rename love_Canvases to love_RenderTargets in shaders.

More misc. renaming
This commit is contained in:
Alex Szpakowski
2020-02-09 12:11:19 -04:00
parent 453322678c
commit 694bc9c5b7
9 changed files with 67 additions and 56 deletions
+6 -6
View File
@@ -1269,7 +1269,7 @@ void Graphics::setBlendState(const BlendState &blend)
if (blend.operationRGB == BLENDOP_MAX || blend.operationA == BLENDOP_MAX
|| blend.operationRGB == BLENDOP_MIN || blend.operationA == BLENDOP_MIN)
{
if (!capabilities.features[FEATURE_BLENDMINMAX])
if (!capabilities.features[FEATURE_BLEND_MINMAX])
throw love::Exception("The 'min' and 'max' blend operations are not supported on this system.");
}
@@ -1355,10 +1355,10 @@ void Graphics::getAPIStats(int &shaderswitches) const
void Graphics::initCapabilities()
{
capabilities.features[FEATURE_MULTI_CANVAS_FORMATS] = gl.isMultiFormatMRTSupported();
capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS] = gl.isMultiFormatMRTSupported();
capabilities.features[FEATURE_CLAMP_ZERO] = gl.isClampZeroOneTextureWrapSupported();
capabilities.features[FEATURE_BLENDMINMAX] = GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax;
capabilities.features[FEATURE_LIGHTEN] = capabilities.features[FEATURE_BLENDMINMAX];
capabilities.features[FEATURE_BLEND_MINMAX] = GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax;
capabilities.features[FEATURE_LIGHTEN] = capabilities.features[FEATURE_BLEND_MINMAX];
capabilities.features[FEATURE_FULL_NPOT] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot;
capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = gl.isPixelShaderHighpSupported();
capabilities.features[FEATURE_SHADER_DERIVATIVES] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_standard_derivatives;
@@ -1372,8 +1372,8 @@ void Graphics::initCapabilities()
capabilities.limits[LIMIT_TEXTURE_LAYERS] = gl.getMaxTextureLayers();
capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = gl.getMax3DTextureSize();
capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = gl.getMaxCubeTextureSize();
capabilities.limits[LIMIT_MULTI_CANVAS] = gl.getMaxRenderTargets();
capabilities.limits[LIMIT_CANVAS_MSAA] = gl.getMaxRenderbufferSamples();
capabilities.limits[LIMIT_RENDER_TARGETS] = gl.getMaxRenderTargets();
capabilities.limits[LIMIT_TEXTURE_MSAA] = gl.getMaxRenderbufferSamples();
capabilities.limits[LIMIT_ANISOTROPY] = gl.getMaxAnisotropy();
static_assert(LIMIT_MAX_ENUM == 8, "Graphics::initCapabilities must be updated when adding a new system limit!");