mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Renamed Decoder:getBits to Decoder:getBitDepth (see issue #636)
This commit is contained in:
@@ -544,15 +544,15 @@ void Source::setFloatv(float *dst, const float *src) const
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dst[2] = src[2];
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}
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ALenum Source::getFormat(int channels, int bits) const
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ALenum Source::getFormat(int channels, int bitDepth) const
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{
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if (channels == 1 && bits == 8)
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if (channels == 1 && bitDepth == 8)
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return AL_FORMAT_MONO8;
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else if (channels == 1 && bits == 16)
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else if (channels == 1 && bitDepth == 16)
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return AL_FORMAT_MONO16;
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else if (channels == 2 && bits == 8)
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else if (channels == 2 && bitDepth == 8)
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return AL_FORMAT_STEREO8;
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else if (channels == 2 && bits == 16)
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else if (channels == 2 && bitDepth == 16)
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return AL_FORMAT_STEREO16;
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else
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return 0;
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@@ -563,7 +563,7 @@ int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
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// Get more sound data.
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int decoded = d->decode();
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int fmt = getFormat(d->getChannels(), d->getBits());
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int fmt = getFormat(d->getChannels(), d->getBitDepth());
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if (fmt != 0)
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alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
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@@ -108,10 +108,10 @@ private:
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* Gets the OpenAL format identifier based on number of
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* channels and bits.
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* @param channels Either 1 (mono) or 2 (stereo).
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* @param bits Either 8-bit samples, or 16-bit samples.
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* @param bitDepth Either 8-bit samples, or 16-bit samples.
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* @return One of AL_FORMAT_*, or 0 if unsupported format.
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**/
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ALenum getFormat(int channels, int bits) const;
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ALenum getFormat(int channels, int bitDepth) const;
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int streamAtomic(ALuint buffer, love::sound::Decoder *d);
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@@ -55,7 +55,7 @@ public:
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/**
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* 16 bit audio is the default.
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**/
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static const int DEFAULT_BITS = 16;
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static const int DEFAULT_BIT_DEPTH = 16;
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/**
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* Creates a deep of itself. The sound stream can (and should) be
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@@ -126,7 +126,7 @@ public:
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* Gets the number of bits per sample. Supported values are 8 or 16.
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* @return Either 8, 16, or 0 if unsupported.
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**/
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virtual int getBits() const = 0;
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virtual int getBitDepth() const = 0;
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/**
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* Gets the sample rate for the Decoder, that is, samples per second.
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@@ -34,9 +34,9 @@ SoundData *Sound::newSoundData(Decoder *decoder)
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return new SoundData(decoder);
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}
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SoundData *Sound::newSoundData(int samples, int sampleRate, int bits, int channels)
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SoundData *Sound::newSoundData(int samples, int sampleRate, int bitDepth, int channels)
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{
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return new SoundData(samples, sampleRate, bits, channels);
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return new SoundData(samples, sampleRate, bitDepth, channels);
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}
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@@ -60,11 +60,11 @@ public:
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* Creates a new SoundData with the specified number of samples and format.
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* @param duration In seconds.
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* @param sampleRate Number of samples per second.
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* @param bits Bits per sample (8 or 16).
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* @param bitDepth Bits per sample (8 or 16).
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* @param channels Either 1 for mono, or 2 for stereo.
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* @return A new SoundData object, or zero in case of errors.
