Merged love-experiments/particlesystem-quads into default

This commit is contained in:
Alex Szpakowski
2013-03-11 01:53:49 -03:00
4 changed files with 111 additions and 6 deletions
+54 -6
View File
@@ -100,6 +100,9 @@ ParticleSystem::ParticleSystem(Image *sprite, unsigned int buffer)
ParticleSystem::~ParticleSystem()
{
for (size_t i = 0; i < quads.size(); i++)
quads[i]->release();
if (this->sprite != 0)
this->sprite->release();
@@ -204,7 +207,7 @@ void ParticleSystem::setBufferSize(unsigned int size)
if (pStart != 0)
delete [] pStart;
pLast = pStart = new particle[size];
pLast = pStart = new particle[size]();
pEnd = pStart + size;
@@ -370,6 +373,28 @@ void ParticleSystem::setColor(const std::vector<Color> &newColors)
colors[i] = colorToFloat(newColors[i]);
}
void ParticleSystem::setQuads(const std::vector<love::graphics::Quad *> &newQuads)
{
for (size_t i = 0; i < quads.size(); i++)
quads[i]->release();
quads.resize(newQuads.size());
for (size_t i = 0; i < newQuads.size(); i++)
{
quads[i] = newQuads[i];
quads[i]->retain();
}
}
void ParticleSystem::setQuads()
{
for (size_t i = 0; i < quads.size(); i++)
quads[i]->release();
quads.resize(0);
}
void ParticleSystem::setOffset(float x, float y)
{
offsetX = x;
@@ -479,24 +504,36 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
glMultMatrixf((const GLfloat *)t.getElements());
const vertex * imageVerts = sprite->getVertices();
const vertex *imageVerts = sprite->getVertices();
const vertex *tVerts;
size_t numQuads = quads.size();
// set the vertex data for each particle (transformation, texcoords, color)
for (int i = 0; i < numParticles; i++)
{
particle * p = pStart + i;
particle *p = pStart + i;
if (numQuads > 0)
{
// Make sure the quad index is valid
size_t quadIndex = (p->quadIndex >= numQuads) ? numQuads - 1 : p->quadIndex;
tVerts = quads[quadIndex]->getVertices();
}
else
tVerts = imageVerts;
// particle vertices are sprite vertices transformed by particle information
t.setTransformation(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
t.transform(&particleVerts[i*4], &imageVerts[0], 4);
t.transform(&particleVerts[i*4], &tVerts[0], 4);
// set the texture coordinate and color data for particle vertices
for (int v = 0; v < 4; v++)
{
int vi = (i * 4) + v; // current vertex index for particle
particleVerts[vi].s = imageVerts[v].s;
particleVerts[vi].t = imageVerts[v].t;
particleVerts[vi].s = tVerts[v].s;
particleVerts[vi].t = tVerts[v].t;
// particle colors are stored as floats (0-1) but vertex colors are stored as unsigned bytes (0-255)
particleVerts[vi].r = p->color.r*255;
@@ -616,6 +653,17 @@ void ParticleSystem::update(float dt)
s -= (float)i; // 0 <= s <= 1
p->color = colors[i] * (1.0f - s) + colors[k] * s;
// Update quad index
k = quads.size();
if (k > 0)
{
s = t * (float) k; // [0:numquads-1]
i = (s > 0) ? (size_t) s : 0;
p->quadIndex = (i < k) ? i : k - 1;
}
else
p->quadIndex = 0;
// Next particle.
p++;
}
@@ -27,6 +27,7 @@
#include "common/Vector.h"
#include "graphics/Drawable.h"
#include "graphics/Color.h"
#include "graphics/Quad.h"
#include "Image.h"
#include <vector>
@@ -63,6 +64,8 @@ struct particle
float spinEnd;
Colorf color;
size_t quadIndex;
};
/**
@@ -293,6 +296,17 @@ public:
**/
void setColor(const std::vector<Color> &newColors);
/**
* Sets the quads used when drawing the particles.
* @param newQuads Array of quads.
**/
void setQuads(const std::vector<love::graphics::Quad *> &newQuads);
/**
* Removes all quads from the particle system.
**/
void setQuads();
/**
* Returns the x-coordinate of the emitter's position.
**/
@@ -480,6 +494,8 @@ protected:
// Color.
std::vector<Colorf> colors;
std::vector<love::graphics::Quad *> quads;
void add();
void remove(particle *p);
@@ -19,6 +19,7 @@
**/
#include "wrap_ParticleSystem.h"
#include "wrap_Quad.h"
#include "common/Vector.h"
@@ -262,6 +263,44 @@ int w_ParticleSystem_setColors(lua_State *L)
return 0;
}
int w_ParticleSystem_setQuads(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
int nQuads = lua_gettop(L) - 1;
if (lua_istable(L, 2))
nQuads = lua_objlen(L, 2);
// Remove all quads if no argument is given.
if (nQuads == 0)
{
t->setQuads();
return 0;
}
std::vector<love::graphics::Quad *> quads(nQuads);
if (lua_istable(L, 2))
{
for (int i = 0; i < nQuads; i++)
{
lua_pushnumber(L, i + 1); // array index
lua_gettable(L, 2);
quads[i] = luax_checkframe(L, -1);
lua_pop(L, 1);
}
}
else
{
for (int i = 0; i < nQuads; i++)
quads[i] = luax_checkframe(L, i + 2);
}
t->setQuads(quads);
return 0;
}
int w_ParticleSystem_setOffset(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -423,6 +462,7 @@ static const luaL_Reg functions[] =
{ "setSpin", w_ParticleSystem_setSpin },
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
{ "setColors", w_ParticleSystem_setColors },
{ "setQuads", w_ParticleSystem_setQuads },
{ "setOffset", w_ParticleSystem_setOffset },
{ "getX", w_ParticleSystem_getX },
{ "getY", w_ParticleSystem_getY },
@@ -53,6 +53,7 @@ int w_ParticleSystem_setRotation(lua_State *L);
int w_ParticleSystem_setSpin(lua_State *L);
int w_ParticleSystem_setSpinVariation(lua_State *L);
int w_ParticleSystem_setColors(lua_State *L);
int w_ParticleSystem_setQuads(lua_State *L);
int w_ParticleSystem_setOffset(lua_State *L);
int w_ParticleSystem_getX(lua_State *L);
int w_ParticleSystem_getY(lua_State *L);