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Array textures can be easily drawn without a shader (resolves issue #1111).
Added love.graphics.drawLayer(texture, layerindex, …). ‘texture’ must be an array texture. Added SpriteBatch:add/setLayer. Added Quad:get/setLayer. This applies to array textures that are drawn without specifying an explicit layer index in the draw call. Added love.graphics.newQuad variants which have layer arguments. --HG-- branch : minor
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@@ -92,8 +92,8 @@ void Image::init(PixelFormat fmt, int w, int h, const Settings &settings)
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if (getMipmapCount() > 1)
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filter.mipmap = defaultMipmapFilter;
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initQuad();
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loadVolatile();
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initVertices();
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}
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void Image::generateMipmaps()
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