mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Initial source code support for SDL3. No build system support.
This commit is contained in:
+229
-102
@@ -24,7 +24,6 @@
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#include "filesystem/Filesystem.h"
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#include "keyboard/sdl/Keyboard.h"
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#include "joystick/JoystickModule.h"
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#include "joystick/sdl/Joystick.h"
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#include "touch/sdl/Touch.h"
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#include "graphics/Graphics.h"
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#include "window/Window.h"
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@@ -38,6 +37,58 @@
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#include <SDL_version.h>
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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#include "joystick/sdl/JoystickSDL3.h"
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#else
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#include "joystick/sdl/Joystick.h"
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#endif
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#if !SDL_VERSION_ATLEAST(3, 0, 0)
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#define SDL_EVENT_DID_ENTER_BACKGROUND SDL_APP_DIDENTERBACKGROUND
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#define SDL_EVENT_WILL_ENTER_FOREGROUND SDL_APP_WILLENTERFOREGROUND
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#define SDL_EVENT_KEY_DOWN SDL_KEYDOWN
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#define SDL_EVENT_KEY_UP SDL_KEYUP
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#define SDL_EVENT_TEXT_INPUT SDL_TEXTINPUT
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#define SDL_EVENT_TEXT_EDITING SDL_TEXTEDITING
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#define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION
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#define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
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#define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
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#define SDL_EVENT_MOUSE_WHEEL SDL_MOUSEWHEEL
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#define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN
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#define SDL_EVENT_FINGER_UP SDL_FINGERUP
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#define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION
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#define SDL_EVENT_DROP_FILE SDL_DROPFILE
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#define SDL_EVENT_QUIT SDL_QUIT
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#define SDL_EVENT_TERMINATING SDL_APP_TERMINATING
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#define SDL_EVENT_LOW_MEMORY SDL_APP_LOWMEMORY
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#define SDL_EVENT_LOCALE_CHANGED SDL_LOCALECHANGED
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#define SDL_EVENT_SENSOR_UPDATE SDL_SENSORUPDATE
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#define SDL_EVENT_JOYSTICK_BUTTON_DOWN SDL_JOYBUTTONDOWN
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#define SDL_EVENT_JOYSTICK_BUTTON_UP SDL_JOYBUTTONUP
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#define SDL_EVENT_JOYSTICK_AXIS_MOTION SDL_JOYAXISMOTION
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#define SDL_EVENT_JOYSTICK_HAT_MOTION SDL_JOYHATMOTION
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#define SDL_EVENT_JOYSTICK_ADDED SDL_JOYDEVICEADDED
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#define SDL_EVENT_JOYSTICK_REMOVED SDL_JOYDEVICEREMOVED
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#define SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_CONTROLLERBUTTONDOWN
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#define SDL_EVENT_GAMEPAD_BUTTON_UP SDL_CONTROLLERBUTTONUP
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#define SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_CONTROLLERAXISMOTION
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#define SDL_EVENT_GAMEPAD_SENSOR_UPDATE SDL_CONTROLLERSENSORUPDATE
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#define SDL_EVENT_WINDOW_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED
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#define SDL_EVENT_WINDOW_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST
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#define SDL_EVENT_WINDOW_MOUSE_ENTER SDL_WINDOWEVENT_ENTER
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#define SDL_EVENT_WINDOW_MOUSE_LEAVE SDL_WINDOWEVENT_LEAVE
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#define SDL_EVENT_WINDOW_SHOWN SDL_WINDOWEVENT_SHOWN
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#define SDL_EVENT_WINDOW_HIDDEN SDL_WINDOWEVENT_HIDDEN
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#define SDL_EVENT_WINDOW_RESIZED SDL_WINDOWEVENT_RESIZED
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#define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED
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#define SDL_EVENT_WINDOW_MINIMIZED SDL_WINDOWEVENT_MINIMIZED
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#define SDL_EVENT_WINDOW_RESTORED SDL_WINDOWEVENT_RESTORED
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#endif
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namespace love
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{
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namespace event
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@@ -93,10 +144,10 @@ static int SDLCALL watchAppEvents(void * /*udata*/, SDL_Event *event)
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// On iOS, calling any OpenGL ES function after the function which triggers
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// SDL_APP_DIDENTERBACKGROUND is called will kill the app, so we handle it
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// with an event watch callback, which will be called inside that function.
