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More verbose VertexIndex::getType() (using numeric_limits)
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@@ -26,6 +26,7 @@
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#include <cstdlib>
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#include <cstring>
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#include <algorithm>
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#include <limits>
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namespace love
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{
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@@ -277,7 +278,8 @@ GLenum VertexIndex::getType(size_t s) const
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{
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// Calculates if unsigned short is big enough to hold all the vertex indices.
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static const GLenum type_table[] = {GL_UNSIGNED_SHORT, GL_UNSIGNED_INT};
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return type_table[int(GLushort(-1) < s * 4)];
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return type_table[s * 4 > std::numeric_limits<GLushort>::max()];
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// if buffer-size > max(GLushort) then GL_UNSIGNED_INT else GL_UNSIGNED_SHORT
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}
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VertexBuffer *VertexIndex::getVertexBuffer() const
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