Initial source code support for SDL3. No build system support.

This commit is contained in:
Sasha Szpakowski
2024-02-04 17:02:26 -04:00
parent 5acc98ce43
commit 62ac858f30
23 changed files with 1622 additions and 161 deletions
+229 -102
View File
@@ -24,7 +24,6 @@
#include "filesystem/Filesystem.h"
#include "keyboard/sdl/Keyboard.h"
#include "joystick/JoystickModule.h"
#include "joystick/sdl/Joystick.h"
#include "touch/sdl/Touch.h"
#include "graphics/Graphics.h"
#include "window/Window.h"
@@ -38,6 +37,58 @@
#include <SDL_version.h>
#if SDL_VERSION_ATLEAST(3, 0, 0)
#include "joystick/sdl/JoystickSDL3.h"
#else
#include "joystick/sdl/Joystick.h"
#endif
#if !SDL_VERSION_ATLEAST(3, 0, 0)
#define SDL_EVENT_DID_ENTER_BACKGROUND SDL_APP_DIDENTERBACKGROUND
#define SDL_EVENT_WILL_ENTER_FOREGROUND SDL_APP_WILLENTERFOREGROUND
#define SDL_EVENT_KEY_DOWN SDL_KEYDOWN
#define SDL_EVENT_KEY_UP SDL_KEYUP
#define SDL_EVENT_TEXT_INPUT SDL_TEXTINPUT
#define SDL_EVENT_TEXT_EDITING SDL_TEXTEDITING
#define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION
#define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
#define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
#define SDL_EVENT_MOUSE_WHEEL SDL_MOUSEWHEEL
#define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN
#define SDL_EVENT_FINGER_UP SDL_FINGERUP
#define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION
#define SDL_EVENT_DROP_FILE SDL_DROPFILE
#define SDL_EVENT_QUIT SDL_QUIT
#define SDL_EVENT_TERMINATING SDL_APP_TERMINATING
#define SDL_EVENT_LOW_MEMORY SDL_APP_LOWMEMORY
#define SDL_EVENT_LOCALE_CHANGED SDL_LOCALECHANGED
#define SDL_EVENT_SENSOR_UPDATE SDL_SENSORUPDATE
#define SDL_EVENT_JOYSTICK_BUTTON_DOWN SDL_JOYBUTTONDOWN
#define SDL_EVENT_JOYSTICK_BUTTON_UP SDL_JOYBUTTONUP
#define SDL_EVENT_JOYSTICK_AXIS_MOTION SDL_JOYAXISMOTION
#define SDL_EVENT_JOYSTICK_HAT_MOTION SDL_JOYHATMOTION
#define SDL_EVENT_JOYSTICK_ADDED SDL_JOYDEVICEADDED
#define SDL_EVENT_JOYSTICK_REMOVED SDL_JOYDEVICEREMOVED
#define SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_CONTROLLERBUTTONDOWN
#define SDL_EVENT_GAMEPAD_BUTTON_UP SDL_CONTROLLERBUTTONUP
#define SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_CONTROLLERAXISMOTION
#define SDL_EVENT_GAMEPAD_SENSOR_UPDATE SDL_CONTROLLERSENSORUPDATE
#define SDL_EVENT_WINDOW_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED
#define SDL_EVENT_WINDOW_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST
#define SDL_EVENT_WINDOW_MOUSE_ENTER SDL_WINDOWEVENT_ENTER
#define SDL_EVENT_WINDOW_MOUSE_LEAVE SDL_WINDOWEVENT_LEAVE
#define SDL_EVENT_WINDOW_SHOWN SDL_WINDOWEVENT_SHOWN
#define SDL_EVENT_WINDOW_HIDDEN SDL_WINDOWEVENT_HIDDEN
#define SDL_EVENT_WINDOW_RESIZED SDL_WINDOWEVENT_RESIZED
#define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED
#define SDL_EVENT_WINDOW_MINIMIZED SDL_WINDOWEVENT_MINIMIZED
#define SDL_EVENT_WINDOW_RESTORED SDL_WINDOWEVENT_RESTORED
#endif
namespace love
{
namespace event
@@ -93,10 +144,10 @@ static int SDLCALL watchAppEvents(void * /*udata*/, SDL_Event *event)
// On iOS, calling any OpenGL ES function after the function which triggers
// SDL_APP_DIDENTERBACKGROUND is called will kill the app, so we handle it
// with an event watch callback, which will be called inside that function.
