rename love_Canvases to love_RenderTargets in shaders.

More misc. renaming
This commit is contained in:
Alex Szpakowski
2020-02-09 12:11:19 -04:00
parent 453322678c
commit 694bc9c5b7
9 changed files with 67 additions and 56 deletions
+17 -10
View File
@@ -271,7 +271,7 @@ GLSL.PIXEL = {
precision mediump float;
#endif
#define love_MaxCanvases gl_MaxDrawBuffers
#define love_MaxRenderTargets gl_MaxDrawBuffers
#if __VERSION__ >= 130
#define varying in
@@ -279,19 +279,26 @@ GLSL.PIXEL = {
// pixel shader outputs are defined, even when only one is actually used.
// TODO: We should use reflection or something instead of this, to determine
// how many outputs are actually used in the shader code.
#ifdef LOVE_MULTI_CANVAS
layout(location = 0) out vec4 love_Canvases[love_MaxCanvases];
#define love_PixelColor love_Canvases[0]
#ifdef LOVE_MULTI_RENDER_TARGETS
layout(location = 0) out vec4 love_RenderTargets[love_MaxRenderTargets];
#define love_PixelColor love_RenderTargets[0]
#else
layout(location = 0) out vec4 love_PixelColor;
#endif
#else
#ifdef LOVE_MULTI_CANVAS
#define love_Canvases gl_FragData
#ifdef LOVE_MULTI_RENDER_TARGETS
#define love_RenderTargets gl_FragData
#endif
#define love_PixelColor gl_FragColor
#endif
// Legacy
#define love_MaxCanvases love_MaxRenderTargets
#define love_Canvases love_RenderTargets
#ifdef LOVE_MULTI_RENDER_TARGETS
#define LOVE_MULTI_CANVASES 1
#endif
// See Shader::updateScreenParams in Shader.cpp.
#define love_PixelCoord (vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w))]],
@@ -345,14 +352,14 @@ local function getLanguageTarget(code)
return (code:match("^%s*#pragma language (%w+)")) or "glsl1"
end
local function createShaderStageCode(stage, code, lang, gles, glsl1on3, gammacorrect, custom, multicanvas)
local function createShaderStageCode(stage, code, lang, gles, glsl1on3, gammacorrect, custom, multirendertarget)
stage = stage:upper()
local lines = {
GLSL.VERSION[lang][gles],
"#define " ..stage .. " " .. stage,
glsl1on3 and "#define LOVE_GLSL1_ON_GLSL3 1" or "",
gammacorrect and "#define LOVE_GAMMA_CORRECT 1" or "",
multicanvas and "#define LOVE_MULTI_CANVAS 1" or "",
multirendertarget and "#define LOVE_MULTI_RENDER_TARGETS 1" or "",
GLSL.SYNTAX,
GLSL[stage].HEADER,
GLSL.UNIFORMS,
@@ -373,8 +380,8 @@ local function isPixelCode(code)
if code:match("vec4%s+effect%s*%(") then
return true
elseif code:match("void%s+effect%s*%(") then -- custom effect function
local multicanvas = code:match("love_Canvases") ~= nil
return true, true, multicanvas
local multirendertargets = (code:match("love_RenderTargets") ~= nil) or (code:match("love_Canvases") ~= nil)
return true, true, multirendertargets
else
return false
end