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rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
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@@ -110,7 +110,7 @@ private:
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// Uniform location buffer map
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std::map<std::string, UniformInfo> uniforms;
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// Texture unit pool for setting images
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// Texture unit pool for setting textures
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std::vector<TextureUnit> textureUnits;
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std::vector<std::pair<const UniformInfo *, int>> pendingUniformUpdates;
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