mirror of
https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
Merge branch 'master' into 12.0-development
This commit is contained in:
@@ -4212,7 +4212,7 @@
|
|||||||
08FB7793FE84155DC02AAC07 /* Project object */ = {
|
08FB7793FE84155DC02AAC07 /* Project object */ = {
|
||||||
isa = PBXProject;
|
isa = PBXProject;
|
||||||
attributes = {
|
attributes = {
|
||||||
LastUpgradeCheck = 1000;
|
LastUpgradeCheck = 1230;
|
||||||
TargetAttributes = {
|
TargetAttributes = {
|
||||||
FA0B78DC1A958B90000E1D17 = {
|
FA0B78DC1A958B90000E1D17 = {
|
||||||
CreatedOnToolsVersion = 6.1.1;
|
CreatedOnToolsVersion = 6.1.1;
|
||||||
@@ -5397,6 +5397,7 @@
|
|||||||
"$(inherited)",
|
"$(inherited)",
|
||||||
"$(PROJECT_DIR)/ios/libraries/freetype",
|
"$(PROJECT_DIR)/ios/libraries/freetype",
|
||||||
);
|
);
|
||||||
|
MARKETING_VERSION = 11.4;
|
||||||
OTHER_LDFLAGS = (
|
OTHER_LDFLAGS = (
|
||||||
"-undefined",
|
"-undefined",
|
||||||
dynamic_lookup,
|
dynamic_lookup,
|
||||||
@@ -5440,6 +5441,7 @@
|
|||||||
"$(inherited)",
|
"$(inherited)",
|
||||||
"$(PROJECT_DIR)/ios/libraries/freetype",
|
"$(PROJECT_DIR)/ios/libraries/freetype",
|
||||||
);
|
);
|
||||||
|
MARKETING_VERSION = 11.4;
|
||||||
OTHER_LDFLAGS = (
|
OTHER_LDFLAGS = (
|
||||||
"-undefined",
|
"-undefined",
|
||||||
dynamic_lookup,
|
dynamic_lookup,
|
||||||
@@ -5484,6 +5486,7 @@
|
|||||||
"$(inherited)",
|
"$(inherited)",
|
||||||
"$(PROJECT_DIR)/ios/libraries/freetype",
|
"$(PROJECT_DIR)/ios/libraries/freetype",
|
||||||
);
|
);
|
||||||
|
MARKETING_VERSION = 11.4;
|
||||||
OTHER_LDFLAGS = (
|
OTHER_LDFLAGS = (
|
||||||
"-undefined",
|
"-undefined",
|
||||||
dynamic_lookup,
|
dynamic_lookup,
|
||||||
|
|||||||
@@ -148,7 +148,14 @@ bool openURL(const std::string &url)
|
|||||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||||
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
||||||
|
|
||||||
jmethodID openURL = env->GetStaticMethodID(activity, "openURL", "(Ljava/lang/String;)Z");
|
jmethodID openURL = env->GetStaticMethodID(activity, "openURLFromLOVE", "(Ljava/lang/String;)Z");
|
||||||
|
|
||||||
|
if (openURL == nullptr)
|
||||||
|
{
|
||||||
|
env->ExceptionClear();
|
||||||
|
openURL = env->GetStaticMethodID(activity, "openURL", "(Ljava/lang/String;)Z");
|
||||||
|
}
|
||||||
|
|
||||||
jstring url_jstring = (jstring) env->NewStringUTF(url.c_str());
|
jstring url_jstring = (jstring) env->NewStringUTF(url.c_str());
|
||||||
|
|
||||||
jboolean result = env->CallStaticBooleanMethod(activity, openURL, url_jstring);
|
jboolean result = env->CallStaticBooleanMethod(activity, openURL, url_jstring);
|
||||||
|
|||||||
@@ -60,7 +60,11 @@ static const char global_syntax[] = R"(
|
|||||||
#define DepthCubeImage samplerCubeShadow
|
#define DepthCubeImage samplerCubeShadow
|
||||||
#endif
|
#endif
|
||||||
#define extern uniform
|
#define extern uniform
|
||||||
#ifdef GL_EXT_texture_array
|
#if defined(GL_EXT_texture_array) && (!defined(GL_ES) || __VERSION__ > 100 || defined(GL_OES_gpu_shader5))
|
||||||
|
// Only used when !GLSLES1 to work around Ouya driver bug. But we still want it
|
||||||
|
// enabled for glslang validation when glsl 1-on-3 is used, so also enable it if
|
||||||
|
// OES_gpu_shader5 exists.