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case SDL_APP_DIDENTERBACKGROUND:
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case SDL_APP_WILLENTERFOREGROUND:
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case SDL_EVENT_DID_ENTER_BACKGROUND:
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case SDL_EVENT_WILL_ENTER_FOREGROUND:
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if (gfx)
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gfx->setActive(event->type == SDL_APP_WILLENTERFOREGROUND);
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gfx->setActive(event->type == SDL_EVENT_WILL_ENTER_FOREGROUND);
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break;
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default:
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break;
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@@ -202,7 +253,7 @@ Message *Event::convert(const SDL_Event &e)
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switch (e.type)
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{
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case SDL_KEYDOWN:
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case SDL_EVENT_KEY_DOWN:
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if (e.key.repeat)
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{
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auto kb = Module::getInstance<love::keyboard::Keyboard>(Module::M_KEYBOARD);
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@@ -226,7 +277,7 @@ Message *Event::convert(const SDL_Event &e)
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vargs.emplace_back(e.key.repeat != 0);
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msg = new Message("keypressed", vargs);
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break;
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case SDL_KEYUP:
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case SDL_EVENT_KEY_UP:
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keyit = keys.find(e.key.keysym.sym);
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if (keyit != keys.end())
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key = keyit->second;
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@@ -242,19 +293,19 @@ Message *Event::convert(const SDL_Event &e)
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vargs.emplace_back(txt2, strlen(txt2));
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msg = new Message("keyreleased", vargs);
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break;
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case SDL_TEXTINPUT:
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case SDL_EVENT_TEXT_INPUT:
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txt = e.text.text;
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vargs.emplace_back(txt, strlen(txt));
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msg = new Message("textinput", vargs);
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break;
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case SDL_TEXTEDITING:
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case SDL_EVENT_TEXT_EDITING:
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txt = e.edit.text;
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vargs.emplace_back(txt, strlen(txt));
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vargs.emplace_back((double) e.edit.start);
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vargs.emplace_back((double) e.edit.length);
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msg = new Message("textedited", vargs);
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break;
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case SDL_MOUSEMOTION:
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case SDL_EVENT_MOUSE_MOTION:
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{
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double x = (double) e.motion.x;
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double y = (double) e.motion.y;
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@@ -278,8 +329,8 @@ Message *Event::convert(const SDL_Event &e)
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msg = new Message("mousemoved", vargs);
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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{
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// SDL uses button 3 for the right mouse button, but we use button 2
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int button = e.button.button;
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@@ -305,14 +356,14 @@ Message *Event::convert(const SDL_Event &e)
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vargs.emplace_back(e.button.which == SDL_TOUCH_MOUSEID);
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vargs.emplace_back((double) e.button.clicks);
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bool down = e.type == SDL_MOUSEBUTTONDOWN;
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bool down = e.type == SDL_EVENT_MOUSE_BUTTON_DOWN;
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msg = new Message(down ? "mousepressed" : "mousereleased", vargs);
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}
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break;
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case SDL_MOUSEWHEEL:
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case SDL_EVENT_MOUSE_WHEEL:
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vargs.emplace_back((double) e.wheel.x);
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vargs.emplace_back((double) e.wheel.y);
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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#if SDL_VERSION_ATLEAST(2, 0, 18) && !SDL_VERSION_ATLEAST(3, 0, 0)
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// These values will be garbage if 2.0.18+ headers are used but a lower
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// version of SDL is used at runtime, but other bits of code already
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// prevent running in that situation.
