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https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
Begin unification of Canvases and Images.
This commit is contained in:
@@ -116,7 +116,7 @@ Graphics::Graphics()
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, writingToStencil(false)
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, streamBufferState()
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, projectionMatrix()
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, canvasSwitchCount(0)
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, renderTargetSwitchCount(0)
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, drawCalls(0)
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, drawCallsBatched(0)
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, quadIndexBuffer(nullptr)
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@@ -335,8 +335,8 @@ int Graphics::getPixelHeight() const
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double Graphics::getCurrentDPIScale() const
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{
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const auto &rt = states.back().renderTargets.getFirstTarget();
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if (rt.canvas.get())
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return rt.canvas->getDPIScale();
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if (rt.texture.get())
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return rt.texture->getDPIScale();
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return getScreenDPIScale();
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}
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@@ -545,7 +545,7 @@ love::graphics::Shader *Graphics::getShader() const
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void Graphics::setCanvas(RenderTarget rt, uint32 temporaryRTFlags)
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{
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if (rt.canvas == nullptr)
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if (rt.texture == nullptr)
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return setCanvas();
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RenderTargets rts;
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@@ -561,9 +561,9 @@ void Graphics::setCanvas(const RenderTargetsStrongRef &rts)
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targets.colors.reserve(rts.colors.size());
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for (const auto &rt : rts.colors)
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targets.colors.emplace_back(rt.canvas.get(), rt.slice, rt.mipmap);
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targets.colors.emplace_back(rt.texture.get(), rt.slice, rt.mipmap);
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targets.depthStencil = RenderTarget(rts.depthStencil.canvas, rts.depthStencil.slice, rts.depthStencil.mipmap);
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targets.depthStencil = RenderTarget(rts.depthStencil.texture, rts.depthStencil.slice, rts.depthStencil.mipmap);
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targets.temporaryRTFlags = rts.temporaryRTFlags;
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return setCanvas(targets);
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@@ -575,9 +575,9 @@ void Graphics::setCanvas(const RenderTargets &rts)
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int ncanvases = (int) rts.colors.size();
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RenderTarget firsttarget = rts.getFirstTarget();
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love::graphics::Canvas *firstcanvas = firsttarget.canvas;
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Texture *firsttex = firsttarget.texture;
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if (firstcanvas == nullptr)
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if (firsttex == nullptr)
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return setCanvas();
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const auto &prevRTs = state.renderTargets;
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@@ -612,29 +612,35 @@ void Graphics::setCanvas(const RenderTargets &rts)
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PixelFormat firstcolorformat = PIXELFORMAT_UNKNOWN;
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if (!rts.colors.empty())
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firstcolorformat = rts.colors[0].canvas->getPixelFormat();
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firstcolorformat = rts.colors[0].texture->getPixelFormat();
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if (!firsttex->isRenderTarget())
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throw love::Exception("Texture must be created as a render target to be used in setCanvas.");
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if (isPixelFormatDepthStencil(firstcolorformat))
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throw love::Exception("Depth/stencil format Canvases must be used with the 'depthstencil' field of the table passed into setCanvas.");
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if (firsttarget.mipmap < 0 || firsttarget.mipmap >= firstcanvas->getMipmapCount())
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if (firsttarget.mipmap < 0 || firsttarget.mipmap >= firsttex->getMipmapCount())
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throw love::Exception("Invalid mipmap level %d.", firsttarget.mipmap + 1);
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if (!firstcanvas->isValidSlice(firsttarget.slice))
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if (!firsttex->isValidSlice(firsttarget.slice))
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throw love::Exception("Invalid slice index: %d.", firsttarget.slice + 1);
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bool hasSRGBcanvas = firstcolorformat == PIXELFORMAT_sRGBA8_UNORM;
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int pixelw = firstcanvas->getPixelWidth(firsttarget.mipmap);
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int pixelh = firstcanvas->getPixelHeight(firsttarget.mipmap);
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int reqmsaa = firstcanvas->getRequestedMSAA();
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int pixelw = firsttex->getPixelWidth(firsttarget.mipmap);
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int pixelh = firsttex->getPixelHeight(firsttarget.mipmap);
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int reqmsaa = firsttex->getRequestedMSAA();
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for (int i = 1; i < ncanvases; i++)
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{
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love::graphics::Canvas *c = rts.colors[i].canvas;
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Texture *c = rts.colors[i].texture;
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PixelFormat format = c->getPixelFormat();
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int mip = rts.colors[i].mipmap;
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int slice = rts.colors[i].slice;
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if (!c->isRenderTarget())
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throw love::Exception("Texture must be created as a render target to be used in setCanvas.");
