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rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
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@@ -308,7 +308,7 @@ protected:
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int64 graphicsMemorySize;
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// True if the image wasn't able to be properly created and it had to fall
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// True if the texture wasn't able to be properly created and it had to fall
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// back to a default texture.
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bool usingDefaultTexture;
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