mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Another take at issue #294, which should fix issues with nVidia cards.
According to http://www.opengl.org/wiki/Image_Formats#Depth_stencil_formats, no driver really supported an individial stencil attachment. Combined depth/stencil buffers have support since OpenGL 3.0 or with the packed_depth_stencil extension.
This commit is contained in:
@@ -14,10 +14,10 @@ namespace opengl
|
||||
// strategy for fbo creation, interchangable at runtime:
|
||||
// none, opengl >= 3.0, extensions
|
||||
struct FramebufferStrategy {
|
||||
/// create a new framebuffer, stencilbuffer and texture
|
||||
/// create a new framebuffer, depth_stencil and texture
|
||||
/**
|
||||
* @param[out] framebuffer Framebuffer name
|
||||
* @param[out] stencilbuffer Stencilbuffer name
|
||||
* @param[out] depth_stencil Name for packed depth and stencil buffer
|
||||
* @param[out] img Texture name
|
||||
* @param[in] width Width of framebuffer
|
||||
* @param[in] height Height of framebuffer
|
||||
@@ -28,7 +28,7 @@ namespace opengl
|
||||
/// remove objects
|
||||
/**
|
||||
* @param[in] framebuffer Framebuffer name
|
||||
* @param[in] stencilbuffer Stencilbuffer name
|
||||
* @param[in] depth_stencil Name for packed depth and stencil buffer
|
||||
* @param[in] img Texture name
|
||||
*/
|
||||
virtual void deleteFBO(GLuint, GLuint, GLuint) {}
|
||||
@@ -36,7 +36,7 @@ namespace opengl
|
||||
};
|
||||
|
||||
struct FramebufferStrategyGL3 : public FramebufferStrategy {
|
||||
virtual GLenum createFBO(GLuint& framebuffer, GLuint& stencilbuffer, GLuint& img, int width, int height)
|
||||
virtual GLenum createFBO(GLuint& framebuffer, GLuint& depth_stencil, GLuint& img, int width, int height)
|
||||
{
|
||||
// get currently bound fbo to reset to it later
|
||||
GLint current_fbo;
|
||||
@@ -47,11 +47,13 @@ namespace opengl
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
|
||||
|
||||
// create stencil buffer
|
||||
glGenRenderbuffers(1, &stencilbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, stencilbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX, width, height);
|
||||
glGenRenderbuffers(1, &depth_stencil);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, depth_stencil);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER, stencilbuffer);
|
||||
GL_RENDERBUFFER, depth_stencil);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER, depth_stencil);
|
||||
|
||||
// generate texture save target
|
||||
glGenTextures(1, &img);
|
||||
@@ -72,10 +74,10 @@ namespace opengl
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)current_fbo);
|
||||
return status;
|
||||
}
|
||||
virtual void deleteFBO(GLuint framebuffer, GLuint stencilbuffer, GLuint img)
|
||||
virtual void deleteFBO(GLuint framebuffer, GLuint depth_stencil, GLuint img)
|
||||
{
|
||||
glDeleteTextures(1, &img);
|
||||
glDeleteRenderbuffers(1, &stencilbuffer);
|
||||
glDeleteRenderbuffers(1, &depth_stencil);
|
||||
glDeleteFramebuffers(1, &framebuffer);
|
||||
}
|
||||
|
||||
@@ -87,7 +89,7 @@ namespace opengl
|
||||
|
||||
struct FramebufferStrategyEXT : public FramebufferStrategy {
|
||||
|
||||
virtual GLenum createFBO(GLuint& framebuffer, GLuint& stencilbuffer, GLuint& img, int width, int height)
|
||||
virtual GLenum createFBO(GLuint& framebuffer, GLuint& depth_stencil, GLuint& img, int width, int height)
|
||||
{
|
||||
GLint current_fbo;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, ¤t_fbo);
|
||||
@@ -97,11 +99,13 @@ namespace opengl
