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Fixed two cases of inefficient usage of the lua api
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@@ -295,12 +295,8 @@ namespace opengl
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int w_newFramebuffer(lua_State * L)
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{
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// check if width and height are given. else default to screen dimensions.
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int width = instance->getWidth();
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int height = instance->getHeight();
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if (lua_gettop(L) >= 2) {
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width = luaL_optint(L, 1, instance->getWidth());
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height = luaL_optint(L, 2, instance->getHeight());
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}
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int width = luaL_optint(L, 1, instance->getWidth());
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int height = luaL_optint(L, 2, instance->getHeight());
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glGetError(); // clear opengl error flag
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Framebuffer * framebuffer = instance->newFramebuffer(width, height);
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@@ -614,7 +610,7 @@ namespace opengl
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int w_setRenderTarget(lua_State * L)
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{
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// called with nil or none -> reset to default buffer
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if (lua_isnone(L,1) || lua_isnil(L, 1)) {
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if (lua_isnoneornil(L,1)) {
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Framebuffer::bindDefaultBuffer();
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return 0;
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}
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