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metal: fix shader compilation when using void effect() with MRTs.
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@@ -208,7 +208,7 @@ Shader::Shader(id<MTLDevice> device, StrongRef<love::graphics::ShaderStage> stag
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forcedefault = true;
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#endif
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if (!tshader->parse(GetDefaultResources(), defaultversion, defaultprofile, forcedefault, forwardcompat, EShMsgSuppressWarnings))
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if (!tshader->parse(GetResources(), defaultversion, defaultprofile, forcedefault, forwardcompat, EShMsgSuppressWarnings))
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{
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const char *stagename = "unknown";
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ShaderStage::getConstant(stage, stagename);
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