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**/
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SoundData *newSoundData(int samples, int sampleRate, int bits, int channels);
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SoundData *newSoundData(int samples, int sampleRate, int bitDepth, int channels);
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/**
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* Attempts to find a decoder for the encoded sound data in the
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@@ -38,7 +38,7 @@ SoundData::SoundData(Decoder *decoder)
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: data(0)
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, size(0)
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, sampleRate(Decoder::DEFAULT_SAMPLE_RATE)
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, bits(0)
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, bitDepth(0)
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, channels(0)
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{
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size_t bufferSize = 524288;
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@@ -79,19 +79,19 @@ SoundData::SoundData(Decoder *decoder)
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data = (char *) realloc(data, size);
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channels = decoder->getChannels();
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bits = decoder->getBits();
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bitDepth = decoder->getBitDepth();
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sampleRate = decoder->getSampleRate();
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}
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SoundData::SoundData(int samples, int sampleRate, int bits, int channels)
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SoundData::SoundData(int samples, int sampleRate, int bitDepth, int channels)
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: data(0)
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, size(samples*(bits/8)*channels)
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, size(samples*(bitDepth/8)*channels)
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, sampleRate(sampleRate)
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, bits(bits)
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, bitDepth(bitDepth)
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, channels(channels)
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{
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double realsize = samples;
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realsize *= (bits/8)*channels;
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realsize *= (bitDepth/8)*channels;
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if (realsize > INT_MAX)
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throw love::Exception("Data is too big!");
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data = (char *)malloc(size);
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@@ -99,15 +99,15 @@ SoundData::SoundData(int samples, int sampleRate, int bits, int channels)
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throw love::Exception("Not enough memory.");
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}
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SoundData::SoundData(void *d, int samples, int sampleRate, int bits, int channels)
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SoundData::SoundData(void *d, int samples, int sampleRate, int bitDepth, int channels)
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: data(0)
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, size(samples*(bits/8)*channels)
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, size(samples*(bitDepth/8)*channels)
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, sampleRate(sampleRate)
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, bits(bits)
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, bitDepth(bitDepth)
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, channels(channels)
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{
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double realsize = samples;
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realsize *= (bits/8)*channels;
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realsize *= (bitDepth/8)*channels;
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if (realsize > INT_MAX)
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throw love::Exception("Data is too big!");
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data = (char *)malloc(size);
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@@ -139,7 +139,7 @@ int SoundData::getChannels() const
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int SoundData::getBitDepth() const
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{
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return bits;
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return bitDepth;
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}
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int SoundData::getSampleRate() const
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@@ -149,21 +149,21 @@ int SoundData::getSampleRate() const
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int SoundData::getSampleCount() const
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{
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return (size/channels)/(bits/8);
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return (size/channels)/(bitDepth/8);
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}
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float SoundData::getDuration() const
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{
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return float(size) / (channels*sampleRate*bits/8);
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return float(size) / (channels*sampleRate*bitDepth/8);
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}
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void SoundData::setSample(int i, float sample)
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{
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// Check range.
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if (i < 0 || i >= size/(bits/8))
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if (i < 0 || i >= size/(bitDepth/8))
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throw love::Exception("Attempt to set out-of-range sample!");
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if (bits == 16)
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if (bitDepth == 16)
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{
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short *s = (short *)data;
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s[i] = (short)(sample*(float)SHRT_MAX);
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@@ -179,10 +179,10 @@ void SoundData::setSample(int i, float sample)
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float SoundData::getSample(int i) const
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{
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// Check range.
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if (i < 0 || i >= size/(bits/8))
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if (i < 0 || i >= size/(bitDepth/8))
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throw love::Exception("Attempt to get out-of-range sample!");
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if (bits == 16)
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if (bitDepth == 16)
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{
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short *s = (short *)data;
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return (float)s[i]/(float)SHRT_MAX;
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@@ -36,8 +36,8 @@ class SoundData : public love::Data
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public:
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SoundData(Decoder *decoder);
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SoundData(int samples, int sampleRate, int bits, int channels);
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SoundData(void *d, int samples, int sampleRate, int bits, int channels);
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SoundData(int samples, int sampleRate, int bitDepth, int channels);
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SoundData(void *d, int samples, int sampleRate, int bitDepth, int channels);
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virtual ~SoundData();
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@@ -61,7 +61,7 @@ private:
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int size;
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int sampleRate;
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int bits;
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int bitDepth;
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int channels;
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}; // SoundData
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@@ -41,7 +41,7 @@ FLACDecoder::FLACDecoder(Data *data, const std::string &ext, int nbufferSize)
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process_until_end_of_metadata();
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process_single();
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seek(0);
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bufferSize = 256 * getBits() * getChannels() * 2;
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bufferSize = 256 * getBitDepth() * getChannels() * 2;
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delete[](char *) buffer;
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buffer = new char[bufferSize];
