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Fix typo in Quad::mirror().
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@@ -110,7 +110,7 @@ namespace opengl
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if (x)
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vertices[i].s = 1.0 - vertices[i].s;
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if (y)
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vertices[i].s = 1.0 - vertices[i].s;
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vertices[i].t = 1.0 - vertices[i].t;
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}
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}
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