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Renamed Decoder:getBits to Decoder:getBitDepth (see issue #636)
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@@ -38,7 +38,7 @@ SoundData::SoundData(Decoder *decoder)
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: data(0)
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, size(0)
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, sampleRate(Decoder::DEFAULT_SAMPLE_RATE)
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, bits(0)
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, bitDepth(0)
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, channels(0)
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{
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size_t bufferSize = 524288;
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@@ -79,19 +79,19 @@ SoundData::SoundData(Decoder *decoder)
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data = (char *) realloc(data, size);
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channels = decoder->getChannels();
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bits = decoder->getBits();
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bitDepth = decoder->getBitDepth();
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sampleRate = decoder->getSampleRate();
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}
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SoundData::SoundData(int samples, int sampleRate, int bits, int channels)
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SoundData::SoundData(int samples, int sampleRate, int bitDepth, int channels)
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: data(0)
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, size(samples*(bits/8)*channels)
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, size(samples*(bitDepth/8)*channels)
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, sampleRate(sampleRate)
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, bits(bits)
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, bitDepth(bitDepth)
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, channels(channels)
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{
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double realsize = samples;
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realsize *= (bits/8)*channels;
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realsize *= (bitDepth/8)*channels;
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if (realsize > INT_MAX)
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throw love::Exception("Data is too big!");
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data = (char *)malloc(size);
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@@ -99,15 +99,15 @@ SoundData::SoundData(int samples, int sampleRate, int bits, int channels)
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throw love::Exception("Not enough memory.");
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}
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SoundData::SoundData(void *d, int samples, int sampleRate, int bits, int channels)
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SoundData::SoundData(void *d, int samples, int sampleRate, int bitDepth, int channels)
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: data(0)
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, size(samples*(bits/8)*channels)
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, size(samples*(bitDepth/8)*channels)
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, sampleRate(sampleRate)
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, bits(bits)
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, bitDepth(bitDepth)
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, channels(channels)
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{
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double realsize = samples;
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realsize *= (bits/8)*channels;
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realsize *= (bitDepth/8)*channels;
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if (realsize > INT_MAX)
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throw love::Exception("Data is too big!");
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data = (char *)malloc(size);
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@@ -139,7 +139,7 @@ int SoundData::getChannels() const
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int SoundData::getBitDepth() const
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{
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return bits;
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return bitDepth;
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}
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int SoundData::getSampleRate() const
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@@ -149,21 +149,21 @@ int SoundData::getSampleRate() const
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int SoundData::getSampleCount() const
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{
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return (size/channels)/(bits/8);
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return (size/channels)/(bitDepth/8);
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}
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float SoundData::getDuration() const
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{
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return float(size) / (channels*sampleRate*bits/8);
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return float(size) / (channels*sampleRate*bitDepth/8);
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}
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void SoundData::setSample(int i, float sample)
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{
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// Check range.
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if (i < 0 || i >= size/(bits/8))
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if (i < 0 || i >= size/(bitDepth/8))
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throw love::Exception("Attempt to set out-of-range sample!");
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if (bits == 16)
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if (bitDepth == 16)
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{
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short *s = (short *)data;
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s[i] = (short)(sample*(float)SHRT_MAX);
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@@ -179,10 +179,10 @@ void SoundData::setSample(int i, float sample)
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float SoundData::getSample(int i) const
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{
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// Check range.
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if (i < 0 || i >= size/(bits/8))
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if (i < 0 || i >= size/(bitDepth/8))
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throw love::Exception("Attempt to get out-of-range sample!");
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if (bits == 16)
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if (bitDepth == 16)
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{
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short *s = (short *)data;
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return (float)s[i]/(float)SHRT_MAX;
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