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}
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@@ -98,7 +98,7 @@ int FLACDecoder::getChannels() const
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return get_channels();
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}
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int FLACDecoder::getBits() const
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int FLACDecoder::getBitDepth() const
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{
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return get_bits_per_sample();
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}
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@@ -50,7 +50,7 @@ public:
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bool rewind();
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bool isSeekable();
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int getChannels() const;
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int getBits() const;
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int getBitDepth() const;
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int getSampleRate() const;
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//needed for FLAC
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@@ -137,7 +137,7 @@ int GmeDecoder::getChannels() const
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return 2;
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}
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int GmeDecoder::getBits() const
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int GmeDecoder::getBitDepth() const
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{
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return 16;
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}
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@@ -55,7 +55,7 @@ public:
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bool rewind();
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bool isSeekable();
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int getChannels() const;
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int getBits() const;
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int getBitDepth() const;
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private:
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Music_Emu *emu;
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@@ -137,7 +137,7 @@ int ModPlugDecoder::getChannels() const
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return 2;
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}
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int ModPlugDecoder::getBits() const
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int ModPlugDecoder::getBitDepth() const
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{
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return 16;
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}
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@@ -50,7 +50,7 @@ public:
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bool rewind();
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bool isSeekable();
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int getChannels() const;
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int getBits() const;
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int getBitDepth() const;
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private:
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@@ -207,7 +207,7 @@ int Mpg123Decoder::getChannels() const
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return channels;
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}
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int Mpg123Decoder::getBits() const
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int Mpg123Decoder::getBitDepth() const
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{
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return 16;
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}
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@@ -55,7 +55,7 @@ public:
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bool rewind();
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bool isSeekable();
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int getChannels() const;
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int getBits() const;
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int getBitDepth() const;
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private:
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@@ -188,7 +188,7 @@ int VorbisDecoder::decode()
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while (size < bufferSize)
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{
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int result = ov_read(&handle, (char *) buffer + size, bufferSize - size, endian, (getBits() == 16 ? 2 : 1), 1, 0);
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int result = ov_read(&handle, (char *) buffer + size, bufferSize - size, endian, (getBitDepth() == 16 ? 2 : 1), 1, 0);
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if (result == OV_HOLE)
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continue;
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@@ -243,7 +243,7 @@ int VorbisDecoder::getChannels() const
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return vorbisInfo->channels;
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}
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int VorbisDecoder::getBits() const
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int VorbisDecoder::getBitDepth() const
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{
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return 16;
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}
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@@ -59,7 +59,7 @@ public:
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bool rewind();
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bool isSeekable();
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int getChannels() const;
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int getBits() const;
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int getBitDepth() const;
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int getSampleRate() const;
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private:
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@@ -37,10 +37,10 @@ int w_Decoder_getChannels(lua_State *L)
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return 1;
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}
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int w_Decoder_getBits(lua_State *L)
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int w_Decoder_getBitDepth(lua_State *L)
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{
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Decoder *t = luax_checkdecoder(L, 1);
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lua_pushinteger(L, t->getBits());
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lua_pushinteger(L, t->getBitDepth());
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return 1;
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}
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@@ -54,7 +54,7 @@ int w_Decoder_getSampleRate(lua_State *L)
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static const luaL_Reg functions[] =
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{
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{ "getChannels", w_Decoder_getChannels },
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{ "getBits", w_Decoder_getBits },
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{ "getBitDepth", w_Decoder_getBitDepth },
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{ "getSampleRate", w_Decoder_getSampleRate },
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{ 0, 0 }
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};
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@@ -32,7 +32,7 @@ namespace sound
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Decoder *luax_checkdecoder(lua_State *L, int idx);
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int w_Decoder_getChannels(lua_State *L);
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int w_Decoder_getBits(lua_State *L);
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int w_Decoder_getBitDepth(lua_State *L);
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int w_Decoder_getSampleRate(lua_State *L);
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extern "C" int luaopen_decoder(lua_State *L);
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@@ -38,12 +38,12 @@ int w_newSoundData(lua_State *L)
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{
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int samples = luaL_checkint(L, 1);
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int sampleRate = luaL_optint(L, 2, Decoder::DEFAULT_SAMPLE_RATE);
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int bits = luaL_optint(L, 3, Decoder::DEFAULT_BITS);
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int bitDepth = luaL_optint(L, 3, Decoder::DEFAULT_BIT_DEPTH);
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int channels = luaL_optint(L, 4, Decoder::DEFAULT_CHANNELS);
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try
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{
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t = instance->newSoundData(samples, sampleRate, bits, channels);
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t = instance->newSoundData(samples, sampleRate, bitDepth, channels);
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}
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catch(love::Exception &e)
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{
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