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Fixed another case of issue #538 (check for non power of two support does not cover all possibilities)
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@@ -48,7 +48,7 @@ Quad::~Quad()
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void Quad::refresh(const Viewport &v, float sw, float sh)
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void Quad::refresh(const Viewport &v, float sw, float sh)
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{
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{
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if (!GLEE_ARB_texture_non_power_of_two)
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if (!(GLEE_VERSION_2_0 || GLEE_ARB_texture_non_power_of_two))
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{
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{
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sw = next_p2(sw);
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sw = next_p2(sw);
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sh = next_p2(sh);
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sh = next_p2(sh);
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