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@@ -328,9 +379,9 @@ Message *Event::convert(const SDL_Event &e)
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msg = new Message("wheelmoved", vargs);
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break;
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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case SDL_FINGERMOTION:
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case SDL_EVENT_FINGER_DOWN:
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case SDL_EVENT_FINGER_UP:
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case SDL_EVENT_FINGER_MOTION:
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// Touch events are disabled in OS X because we only actually want touch
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// screen events, but most touch devices in OS X aren't touch screens
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// (and SDL doesn't differentiate.) Non-screen touch devices like Mac
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@@ -364,35 +415,51 @@ Message *Event::convert(const SDL_Event &e)
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vargs.emplace_back(touchinfo.dy);
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vargs.emplace_back(touchinfo.pressure);
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if (e.type == SDL_FINGERDOWN)
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if (e.type == SDL_EVENT_FINGER_DOWN)
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txt = "touchpressed";
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else if (e.type == SDL_FINGERUP)
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else if (e.type == SDL_EVENT_FINGER_UP)
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txt = "touchreleased";
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else
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txt = "touchmoved";
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msg = new Message(txt, vargs);
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#endif
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break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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case SDL_JOYAXISMOTION:
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case SDL_JOYBALLMOTION:
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case SDL_JOYHATMOTION:
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case SDL_JOYDEVICEADDED:
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case SDL_JOYDEVICEREMOVED:
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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case SDL_CONTROLLERAXISMOTION:
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case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
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case SDL_EVENT_JOYSTICK_BUTTON_UP:
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case SDL_EVENT_JOYSTICK_AXIS_MOTION:
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case SDL_EVENT_JOYSTICK_HAT_MOTION:
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case SDL_EVENT_JOYSTICK_ADDED:
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case SDL_EVENT_JOYSTICK_REMOVED:
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
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case SDL_EVENT_GAMEPAD_BUTTON_UP:
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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#if SDL_VERSION_ATLEAST(2, 0, 14) && defined(LOVE_ENABLE_SENSOR)
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case SDL_CONTROLLERSENSORUPDATE:
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case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
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#endif
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msg = convertJoystickEvent(e);
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break;
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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case SDL_EVENT_WINDOW_SHOWN:
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case SDL_EVENT_WINDOW_HIDDEN:
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case SDL_EVENT_WINDOW_RESIZED:
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
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case SDL_EVENT_WINDOW_MINIMIZED:
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case SDL_EVENT_WINDOW_RESTORED:
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#else
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case SDL_WINDOWEVENT:
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#endif
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msg = convertWindowEvent(e);
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break;
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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case SDL_EVENT_DISPLAY_ORIENTATION:
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#else
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case SDL_DISPLAYEVENT:
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if (e.display.event == SDL_DISPLAYEVENT_ORIENTATION)
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#endif
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{
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auto orientation = window::Window::ORIENTATION_UNKNOWN;
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switch ((SDL_DisplayOrientation) e.display.data1)
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@@ -418,47 +485,70 @@ Message *Event::convert(const SDL_Event &e)
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if (!window::Window::getConstant(orientation, txt))
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txt = "unknown";
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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int count = 0;
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int displayindex = 0;
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SDL_DisplayID *displays = SDL_GetDisplays(&count);
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for (int i = 0; i < count; i++)
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{
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if (displays[i] == e.display.displayID)
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{
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displayindex = i;
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break;
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}
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}
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SDL_free(displays);
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vargs.emplace_back((double)(displayindex + 1));
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#else
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vargs.emplace_back((double)(e.display.display + 1));
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#endif
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vargs.emplace_back(txt, strlen(txt));
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msg = new Message("displayrotated", vargs);
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}
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break;
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case SDL_DROPFILE:
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case SDL_EVENT_DROP_FILE:
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filesystem = Module::getInstance<filesystem::Filesystem>(Module::M_FILESYSTEM);
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if (filesystem != nullptr)
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{
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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const char *filepath = e.drop.data;
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#else
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const char *filepath = e.drop.file;
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#endif
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// Allow mounting any dropped path, so zips or dirs can be mounted.
