Remove a couple internal support checks that aren't needed anymore.

This commit is contained in:
Sasha Szpakowski
2024-06-20 17:50:36 -03:00
parent ad0af743d8
commit 66a1197053
2 changed files with 0 additions and 10 deletions
-4
View File
@@ -50,7 +50,6 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
throw love::Exception("Data format must contain values.");
const auto &caps = gfx->getCapabilities();
bool supportsGLSL3 = caps.features[Graphics::FEATURE_GLSL3];
bool indexbuffer = usageFlags & BUFFERUSAGEFLAG_INDEX;
bool vertexbuffer = usageFlags & BUFFERUSAGEFLAG_VERTEX;
@@ -107,9 +106,6 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
if (info.baseType == DATA_BASETYPE_BOOL)
throw love::Exception("Bool types are not supported in vertex buffers.");
if ((info.baseType == DATA_BASETYPE_INT || info.baseType == DATA_BASETYPE_UINT) && !supportsGLSL3)
throw love::Exception("Integer vertex attribute data types require GLSL 3 support.");
if (decl.name.empty())
throw love::Exception("Vertex buffer attributes must have a name.");
}
-6
View File
@@ -2163,9 +2163,6 @@ void Graphics::drawFromShader(PrimitiveType primtype, int vertexcount, int insta
flushBatchedDraws();
if (!capabilities.features[FEATURE_GLSL3])
throw love::Exception("drawFromShader is not supported on this system (GLSL3 support is required.)");
if (Shader::isDefaultActive() || !Shader::current)
throw love::Exception("drawFromShader can only be used with a custom shader.");
@@ -2191,9 +2188,6 @@ void Graphics::drawFromShader(Buffer *indexbuffer, int indexcount, int instancec
{
flushBatchedDraws();
if (!capabilities.features[FEATURE_GLSL3])
throw love::Exception("drawFromShader is not supported on this system (GLSL3 support is required.)");
if (!(indexbuffer->getUsageFlags() & BUFFERUSAGEFLAG_INDEX))
throw love::Exception("The buffer passed to drawFromShader must be an index buffer.");