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opengl graphics module files now always include OpenGL.h rather than GLee.h
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@@ -114,7 +114,6 @@ GLuint ShaderEffect::createShader(const ShaderSource &source)
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shadertypename = "fragment";
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break;
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default:
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// tesselation control and evaluation shaders aren't recognized by current version of GLee
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throw love::Exception("Cannot create shader object: unknown shader type.");
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break;
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}
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