|
||||||
|
#define LOVE_EXT_TEXTURE_ARRAY_ENABLED
|
||||||
#extension GL_EXT_texture_array : enable
|
#extension GL_EXT_texture_array : enable
|
||||||
#endif
|
#endif
|
||||||
#ifdef GL_OES_texture_3D
|
#ifdef GL_OES_texture_3D
|
||||||
@@ -122,7 +126,7 @@ void love_initializeBuiltinUniforms() {
|
|||||||
|
|
||||||
static const char global_functions[] = R"(
|
static const char global_functions[] = R"(
|
||||||
#ifdef GL_ES
|
#ifdef GL_ES
|
||||||
#if __VERSION__ >= 300 || defined(GL_EXT_texture_array)
|
#if __VERSION__ >= 300 || defined(LOVE_EXT_TEXTURE_ARRAY_ENABLED)
|
||||||
precision lowp sampler2DArray;
|
precision lowp sampler2DArray;
|
||||||
#endif
|
#endif
|
||||||
#if __VERSION__ >= 300 || defined(GL_OES_texture_3D)
|
#if __VERSION__ >= 300 || defined(GL_OES_texture_3D)
|
||||||
@@ -158,7 +162,7 @@ static const char global_functions[] = R"(
|
|||||||
#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
|
#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
|
||||||
vec4 Texel(sampler3D s, vec3 c) { return love_texture3D(s, c); }
|
vec4 Texel(sampler3D s, vec3 c) { return love_texture3D(s, c); }
|
||||||
#endif
|
#endif
|
||||||
#if __VERSION__ >= 130 || defined(GL_EXT_texture_array)
|
#if __VERSION__ >= 130 || defined(LOVE_EXT_TEXTURE_ARRAY_ENABLED)
|
||||||
vec4 Texel(sampler2DArray s, vec3 c) { return love_texture2DArray(s, c); }
|
vec4 Texel(sampler2DArray s, vec3 c) { return love_texture2DArray(s, c); }
|
||||||
#endif
|
#endif
|
||||||
#ifdef PIXEL
|
#ifdef PIXEL
|
||||||
@@ -167,7 +171,7 @@ static const char global_functions[] = R"(
|
|||||||
#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
|
#if __VERSION__ > 100 || defined(GL_OES_texture_3D)
|
||||||
vec4 Texel(sampler3D s, vec3 c, float b) { return love_texture3D(s, c, b); }
|
vec4 Texel(sampler3D s, vec3 c, float b) { return love_texture3D(s, c, b); }
|
||||||
#endif
|
#endif
|
||||||
#if __VERSION__ >= 130 || defined(GL_EXT_texture_array)
|
#if __VERSION__ >= 130 || defined(LOVE_EXT_TEXTURE_ARRAY_ENABLED)
|
||||||
vec4 Texel(sampler2DArray s, vec3 c, float b) { return love_texture2DArray(s, c, b); }
|
vec4 Texel(sampler2DArray s, vec3 c, float b) { return love_texture2DArray(s, c, b); }
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -316,8 +316,8 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
|
|||||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||||
|
|
||||||
// Set whether drawing converts input from linear -> sRGB colorspace.
|
// Set whether drawing converts input from linear -> sRGB colorspace.