case SDL_APP_DIDENTERBACKGROUND:
case SDL_APP_WILLENTERFOREGROUND:
case SDL_EVENT_DID_ENTER_BACKGROUND:
case SDL_EVENT_WILL_ENTER_FOREGROUND:
if (gfx)
gfx->setActive(event->type == SDL_APP_WILLENTERFOREGROUND);
gfx->setActive(event->type == SDL_EVENT_WILL_ENTER_FOREGROUND);
break;
default:
break;
@@ -202,7 +253,7 @@ Message *Event::convert(const SDL_Event &e)
switch (e.type)
{
case SDL_KEYDOWN:
case SDL_EVENT_KEY_DOWN:
if (e.key.repeat)
{
auto kb = Module::getInstance<love::keyboard::Keyboard>(Module::M_KEYBOARD);
@@ -226,7 +277,7 @@ Message *Event::convert(const SDL_Event &e)
vargs.emplace_back(e.key.repeat != 0);
msg = new Message("keypressed", vargs);
break;
case SDL_KEYUP:
case SDL_EVENT_KEY_UP:
keyit = keys.find(e.key.keysym.sym);
if (keyit != keys.end())
key = keyit->second;
@@ -242,19 +293,19 @@ Message *Event::convert(const SDL_Event &e)
vargs.emplace_back(txt2, strlen(txt2));
msg = new Message("keyreleased", vargs);
break;
case SDL_TEXTINPUT:
case SDL_EVENT_TEXT_INPUT:
txt = e.text.text;
vargs.emplace_back(txt, strlen(txt));
msg = new Message("textinput", vargs);
break;
case SDL_TEXTEDITING:
case SDL_EVENT_TEXT_EDITING:
txt = e.edit.text;
vargs.emplace_back(txt, strlen(txt));
vargs.emplace_back((double) e.edit.start);
vargs.emplace_back((double) e.edit.length);
msg = new Message("textedited", vargs);
break;
case SDL_MOUSEMOTION:
case SDL_EVENT_MOUSE_MOTION:
{
double x = (double) e.motion.x;
double y = (double) e.motion.y;
@@ -278,8 +329,8 @@ Message *Event::convert(const SDL_Event &e)
msg = new Message("mousemoved", vargs);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
{
// SDL uses button 3 for the right mouse button, but we use button 2
int button = e.button.button;
@@ -305,14 +356,14 @@ Message *Event::convert(const SDL_Event &e)
vargs.emplace_back(e.button.which == SDL_TOUCH_MOUSEID);
vargs.emplace_back((double) e.button.clicks);
bool down = e.type == SDL_MOUSEBUTTONDOWN;
bool down = e.type == SDL_EVENT_MOUSE_BUTTON_DOWN;
msg = new Message(down ? "mousepressed" : "mousereleased", vargs);
}
break;
case SDL_MOUSEWHEEL:
case SDL_EVENT_MOUSE_WHEEL:
vargs.emplace_back((double) e.wheel.x);
vargs.emplace_back((double) e.wheel.y);
#if SDL_VERSION_ATLEAST(2, 0, 18)
#if SDL_VERSION_ATLEAST(2, 0, 18) && !SDL_VERSION_ATLEAST(3, 0, 0)
// These values will be garbage if 2.0.18+ headers are used but a lower
// version of SDL is used at runtime, but other bits of code already
// prevent running in that situation.
