mirror of
https://github.com/love2d/love.git
synced 2026-08-21 13:09:56 +02:00
Make LÖVE buildable (barely) with Megasource on Mac.
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@@ -30,6 +30,8 @@ project(love)
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set(LOVE_EXE_NAME love)
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set(LOVE_LIB_NAME liblove)
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set (CMAKE_CXX_STANDARD 11)
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if(MSVC)
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set(LOVE_CONSOLE_EXE_NAME lovec)
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endif()
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@@ -46,6 +48,9 @@ option(LOVE_JIT "Use LuaJIT" TRUE)
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option(LOVE_MPG123 "Use mpg123" TRUE)
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if(LOVE_JIT)
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if(APPLE)
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message(FATAL_ERROR "JIT not supported yet on Mac. Please use -DLOVE_JIT=0.")
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endif()
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message(STATUS "LuaJIT: Enabled")
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else()
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message(STATUS "LuaJIT: Disabled")
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@@ -69,6 +74,12 @@ if(MEGA)
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# are CMake targets, causing include paths to be added automatically.
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set(LOVE_INCLUDE_DIRS)
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if(APPLE)
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# Some files do #include <SDL2/SDL.h>, but building with megasource
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# requires #include <SDL.h>.
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add_definitions(-DLOVE_MACOSX_SDL_DIRECT_INCLUDE)
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endif ()
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# SDL2 links with some DirectX libraries, and we apparently also
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# pull those libraries in for linkage because we link with SDL2.
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set(LOVE_LINK_DIRS ${SDL_LINK_DIR})
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@@ -207,6 +218,12 @@ set(LOVE_SRC_COMMON
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src/common/wrap_Data.h
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)
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if (APPLE)
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set(LOVE_SRC_COMMON ${LOVE_SRC_COMMON}
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src/common/macosx.mm
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)
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endif()
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source_group("common" FILES ${LOVE_SRC_COMMON})
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#
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@@ -1194,6 +1211,12 @@ if(MSVC)
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src/libraries/luasocket/libluasocket/wsocket.c
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src/libraries/luasocket/libluasocket/wsocket.h
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)
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else()
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set(LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET
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${LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET}
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src/libraries/luasocket/libluasocket/usocket.c
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src/libraries/luasocket/libluasocket/usocket.h
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)
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endif()
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set(LOVE_SRC_3P_LUASOCKET
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@@ -1401,6 +1424,9 @@ if(LOVE_MOVE_DLLS)
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endforeach()
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endif()
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if (NOT MSVC)
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return()
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endif()
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###################################
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# Version
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@@ -25,7 +25,11 @@
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#import <Foundation/Foundation.h>
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#import <Cocoa/Cocoa.h>
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#include <SDL2/SDL.h>
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#ifdef LOVE_MACOSX_SDL_DIRECT_INCLUDE
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# include <SDL.h>
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#else
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# include <SDL2/SDL.h>
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#endif
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namespace love
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{
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