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filesystem->allowMountingForPath(e.drop.file);
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filesystem->allowMountingForPath(filepath);
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if (filesystem->isRealDirectory(e.drop.file))
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if (filesystem->isRealDirectory(filepath))
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{
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vargs.emplace_back(e.drop.file, strlen(e.drop.file));
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vargs.emplace_back(filepath, strlen(filepath));
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msg = new Message("directorydropped", vargs);
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}
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else
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{
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auto *file = new love::filesystem::NativeFile(e.drop.file, love::filesystem::File::MODE_CLOSED);
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auto *file = new love::filesystem::NativeFile(filepath, love::filesystem::File::MODE_CLOSED);
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vargs.emplace_back(&love::filesystem::NativeFile::type, file);
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msg = new Message("filedropped", vargs);
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file->release();
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}
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}
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#if !SDL_VERSION_ATLEAST(3, 0, 0)
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SDL_free(e.drop.file);
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#endif
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break;
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case SDL_QUIT:
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case SDL_APP_TERMINATING:
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case SDL_EVENT_QUIT:
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case SDL_EVENT_TERMINATING:
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msg = new Message("quit");
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break;
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case SDL_APP_LOWMEMORY:
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case SDL_EVENT_LOW_MEMORY:
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msg = new Message("lowmemory");
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break;
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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case SDL_LOCALECHANGED:
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case SDL_EVENT_LOCALE_CHANGED:
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msg = new Message("localechanged");
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break;
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#endif
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case SDL_SENSORUPDATE:
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case SDL_EVENT_SENSOR_UPDATE:
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sensorInstance = Module::getInstance<sensor::Sensor>(M_SENSOR);
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if (sensorInstance)
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{
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@@ -467,13 +557,22 @@ Message *Event::convert(const SDL_Event &e)
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for (void *s: sensors)
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{
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SDL_Sensor *sensor = (SDL_Sensor *) s;
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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SDL_SensorID id = SDL_GetSensorInstanceID(sensor);
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#else
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SDL_SensorID id = SDL_SensorGetInstanceID(sensor);
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#endif
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if (e.sensor.which == id)
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{
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// Found sensor
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const char *sensorType;
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if (!sensor::Sensor::getConstant(sensor::sdl::Sensor::convert(SDL_SensorGetType(sensor)), sensorType))
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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auto sdltype = SDL_GetSensorType(sensor);
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#else
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auto sdltype = SDL_SensorGetType(sensor);
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#endif
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if (!sensor::Sensor::getConstant(sensor::sdl::Sensor::convert(sdltype), sensorType))
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sensorType = "unknown";
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vargs.emplace_back(sensorType, strlen(sensorType));
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@@ -516,19 +615,19 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
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switch (e.type)
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{
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
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case SDL_EVENT_JOYSTICK_BUTTON_UP:
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stick = joymodule->getJoystickFromID(e.jbutton.which);
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if (!stick)
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break;
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vargs.emplace_back(joysticktype, stick);
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vargs.emplace_back((double)(e.jbutton.button+1));
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msg = new Message((e.type == SDL_JOYBUTTONDOWN) ?
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msg = new Message((e.type == SDL_EVENT_JOYSTICK_BUTTON_DOWN) ?
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"joystickpressed" : "joystickreleased",
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vargs);
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break;
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case SDL_JOYAXISMOTION:
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case SDL_EVENT_JOYSTICK_AXIS_MOTION:
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{
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stick = joymodule->getJoystickFromID(e.jaxis.which);
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if (!stick)
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@@ -541,7 +640,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
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msg = new Message("joystickaxis", vargs);
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}
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break;
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case SDL_JOYHATMOTION:
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case SDL_EVENT_JOYSTICK_HAT_MOTION:
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if (!joystick::sdl::Joystick::getConstant(e.jhat.value, hat) || !joystick::Joystick::getConstant(hat, txt))
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break;
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@@ -554,41 +653,59 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
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vargs.emplace_back(txt, strlen(txt));
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msg = new Message("joystickhat", vargs);
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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if (!joystick::sdl::Joystick::getConstant((SDL_GameControllerButton) e.cbutton.button, padbutton))
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break;
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if (!joystick::Joystick::getConstant(padbutton, txt))
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break;
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stick = joymodule->getJoystickFromID(e.cbutton.which);
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if (!stick)
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break;
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vargs.emplace_back(joysticktype, stick);
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vargs.emplace_back(txt, strlen(txt));
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msg = new Message(e.type == SDL_CONTROLLERBUTTONDOWN ?