|
||||||
if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
|
if (!gl.bugs.brokenSRGB && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB
|
||||||
|| GLAD_ES_VERSION_3_0)
|
|| GLAD_EXT_framebuffer_sRGB || GLAD_ES_VERSION_3_0))
|
||||||
{
|
{
|
||||||
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
|
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
|
||||||
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, isGammaCorrect());
|
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, isGammaCorrect());
|
||||||
|
|||||||
@@ -150,6 +150,16 @@ bool OpenGL::initContext()
|
|||||||
if (strstr(device, "HD Graphics 4000") || strstr(device, "HD Graphics 2500"))
|
if (strstr(device, "HD Graphics 4000") || strstr(device, "HD Graphics 2500"))
|
||||||
bugs.clientWaitSyncStalls = true;
|
bugs.clientWaitSyncStalls = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (getVendor() == VENDOR_INTEL)
|
||||||
|
{
|
||||||
|
const char *device = (const char *) glGetString(GL_RENDERER);
|
||||||
|
if (strstr(device, "HD Graphics 3000") || strstr(device, "HD Graphics 2000")
|
||||||
|
|| !strcmp(device, "Intel(R) HD Graphics") || !strcmp(device, "Intel(R) HD Graphics Family"))
|
||||||
|
{
|
||||||
|
bugs.brokenSRGB = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef LOVE_WINDOWS
|
#ifdef LOVE_WINDOWS
|
||||||
@@ -210,8 +220,8 @@ void OpenGL::setupContext()
|
|||||||
setEnableState(ENABLE_SCISSOR_TEST, state.enableState[ENABLE_SCISSOR_TEST]);
|
setEnableState(ENABLE_SCISSOR_TEST, state.enableState[ENABLE_SCISSOR_TEST]);
|
||||||
setEnableState(ENABLE_FACE_CULL, state.enableState[ENABLE_FACE_CULL]);
|
setEnableState(ENABLE_FACE_CULL, state.enableState[ENABLE_FACE_CULL]);
|
||||||
|
|
||||||
if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
|
if (!bugs.brokenSRGB && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB
|
||||||
|| GLAD_EXT_sRGB_write_control)
|
|| GLAD_EXT_framebuffer_sRGB || GLAD_EXT_sRGB_write_control))
|
||||||
{
|
{
|
||||||
setEnableState(ENABLE_FRAMEBUFFER_SRGB, state.enableState[ENABLE_FRAMEBUFFER_SRGB]);
|
setEnableState(ENABLE_FRAMEBUFFER_SRGB, state.enableState[ENABLE_FRAMEBUFFER_SRGB]);
|
||||||
}
|
}
|
||||||
@@ -391,15 +401,23 @@ void OpenGL::initOpenGLFunctions()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GLAD_ES_VERSION_2_0 && GLAD_OES_texture_3D && !GLAD_ES_VERSION_3_0)
|
if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
|
||||||
{
|
{
|
||||||
// Function signatures don't match, we'll have to conditionally call it
|
// The Nvidia Tegra 3 driver (used by Ouya) claims to support GL_EXT_texture_array but
|
||||||
//fp_glTexImage3D = fp_glTexImage3DOES;
|
// segfaults if you actually try to use it. OpenGL ES 2.0 devices should use OES_texture_3D.
|
||||||
fp_glTexSubImage3D = fp_glTexSubImage3DOES;
|
// GL_EXT_texture_array is for desktops.
|
||||||
fp_glCopyTexSubImage3D = fp_glCopyTexSubImage3DOES;
|
GLAD_EXT_texture_array = false;
|
||||||
fp_glCompressedTexImage3D = fp_glCompressedTexImage3DOES;
|
|
||||||
fp_glCompressedTexSubImage3D = fp_glCompressedTexSubImage3DOES;
|
if (GLAD_OES_texture_3D)
|
||||||
fp_glFramebufferTexture3D = fp_glFramebufferTexture3DOES;
|
{
|
||||||
|
// Function signatures don't match, we'll have to conditionally call it
|
||||||
|
//fp_glTexImage3D = fp_glTexImage3DOES;
|
||||||
|
fp_glTexSubImage3D = fp_glTexSubImage3DOES;
|
||||||
|
fp_glCopyTexSubImage3D = fp_glCopyTexSubImage3DOES;
|
||||||
|
fp_glCompressedTexImage3D = fp_glCompressedTexImage3DOES;
|
||||||
|
fp_glCompressedTexSubImage3D = fp_glCompressedTexSubImage3DOES;
|
||||||
|
fp_glFramebufferTexture3D = fp_glFramebufferTexture3DOES;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!GLAD_VERSION_3_2 && !GLAD_ES_VERSION_3_2 && !GLAD_ARB_draw_elements_base_vertex)
|
if (!GLAD_VERSION_3_2 && !GLAD_ES_VERSION_3_2 && !GLAD_ARB_draw_elements_base_vertex)
|
||||||
@@ -1881,6 +1899,8 @@ bool OpenGL::isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget,
|
|||||||
else
|
else
|
||||||
return true;
|
return true;
|
||||||
case PIXELFORMAT_sRGBA8_UNORM:
|
case PIXELFORMAT_sRGBA8_UNORM:
|
||||||
|
if (gl.bugs.brokenSRGB)
|
||||||
|
return false;
|
||||||
if (rendertarget)
|
if (rendertarget)
|
||||||
{
|
{
|
||||||
if (GLAD_VERSION_1_0)
|
if (GLAD_VERSION_1_0)
|
||||||
|
|||||||
@@ -178,6 +178,13 @@ public:
|
|||||||
**/
|
**/
|
||||||
bool brokenR8PixelFormat;
|
bool brokenR8PixelFormat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Intel HD Graphics drivers on Windows prior to the HD 2500/4000 have
|
||||||
|
* completely broken sRGB support.