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer);
|
||||
|
||||
// create stencil buffer
|
||||
glGenRenderbuffersEXT(1, &stencilbuffer);
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, stencilbuffer);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX, width, height);
|
||||
glGenRenderbuffersEXT(1, &depth_stencil);
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
|
||||
GL_RENDERBUFFER_EXT, stencilbuffer);
|
||||
GL_RENDERBUFFER_EXT, depth_stencil);
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
||||
GL_RENDERBUFFER_EXT, depth_stencil);
|
||||
|
||||
// generate texture save target
|
||||
glGenTextures(1, &img);
|
||||
@@ -123,10 +127,10 @@ namespace opengl
|
||||
return status;
|
||||
}
|
||||
|
||||
virtual void deleteFBO(GLuint framebuffer, GLuint stencilbuffer, GLuint img)
|
||||
virtual void deleteFBO(GLuint framebuffer, GLuint depth_stencil, GLuint img)
|
||||
{
|
||||
glDeleteTextures(1, &img);
|
||||
glDeleteRenderbuffersEXT(1, &stencilbuffer);
|
||||
glDeleteRenderbuffersEXT(1, &depth_stencil);
|
||||
glDeleteFramebuffersEXT(1, &framebuffer);
|
||||
}
|
||||
|
||||
@@ -146,6 +150,18 @@ namespace opengl
|
||||
|
||||
Canvas* Canvas::current = NULL;
|
||||
|
||||
static void loadStrategy()
|
||||
{
|
||||
if (!strategy) {
|
||||
if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object)
|
||||
strategy = &strategyGL3;
|
||||
else if (GLEE_EXT_framebuffer_object && GLEE_EXT_packed_depth_stencil)
|
||||
strategy = &strategyEXT;
|
||||
else
|
||||
strategy = &strategyNone;
|
||||
}
|
||||
}
|
||||
|
||||
Canvas::Canvas(int width, int height) :
|
||||
width(width), height(height)
|
||||
{
|
||||
@@ -166,14 +182,7 @@ namespace opengl
|
||||
vertices[2].s = 1; vertices[2].t = 0;
|
||||
vertices[3].s = 1; vertices[3].t = 1;
|
||||
|
||||
if (!strategy) {
|
||||
if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object)
|
||||
strategy = &strategyGL3;
|
||||
else if (GLEE_EXT_framebuffer_object)
|
||||
strategy = &strategyEXT;
|
||||
else
|
||||
strategy = &strategyNone;
|
||||
}
|
||||
loadStrategy();
|
||||
|
||||
loadVolatile();
|
||||
}
|
||||
@@ -189,14 +198,7 @@ namespace opengl
|
||||
|
||||
bool Canvas::isSupported()
|
||||
{
|
||||
if (!strategy) {
|
||||
if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object)
|
||||
strategy = &strategyGL3;
|
||||
else if (GLEE_EXT_framebuffer_object)
|
||||
strategy = &strategyEXT;
|
||||
else
|
||||
strategy = &strategyNone;
|
||||
}
|
||||
loadStrategy();
|
||||
return (strategy != &strategyNone);
|
||||
}
|
||||
|
||||
@@ -260,7 +262,7 @@ namespace opengl
|
||||
strategy->bindFBO(fbo);
|
||||
glPushAttrib(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor((float)c.r/255.0f, (float)c.g/255.0f, (float)c.b/255.0f, (float)c.a/255.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glPopAttrib();
|
||||
|
||||
strategy->bindFBO(previous);
|
||||
@@ -369,7 +371,7 @@ namespace opengl
|
||||
|
||||
bool Canvas::loadVolatile()
|
||||
{
|
||||
status = strategy->createFBO(fbo, stencilbuffer, img, width, height);
|
||||
status = strategy->createFBO(fbo, depth_stencil, img, width, height);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
return false;
|
||||
|
||||
@@ -385,7 +387,7 @@ namespace opengl
|
||||
{
|
||||
settings.filter = getFilter();
|
||||
settings.wrap = getWrap();
|
||||
strategy->deleteFBO(fbo, stencilbuffer, img);
|
||||
strategy->deleteFBO(fbo, depth_stencil, img);
|
||||
}
|
||||
|
||||
int Canvas::getWidth()
|
||||
|
||||
Reference in New Issue
Block a user