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Array textures can be easily drawn without a shader (resolves issue #1111).
Added love.graphics.drawLayer(texture, layerindex, …). ‘texture’ must be an array texture. Added SpriteBatch:add/setLayer. Added Quad:get/setLayer. This applies to array textures that are drawn without specifying an explicit layer index in the draw call. Added love.graphics.newQuad variants which have layer arguments. --HG-- branch : minor
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@@ -57,11 +57,9 @@ public:
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virtual int getRequestedMSAA() const = 0;
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virtual ptrdiff_t getMSAAHandle() const = 0;
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void draw(Graphics *gfx, Quad *q, const Matrix4 &t) override;
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static int canvasCount;
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private:
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void drawv(Graphics *gfx, const Matrix4 &t, const Vertex *v) override;
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}; // Canvas
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