|
||||||
|
* https://github.com/love2d/love/issues/1592
|
||||||
|
**/
|
||||||
|
bool brokenSRGB;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Other bugs which have workarounds that don't use conditional code at
|
* Other bugs which have workarounds that don't use conditional code at
|
||||||
* the moment:
|
* the moment:
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ namespace graphics
|
|||||||
namespace opengl
|
namespace opengl
|
||||||
{
|
{
|
||||||
|
|
||||||
static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int layers, bool clear)
|
static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int mips, int layers, bool clear)
|
||||||
{
|
{
|
||||||
// get currently bound fbo to reset to it later
|
// get currently bound fbo to reset to it later
|
||||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||||
@@ -68,37 +68,40 @@ static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat fo
|
|||||||
// Make sure all faces and layers of the texture are initialized to
|
// Make sure all faces and layers of the texture are initialized to
|
||||||
// transparent black. This is unfortunately probably pretty slow for
|
// transparent black. This is unfortunately probably pretty slow for
|
||||||
// 2D-array and 3D textures with a lot of layers...
|
// 2D-array and 3D textures with a lot of layers...
|
||||||
for (int layer = layers - 1; layer >= 0; layer--)
|
for (int mip = mips - 1; mip >= 0; mip--)
|
||||||
{
|
{
|
||||||
for (int face = faces - 1; face >= 0; face--)
|
for (int layer = layers - 1; layer >= 0; layer--)
|
||||||
{
|
{
|
||||||
for (GLenum attachment : fmt.framebufferAttachments)
|
for (int face = faces - 1; face >= 0; face--)
|
||||||
{
|
{
|
||||||
if (attachment == GL_NONE)
|
for (GLenum attachment : fmt.framebufferAttachments)
|
||||||
continue;
|
|
||||||
|
|
||||||
gl.framebufferTexture(attachment, texType, texture, 0, layer, face);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (clear)
|
|
||||||
{
|
|
||||||
if (isPixelFormatDepthStencil(format))
|
|
||||||
{
|
{
|
||||||
bool hadDepthWrites = gl.hasDepthWrites();
|
if (attachment == GL_NONE)
|
||||||
if (!hadDepthWrites) // glDepthMask also affects glClear.
|
continue;
|
||||||
gl.setDepthWrites(true);
|
|
||||||
|
|
||||||
gl.clearDepth(1.0);
|
gl.framebufferTexture(attachment, texType, texture, mip, layer, face);
|
||||||
glClearStencil(0);
|
|
||||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
||||||
|
|
||||||
if (!hadDepthWrites)
|
|
||||||
gl.setDepthWrites(hadDepthWrites);
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
if (clear)
|
||||||
{
|
{
|
||||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
if (isPixelFormatDepthStencil(format))
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
{
|
||||||
|
bool hadDepthWrites = gl.hasDepthWrites();
|
||||||
|
if (!hadDepthWrites) // glDepthMask also affects glClear.
