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https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
use 'thread' and 'threadgroup' terminology in compute shader code.
Also fix compute shaders including some rendering-specific code.
This commit is contained in:
@@ -80,7 +80,7 @@ static const char global_syntax[] = R"(
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#endif
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#endif
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)";
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)";
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static const char global_uniforms[] = R"(
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static const char render_uniforms[] = R"(
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// According to the GLSL ES 1.0 spec, uniform precision must match between stages,
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// According to the GLSL ES 1.0 spec, uniform precision must match between stages,
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// but we can't guarantee that highp is always supported in fragment shaders...
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// but we can't guarantee that highp is always supported in fragment shaders...
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// We *really* don't want to use mediump for these in vertex shaders though.
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// We *really* don't want to use mediump for these in vertex shaders though.
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@@ -390,11 +390,16 @@ void main() {
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)";
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)";
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static const char compute_header[] = R"(
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static const char compute_header[] = R"(
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#define love_NumWorkGroups gl_NumWorkGroups
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#define love_ThreadGroupCount gl_NumWorkGroups
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#define love_WorkGroupID gl_WorkGroupID
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#define love_ThreadGroupID gl_WorkGroupID
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#define love_LocalInvocationID gl_LocalInvocationID
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#define love_LocalThreadID gl_LocalInvocationID
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#define love_GlobalInvocationID gl_GlobalInvocationID
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#define love_GlobalThreadID gl_GlobalInvocationID
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#define love_LocalInvocationIndex gl_LocalInvocationIndex
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#define love_LocalThreadIndex gl_LocalInvocationIndex
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#define love_ThreadGroupSize gl_WorkGroupSize
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)";
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static const char compute_uniforms[] = R"(
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void love_initializeBuiltinUniforms() {}
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)";
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)";
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static const char compute_functions[] = R"()";
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static const char compute_functions[] = R"()";
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@@ -403,6 +408,7 @@ static const char compute_main[] = R"(
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void computemain();
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void computemain();
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void main() {
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void main() {
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love_initializeBuiltinUniforms();
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computemain();
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computemain();
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}
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}
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)";
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)";
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@@ -411,6 +417,7 @@ struct StageInfo
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{
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{
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const char *name;
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const char *name;
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const char *header;
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const char *header;
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const char *uniforms;
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const char *functions;
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const char *functions;
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const char *main;
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const char *main;
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const char *main_custom;
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const char *main_custom;
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@@ -419,9 +426,9 @@ struct StageInfo
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static const StageInfo stageInfo[] =
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static const StageInfo stageInfo[] =
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{
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{
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{ "VERTEX", vertex_header, vertex_functions, vertex_main, vertex_main, vertex_main_raw },
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{ "VERTEX", vertex_header, render_uniforms, vertex_functions, vertex_main, vertex_main, vertex_main_raw },
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{ "PIXEL", pixel_header, pixel_functions, pixel_main, pixel_main_custom, pixel_main_raw },
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{ "PIXEL", pixel_header, render_uniforms, pixel_functions, pixel_main, pixel_main_custom, pixel_main_raw },
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{ "COMPUTE", compute_header, compute_functions, compute_main, compute_main, compute_main },
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{ "COMPUTE", compute_header, compute_uniforms, compute_functions, compute_main, compute_main, compute_main },
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};
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};
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static_assert((sizeof(stageInfo) / sizeof(StageInfo)) == SHADERSTAGE_MAX_ENUM, "Stages array size must match ShaderStage enum.");
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static_assert((sizeof(stageInfo) / sizeof(StageInfo)) == SHADERSTAGE_MAX_ENUM, "Stages array size must match ShaderStage enum.");
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@@ -564,7 +571,7 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStageType stage,
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ss << "#define LOVE_MULTI_RENDER_TARGETS 1";
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ss << "#define LOVE_MULTI_RENDER_TARGETS 1";
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ss << glsl::global_syntax;
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ss << glsl::global_syntax;
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ss << stageinfo.header;
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ss << stageinfo.header;
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ss << glsl::global_uniforms;
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ss << stageinfo.uniforms;
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ss << glsl::global_functions;
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ss << glsl::global_functions;
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ss << stageinfo.functions;
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ss << stageinfo.functions;
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