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"gamepadpressed" : "gamepadreleased", vargs);
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break;
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case SDL_CONTROLLERAXISMOTION:
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if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis))
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
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case SDL_EVENT_GAMEPAD_BUTTON_UP:
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{
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if (!joystick::Joystick::getConstant(padaxis, txt))
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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const auto &b = e.gbutton;
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if (!joystick::sdl::Joystick::getConstant((SDL_GamepadButton) b.button, padbutton))
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#else
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const auto &b = e.cbutton;
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if (!joystick::sdl::Joystick::getConstant((SDL_GameControllerButton) b.button, padbutton))
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#endif
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break;
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stick = joymodule->getJoystickFromID(e.caxis.which);
|
||||
if (!joystick::Joystick::getConstant(padbutton, txt))
|
||||
break;
|
||||
|
||||
stick = joymodule->getJoystickFromID(b.which);
|
||||
if (!stick)
|
||||
break;
|
||||
|
||||
vargs.emplace_back(joysticktype, stick);
|
||||
vargs.emplace_back(txt, strlen(txt));
|
||||
float value = joystick::Joystick::clampval(e.caxis.value / 32768.0f);
|
||||
msg = new Message(e.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ?
|
||||
"gamepadpressed" : "gamepadreleased", vargs);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
||||
if (joystick::sdl::Joystick::getConstant((SDL_GamepadAxis) e.gaxis.axis, padaxis))
|
||||
#else
|
||||
if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis))
|
||||
#endif
|
||||
{
|
||||
if (!joystick::Joystick::getConstant(padaxis, txt))
|
||||
break;
|
||||
|
||||
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
||||
const auto &a = e.gaxis;
|
||||
#else
|
||||
const auto &a = e.caxis;
|
||||
#endif
|
||||
|
||||
stick = joymodule->getJoystickFromID(a.which);
|
||||
if (!stick)
|
||||
break;
|
||||
|
||||
vargs.emplace_back(joysticktype, stick);
|
||||
vargs.emplace_back(txt, strlen(txt));
|
||||
float value = joystick::Joystick::clampval(a.value / 32768.0f);
|
||||
vargs.emplace_back((double) value);
|
||||
msg = new Message("gamepadaxis", vargs);
|
||||
}
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
case SDL_EVENT_JOYSTICK_ADDED:
|
||||
// jdevice.which is the joystick device index.
|
||||
stick = joymodule->addJoystick(e.jdevice.which);
|
||||
if (stick)
|
||||
@@ -597,7 +714,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
|
||||
msg = new Message("joystickadded", vargs);
|
||||
}
|
||||
break;
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
case SDL_EVENT_JOYSTICK_REMOVED:
|
||||
// jdevice.which is the joystick instance ID now.