|
||||||
|
gl.setDepthWrites(true);
|
||||||
|
|
||||||
|
gl.clearDepth(1.0);
|
||||||
|
glClearStencil(0);
|
||||||
|
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
|
if (!hadDepthWrites)
|
||||||
|
gl.setDepthWrites(hadDepthWrites);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -328,28 +331,43 @@ void Texture::createTexture()
|
|||||||
|
|
||||||
bool hasdata = slices.get(0, 0) != nullptr;
|
bool hasdata = slices.get(0, 0) != nullptr;
|
||||||
|
|
||||||
|
// All mipmap levels need to be initialized - for color formats we can clear
|
||||||
|
// the base mip and use glGenerateMipmap after that's done. Depth and
|
||||||
|
// stencil formats don't always support glGenerateMipmap so we need to
|
||||||
|
// individually clear each mip level in that case. We avoid doing that for
|
||||||
|
// color formats because of an Intel driver bug:
|
||||||
|
// https://github.com/love2d/love/issues/1585
|
||||||
|
int clearmips = 1;
|
||||||
|
if (isPixelFormatDepthStencil(format))
|
||||||
|
clearmips = mipmapCount;
|
||||||
|
|
||||||
// Create a local FBO used for glReadPixels as well as MSAA blitting.
|
// Create a local FBO used for glReadPixels as well as MSAA blitting.
|
||||||
if (isRenderTarget())
|
if (isRenderTarget())
|
||||||
{
|
{
|
||||||
bool clear = !hasdata;
|
bool clear = !hasdata;
|
||||||
int slices = texType == TEXTURE_VOLUME ? depth : layers;
|
int slices = texType == TEXTURE_VOLUME ? depth : layers;
|
||||||
framebufferStatus = createFBO(fbo, texType, format, texture, slices, clear);
|
framebufferStatus = createFBO(fbo, texType, format, texture, clearmips, slices, clear);
|
||||||
}
|
}
|
||||||
else if (!hasdata)
|
else if (!hasdata)
|
||||||
{
|
{
|
||||||
// Initialize all slices to transparent black.
|
// Initialize all slices to transparent black.
|
||||||
std::vector<uint8> emptydata(getPixelFormatSliceSize(format, w, h));
|
for (int mip = 0; mip < clearmips; mip++)
|
||||||
|
{
|
||||||
|
int mipw = getPixelWidth(mip);
|
||||||
|
int miph = getPixelHeight(mip);
|
||||||
|
std::vector<uint8> emptydata(getPixelFormatSliceSize(format, mipw, miph));
|
||||||
|
|
||||||
Rect r = {0, 0, w, h};
|
Rect r = {0, 0, mipw, miph};
|
||||||
int slices = texType == TEXTURE_VOLUME ? depth : layers;
|
int slices = texType == TEXTURE_VOLUME ? getDepth(mip) : layers;
|
||||||
slices = texType == TEXTURE_CUBE ? 6 : slices;
|
slices = texType == TEXTURE_CUBE ? 6 : slices;
|
||||||
for (int i = 0; i < slices; i++)
|
for (int i = 0; i < slices; i++)
|
||||||
uploadByteData(format, emptydata.data(), emptydata.size(), 0, i, r);
|
uploadByteData(format, emptydata.data(), emptydata.size(), mip, i, r);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Non-readable textures can't have mipmaps (enforced in the base class),
|
// Non-readable textures can't have mipmaps (enforced in the base class),
|
||||||
// so generateMipmaps here is fine - when they aren't already initialized.
|
// so generateMipmaps here is fine - when they aren't already initialized.
