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shaders: default to std430 layout for storage buffers.
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@@ -136,6 +136,10 @@ static const char global_functions[] = R"(
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#endif
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#endif
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#if __VERSION__ >= 430 || (defined(GL_ES) && __VERSION__ >= 310)
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layout (std430) buffer;
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#endif
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#if __VERSION__ >= 130 && !defined(LOVE_GLSL1_ON_GLSL3)
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#define Texel texture
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#else
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