|
||||
stick = joymodule->getJoystickFromID(e.jdevice.which);
|
||||
if (stick)
|
||||
@@ -608,23 +725,30 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
|
||||
}
|
||||
break;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 14) && defined(LOVE_ENABLE_SENSOR)
|
||||
case SDL_CONTROLLERSENSORUPDATE:
|
||||
stick = joymodule->getJoystickFromID(e.csensor.which);
|
||||
if (stick)
|
||||
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
|
||||
{
|
||||
using Sensor = love::sensor::Sensor;
|
||||
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
||||
const auto &sens = e.gsensor;
|
||||
#else
|
||||
const auto &sens = e.csensor;
|
||||
#endif
|
||||
stick = joymodule->getJoystickFromID(sens.which);
|
||||
if (stick)
|
||||
{
|
||||
using Sensor = love::sensor::Sensor;
|
||||
|
||||
const char *sensorName;
|
||||
Sensor::SensorType sensorType = love::sensor::sdl::Sensor::convert((SDL_SensorType) e.csensor.sensor);
|
||||
if (!Sensor::getConstant(sensorType, sensorName))
|
||||
sensorName = "unknown";
|
||||
const char *sensorName;
|
||||
Sensor::SensorType sensorType = love::sensor::sdl::Sensor::convert((SDL_SensorType) sens.sensor);
|
||||
if (!Sensor::getConstant(sensorType, sensorName))
|
||||
sensorName = "unknown";
|
||||
|
||||
vargs.emplace_back(joysticktype, stick);
|
||||
vargs.emplace_back(sensorName, strlen(sensorName));
|
||||
vargs.emplace_back(e.csensor.data[0]);
|
||||
vargs.emplace_back(e.csensor.data[1]);
|
||||
vargs.emplace_back(e.csensor.data[2]);
|
||||
msg = new Message("joysticksensorupdated", vargs);
|
||||
vargs.emplace_back(joysticktype, stick);
|
||||
vargs.emplace_back(sensorName, strlen(sensorName));
|
||||
vargs.emplace_back(sens.data[0]);
|
||||
vargs.emplace_back(sens.data[1]);
|
||||
vargs.emplace_back(sens.data[2]);
|
||||
msg = new Message("joysticksensorupdated", vargs);
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif // SDL_VERSION_ATLEAST(2, 0, 14) && defined(LOVE_ENABLE_SENSOR)
|
||||
@@ -645,27 +769,30 @@ Message *Event::convertWindowEvent(const SDL_Event &e)
|
||||
window::Window *win = nullptr;
|
||||
graphics::Graphics *gfx = nullptr;
|
||||
|
||||
if (e.type != SDL_WINDOWEVENT)
|
||||
return nullptr;
|
||||
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
||||
auto event = e.type;
|
||||
#else
|
||||
auto event = e.window.event;
|
||||
#endif
|
||||
|
||||
switch (e.window.event)
|
||||
switch (event)
|
||||
{
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
|
||||
case SDL_EVENT_WINDOW_FOCUS_GAINED:
|
||||
case SDL_EVENT_WINDOW_FOCUS_LOST:
|
||||
vargs.emplace_back(event == SDL_EVENT_WINDOW_FOCUS_GAINED);
|
||||
msg = new Message("focus", vargs);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_ENTER);
|
||||
case SDL_EVENT_WINDOW_MOUSE_ENTER:
|
||||
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
|
||||
vargs.emplace_back(event == SDL_EVENT_WINDOW_MOUSE_ENTER);
|
||||
msg = new Message("mousefocus", vargs);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SHOWN:
|
||||
case SDL_WINDOWEVENT_HIDDEN:
|
||||
vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_SHOWN);
|
||||
case SDL_EVENT_WINDOW_SHOWN:
|
||||
case SDL_EVENT_WINDOW_HIDDEN:
|
||||
vargs.emplace_back(event == SDL_EVENT_WINDOW_SHOWN);
|
||||
msg = new Message("visible", vargs);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
{
|
||||
double width = e.window.data1;
|
||||
double height = e.window.data2;
|
||||
@@ -693,19 +820,19 @@ Message *Event::convertWindowEvent(const SDL_Event &e)
|
||||
msg = new Message("resize", vargs);
|
||||
}
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
win = Module::getInstance<window::Window>(Module::M_WINDOW);
|
||||
if (win)
|
||||
win->onSizeChanged(e.window.data1, e.window.data2);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
case SDL_EVENT_WINDOW_MINIMIZED:
|
||||
case SDL_EVENT_WINDOW_RESTORED:
|
||||
#ifdef LOVE_ANDROID
|
||||
if (auto audio = Module::getInstance<audio::Audio>(Module::M_AUDIO))
|
||||
{
|
||||
if (e.window.event == SDL_WINDOWEVENT_MINIMIZED)
|
||||
if (event == SDL_EVENT_WINDOW_MINIMIZED)
|
||||
audio->pauseContext();
|
||||
else if (e.window.event == SDL_WINDOWEVENT_RESTORED)
|
||||
else if (event == SDL_EVENT_WINDOW_RESTORED)
|
||||
audio->resumeContext();
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user