shaders: default to std430 layout for storage buffers.

This commit is contained in:
Sasha Szpakowski
2023-02-05 22:16:28 -04:00
parent 2178b634c8
commit 6ac7c09d90
+4
View File
@@ -136,6 +136,10 @@ static const char global_functions[] = R"(
#endif
#endif
#if __VERSION__ >= 430 || (defined(GL_ES) && __VERSION__ >= 310)
layout (std430) buffer;
#endif
#if __VERSION__ >= 130 && !defined(LOVE_GLSL1_ON_GLSL3)
#define Texel texture
#else