|
||||||
if (getMipmapCount() > 1 && slices.getMipmapCount() <= 1)
|
if (clearmips < mipmapCount && slices.getMipmapCount() <= 1 && getMipmapsMode() != MIPMAPS_NONE)
|
||||||
generateMipmaps();
|
generateMipmaps();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -371,6 +371,23 @@ static int w_deprecation__gc(lua_State *)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void luax_addcompatibilityalias(lua_State *L, const char *module, const char *name, const char *alias)
|
||||||
|
{
|
||||||
|
lua_getglobal(L, module);
|
||||||
|
if (lua_istable(L, -1))
|
||||||
|
{
|
||||||
|
lua_getfield(L, -1, alias);
|
||||||
|
bool hasalias = !lua_isnoneornil(L, -1);
|
||||||
|
lua_pop(L, 1);
|
||||||
|
if (!hasalias)
|
||||||
|
{
|
||||||
|
lua_getfield(L, -1, name);
|
||||||
|
lua_setfield(L, -2, alias);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lua_pop(L, 1);
|
||||||
|
}
|
||||||
|
|
||||||
int luaopen_love(lua_State *L)
|
int luaopen_love(lua_State *L)
|
||||||
{
|
{
|
||||||
love::luax_insistpinnedthread(L);
|
love::luax_insistpinnedthread(L);
|
||||||
@@ -480,6 +497,13 @@ int luaopen_love(lua_State *L)
|
|||||||
love::luax_require(L, "love.data");
|
love::luax_require(L, "love.data");
|
||||||
lua_pop(L, 1);
|
lua_pop(L, 1);
|
||||||
|
|
||||||
|
#if LUA_VERSION_NUM <= 501
|
||||||
|
// These are deprecated in Lua 5.1. LuaJIT 2.1 removes them, but code
|
||||||
|
// written assuming LuaJIT 2.0 or Lua 5.1 is used might still rely on them.
|
||||||
|
luax_addcompatibilityalias(L, "math", "fmod", "mod");
|
||||||
|
luax_addcompatibilityalias(L, "string", "gmatch", "gfind");
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef LOVE_ENABLE_LUASOCKET
|
#ifdef LOVE_ENABLE_LUASOCKET
|
||||||
love::luasocket::__open(L);
|
love::luasocket::__open(L);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -443,15 +443,23 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
|||||||
height = mode.h;
|
height = mode.h;
|
||||||
}
|
}
|
||||||
|
|
||||||
// On Android we always must have fullscreen type FULLSCREEN_TYPE_DESKTOP
|
// On Android, disable fullscreen first on window creation so it's
|
||||||
|
// possible to change the orientation by specifying portait width and
|
||||||
|
// height, otherwise SDL will pick the current orientation dimensions when
|
||||||
|
// fullscreen flag is set. Don't worry, we'll set it back later when user
|
||||||
|
// also requested fullscreen after the window is created.
|
||||||
|
// See https://github.com/love2d/love-android/issues/196
|
||||||
#ifdef LOVE_ANDROID
|
#ifdef LOVE_ANDROID
|
||||||
|
bool fullscreen = f.fullscreen;
|
||||||
|
|
||||||
|
f.fullscreen = false;
|
||||||
f.fstype = FULLSCREEN_DESKTOP;
|
f.fstype = FULLSCREEN_DESKTOP;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
int x = f.x;
|
int x = f.x;
|
||||||
int y = f.y;
|
int y = f.y;
|
||||||
|
|
||||||
if (f.useposition && !f.fullscreen)
|
if (f.useposition)
|
||||||
{
|
{
|
||||||
// The position needs to be in the global coordinate space.
|
// The position needs to be in the global coordinate space.
|
||||||
SDL_Rect displaybounds = {};
|
SDL_Rect displaybounds = {};
|
||||||
@@ -544,7 +552,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
|||||||
// Enforce minimum window dimensions.
|
// Enforce minimum window dimensions.
|
||||||
SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight);
|
SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight);
|
||||||
|
|
||||||
if (this->settings.display != f.display || ((f.useposition || f.centered) && !f.fullscreen))
|
if (this->settings.display != f.display || f.useposition || f.centered)
|
||||||
SDL_SetWindowPosition(window, x, y);
|
SDL_SetWindowPosition(window, x, y);
|
||||||
|
|
||||||
SDL_RaiseWindow(window);
|
SDL_RaiseWindow(window);
|
||||||
@@ -569,8 +577,11 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set fullscreen when user requested it before.
|
||||||
|
// See above for explanation.
|
||||||
#ifdef LOVE_ANDROID
|
#ifdef LOVE_ANDROID
|
||||||
love::android::setImmersive(f.fullscreen);
|
setFullscreen(fullscreen);
|
||||||
|
love::android::setImmersive(fullscreen);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
Reference in New Issue
Block a user