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if (mip < 0 || mip >= c->getMipmapCount())
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throw love::Exception("Invalid mipmap level %d.", mip + 1);
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@@ -657,20 +663,23 @@ void Graphics::setCanvas(const RenderTargets &rts)
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hasSRGBcanvas = true;
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}
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if (rts.depthStencil.canvas != nullptr)
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if (rts.depthStencil.texture != nullptr)
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{
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love::graphics::Canvas *c = rts.depthStencil.canvas;
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Texture *c = rts.depthStencil.texture;
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int mip = rts.depthStencil.mipmap;
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int slice = rts.depthStencil.slice;
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if (!c->isRenderTarget())
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throw love::Exception("Texture must be created as a render target to be used in setCanvas.");
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if (!isPixelFormatDepthStencil(c->getPixelFormat()))
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throw love::Exception("Only depth/stencil format Canvases can be used with the 'depthstencil' field of the table passed into setCanvas.");
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throw love::Exception("Only depth/stencil format Texture can be used with the 'depthstencil' field of the table passed into setCanvas.");
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if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
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throw love::Exception("All canvases must have the same pixel dimensions.");
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throw love::Exception("All Textures must have the same pixel dimensions.");
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if (c->getRequestedMSAA() != firstcanvas->getRequestedMSAA())
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throw love::Exception("All Canvases must have the same MSAA value.");
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if (c->getRequestedMSAA() != firsttex->getRequestedMSAA())
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throw love::Exception("All Textures must have the same MSAA value.");
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if (mip < 0 || mip >= c->getMipmapCount())
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throw love::Exception("Invalid mipmap level %d.", mip + 1);
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@@ -679,12 +688,12 @@ void Graphics::setCanvas(const RenderTargets &rts)
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throw love::Exception("Invalid slice index: %d.", slice + 1);
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}
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int w = firstcanvas->getWidth(firsttarget.mipmap);
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int h = firstcanvas->getHeight(firsttarget.mipmap);
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int w = firsttex->getWidth(firsttarget.mipmap);
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int h = firsttex->getHeight(firsttarget.mipmap);
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flushStreamDraws();
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if (rts.depthStencil.canvas == nullptr && rts.temporaryRTFlags != 0)
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if (rts.depthStencil.texture == nullptr && rts.temporaryRTFlags != 0)
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{
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bool wantsdepth = (rts.temporaryRTFlags & TEMPORARY_RT_DEPTH) != 0;
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bool wantsstencil = (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) != 0;
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@@ -703,7 +712,7 @@ void Graphics::setCanvas(const RenderTargets &rts)
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// we don't want to directly store it in the main graphics state.
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RenderTargets realRTs = rts;
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realRTs.depthStencil.canvas = getTemporaryCanvas(dsformat, pixelw, pixelh, reqmsaa);
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realRTs.depthStencil.texture = getTemporaryTexture(dsformat, pixelw, pixelh, reqmsaa);
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realRTs.depthStencil.slice = 0;
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setCanvasInternal(realRTs, w, h, pixelw, pixelh, hasSRGBcanvas);
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@@ -715,28 +724,28 @@ void Graphics::setCanvas(const RenderTargets &rts)
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refs.colors.reserve(rts.colors.size());
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for (auto c : rts.colors)
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refs.colors.emplace_back(c.canvas, c.slice, c.mipmap);
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refs.colors.emplace_back(c.texture, c.slice, c.mipmap);
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refs.depthStencil = RenderTargetStrongRef(rts.depthStencil.canvas, rts.depthStencil.slice);
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refs.depthStencil = RenderTargetStrongRef(rts.depthStencil.texture, rts.depthStencil.slice);
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refs.temporaryRTFlags = rts.temporaryRTFlags;
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std::swap(state.renderTargets, refs);
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canvasSwitchCount++;
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renderTargetSwitchCount++;
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}
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void Graphics::setCanvas()
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{
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DisplayState &state = states.back();
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if (state.renderTargets.colors.empty() && state.renderTargets.depthStencil.canvas == nullptr)
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if (state.renderTargets.colors.empty() && state.renderTargets.depthStencil.texture == nullptr)
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return;
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flushStreamDraws();
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setCanvasInternal(RenderTargets(), width, height, pixelWidth, pixelHeight, isGammaCorrect());
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state.renderTargets = RenderTargetsStrongRef();
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canvasSwitchCount++;
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renderTargetSwitchCount++;
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}
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Graphics::RenderTargets Graphics::getCanvas() const
