoysticks", w_getJoysticks },
|
||||
// { "getIndex", w_getIndex },
|
||||
{ "getJoystickCount", w_getJoystickCount },
|
||||
{ "isGamepad", w_isGamepad },
|
||||
{ "setGamepadMapping", w_setGamepadMapping },
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace joystick
|
||||
namespace sdl
|
||||
{
|
||||
|
||||
int w_getJoystick(lua_State *L);
|
||||
int w_getJoysticks(lua_State *L);
|
||||
int w_getIndex(lua_State *L);
|
||||
int w_getJoystickCount(lua_State *L);
|
||||
int w_isGamepad(lua_State *L);
|
||||
|
||||
Reference in New Issue
Block a user