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Array textures can be easily drawn without a shader (resolves issue #1111).
Added love.graphics.drawLayer(texture, layerindex, …). ‘texture’ must be an array texture. Added SpriteBatch:add/setLayer. Added Quad:get/setLayer. This applies to array textures that are drawn without specifying an explicit layer index in the draw call. Added love.graphics.newQuad variants which have layer arguments. --HG-- branch : minor
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@@ -140,7 +140,7 @@ Canvas::Canvas(const Settings &settings)
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this->format = getSizedFormat(settings.format);
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initVertices();
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initQuad();
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loadVolatile();
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if (status != GL_FRAMEBUFFER_COMPLETE)
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