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@@ -747,9 +756,9 @@ Graphics::RenderTargets Graphics::getCanvas() const
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rts.colors.reserve(curRTs.colors.size());
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for (const auto &rt : curRTs.colors)
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rts.colors.emplace_back(rt.canvas.get(), rt.slice, rt.mipmap);
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rts.colors.emplace_back(rt.texture.get(), rt.slice, rt.mipmap);
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rts.depthStencil = RenderTarget(curRTs.depthStencil.canvas, curRTs.depthStencil.slice, curRTs.depthStencil.mipmap);
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rts.depthStencil = RenderTarget(curRTs.depthStencil.texture, curRTs.depthStencil.slice, curRTs.depthStencil.mipmap);
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rts.temporaryRTFlags = curRTs.temporaryRTFlags;
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return rts;
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@@ -758,7 +767,7 @@ Graphics::RenderTargets Graphics::getCanvas() const
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bool Graphics::isCanvasActive() const
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{
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const auto &rts = states.back().renderTargets;
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return !rts.colors.empty() || rts.depthStencil.canvas != nullptr;
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return !rts.colors.empty() || rts.depthStencil.texture != nullptr;
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}
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bool Graphics::isRenderTargetActive(Texture *texture) const
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@@ -767,11 +776,11 @@ bool Graphics::isRenderTargetActive(Texture *texture) const
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for (const auto &rt : rts.colors)
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{
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if (rt.canvas.get() == texture)
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if (rt.texture.get() == texture)
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return true;
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}
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if (rts.depthStencil.canvas.get() == texture)
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if (rts.depthStencil.texture.get() == texture)
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return true;
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return false;
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@@ -783,33 +792,33 @@ bool Graphics::isRenderTargetActive(Texture *texture, int slice) const
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for (const auto &rt : rts.colors)
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{
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if (rt.canvas.get() == texture && rt.slice == slice)
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if (rt.texture.get() == texture && rt.slice == slice)
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return true;
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}
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if (rts.depthStencil.canvas.get() == texture && rts.depthStencil.slice == slice)
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if (rts.depthStencil.texture.get() == texture && rts.depthStencil.slice == slice)
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return true;
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return false;
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}
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Canvas *Graphics::getTemporaryCanvas(PixelFormat format, int w, int h, int samples)
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Texture *Graphics::getTemporaryTexture(PixelFormat format, int w, int h, int samples)
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{
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love::graphics::Canvas *canvas = nullptr;
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Texture *texture = nullptr;
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for (TemporaryCanvas &temp : temporaryCanvases)
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for (TemporaryTexture &temp : temporaryTextures)
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{
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Canvas *c = temp.canvas;
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Texture *c = temp.texture;
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if (c->getPixelFormat() == format && c->getPixelWidth() == w
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&& c->getPixelHeight() == h && c->getRequestedMSAA() == samples)
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{
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canvas = c;
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texture = c;
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temp.framesSinceUse = 0;
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break;
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}
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}
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if (canvas == nullptr)
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if (texture == nullptr)
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{
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Canvas::Settings settings;
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settings.format = format;
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@@ -817,12 +826,12 @@ Canvas *Graphics::getTemporaryCanvas(PixelFormat format, int w, int h, int sampl
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settings.height = h;
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settings.msaa = samples;
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canvas = newCanvas(settings);
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texture = newCanvas(settings);
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temporaryCanvases.emplace_back(canvas);
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temporaryTextures.emplace_back(texture);
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}
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return canvas;
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return texture;
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}
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void Graphics::intersectScissor(const Rect &rect)
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@@ -1591,7 +1600,7 @@ Graphics::Stats Graphics::getStats() const
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if (streamBufferState.vertexCount > 0)
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stats.drawCalls++;
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stats.canvasSwitches = canvasSwitchCount;
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stats.renderTargetSwitches = renderTargetSwitchCount;
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stats.drawCallsBatched = drawCallsBatched;
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stats.textures = Texture::textureCount;
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stats.fonts = Font::fontCount;
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