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Fixed World:getCallbacks and World:getContactFilter to use the active coroutine's lua state.
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@@ -370,10 +370,10 @@ int World::setCallbacks(lua_State *L)
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int World::getCallbacks(lua_State *L)
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{
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begin.ref ? begin.ref->push() : lua_pushnil(L);
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end.ref ? end.ref->push() : lua_pushnil(L);
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presolve.ref ? presolve.ref->push() : lua_pushnil(L);
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postsolve.ref ? postsolve.ref->push() : lua_pushnil(L);
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begin.ref ? begin.ref->push(L) : lua_pushnil(L);
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end.ref ? end.ref->push(L) : lua_pushnil(L);
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presolve.ref ? presolve.ref->push(L) : lua_pushnil(L);
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postsolve.ref ? postsolve.ref->push(L) : lua_pushnil(L);
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return 4;
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}
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@@ -390,7 +390,7 @@ int World::setContactFilter(lua_State *L)
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int World::getContactFilter(lua_State *L)
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{
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filter.ref ? filter.ref->push() : lua_pushnil(L);
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filter.ref ? filter.ref->push(L) : lua_pushnil(L);
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return 1;
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}
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