@@ -328,9 +379,9 @@ Message *Event::convert(const SDL_Event &e)
msg = new Message("wheelmoved", vargs);
break;
case SDL_FINGERDOWN:
case SDL_FINGERUP:
case SDL_FINGERMOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_MOTION:
// Touch events are disabled in OS X because we only actually want touch
// screen events, but most touch devices in OS X aren't touch screens
// (and SDL doesn't differentiate.) Non-screen touch devices like Mac
@@ -364,35 +415,51 @@ Message *Event::convert(const SDL_Event &e)
vargs.emplace_back(touchinfo.dy);
vargs.emplace_back(touchinfo.pressure);
if (e.type == SDL_FINGERDOWN)
if (e.type == SDL_EVENT_FINGER_DOWN)
txt = "touchpressed";
else if (e.type == SDL_FINGERUP)
else if (e.type == SDL_EVENT_FINGER_UP)
txt = "touchreleased";
else
txt = "touchmoved";
msg = new Message(txt, vargs);
#endif
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_JOYAXISMOTION:
case SDL_JOYBALLMOTION:
case SDL_JOYHATMOTION:
case SDL_JOYDEVICEADDED:
case SDL_JOYDEVICEREMOVED:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERAXISMOTION:
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
case SDL_EVENT_JOYSTICK_BUTTON_UP:
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
case SDL_EVENT_JOYSTICK_HAT_MOTION:
case SDL_EVENT_JOYSTICK_ADDED:
case SDL_EVENT_JOYSTICK_REMOVED:
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
#if SDL_VERSION_ATLEAST(2, 0, 14) && defined(LOVE_ENABLE_SENSOR)
case SDL_CONTROLLERSENSORUPDATE:
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
#endif
msg = convertJoystickEvent(e);
break;
#if SDL_VERSION_ATLEAST(3, 0, 0)
case SDL_EVENT_WINDOW_FOCUS_GAINED:
case SDL_EVENT_WINDOW_FOCUS_LOST:
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_SHOWN:
case SDL_EVENT_WINDOW_HIDDEN:
case SDL_EVENT_WINDOW_RESIZED:
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
case SDL_EVENT_WINDOW_MINIMIZED:
case SDL_EVENT_WINDOW_RESTORED:
#else
case SDL_WINDOWEVENT:
#endif
msg = convertWindowEvent(e);
break;
#if SDL_VERSION_ATLEAST(3, 0, 0)
case SDL_EVENT_DISPLAY_ORIENTATION:
#else
case SDL_DISPLAYEVENT:
if (e.display.event == SDL_DISPLAYEVENT_ORIENTATION)
#endif
{
auto orientation = window::Window::ORIENTATION_UNKNOWN;
switch ((SDL_DisplayOrientation) e.display.data1)
@@ -418,47 +485,70 @@ Message *Event::convert(const SDL_Event &e)
if (!window::Window::getConstant(orientation, txt))
txt = "unknown";
#if SDL_VERSION_ATLEAST(3, 0, 0)
int count = 0;
int displayindex = 0;
SDL_DisplayID *displays = SDL_GetDisplays(&count);
for (int i = 0; i < count; i++)
{
if (displays[i] == e.display.displayID)
{
displayindex = i;
break;
}
}
SDL_free(displays);
vargs.emplace_back((double)(displayindex + 1));
#else
vargs.emplace_back((double)(e.display.display + 1));
#endif
vargs.emplace_back(txt, strlen(txt));
msg = new Message("displayrotated", vargs);
}
break;
case SDL_DROPFILE:
case SDL_EVENT_DROP_FILE:
filesystem = Module::getInstance<filesystem::Filesystem>(Module::M_FILESYSTEM);
if (filesystem != nullptr)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
const char *filepath = e.drop.data;
#else
const char *filepath = e.drop.file;
#endif
// Allow mounting any dropped path, so zips or dirs can be mounted.
filesystem->allowMountingForPath(e.drop.file);
filesystem->allowMountingForPath(filepath);
if (filesystem->isRealDirectory(e.drop.file))
if (filesystem->isRealDirectory(filepath))
{
vargs.emplace_back(e.drop.file, strlen(e.drop.file));
vargs.emplace_back(filepath, strlen(filepath));
msg = new Message("directorydropped", vargs);
}
else
{
auto *file = new love::filesystem::NativeFile(e.drop.file, love::filesystem::File::MODE_CLOSED);
auto *file = new love::filesystem::NativeFile(filepath, love::filesystem::File::MODE_CLOSED);
vargs.emplace_back(&love::filesystem::NativeFile::type, file);
msg = new Message("filedropped", vargs);
file->release();
}
}
#if !SDL_VERSION_ATLEAST(3, 0, 0)
SDL_free(e.drop.file);
#endif
break;
case SDL_QUIT:
case SDL_APP_TERMINATING:
case SDL_EVENT_QUIT:
case SDL_EVENT_TERMINATING:
msg = new Message("quit");
break;
case SDL_APP_LOWMEMORY:
case SDL_EVENT_LOW_MEMORY:
msg = new Message("lowmemory");
break;
#if SDL_VERSION_ATLEAST(2, 0, 14)
case SDL_LOCALECHANGED:
case SDL_EVENT_LOCALE_CHANGED:
msg = new Message("localechanged");
break;
#endif
case SDL_SENSORUPDATE:
case SDL_EVENT_SENSOR_UPDATE:
sensorInstance = Module::getInstance<sensor::Sensor>(M_SENSOR);
if (sensorInstance)
{
@@ -467,13 +557,22 @@ Message *Event::convert(const SDL_Event &e)
for (void *s: sensors)
{
SDL_Sensor *sensor = (SDL_Sensor *) s;
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_SensorID id = SDL_GetSensorInstanceID(sensor);
#else
SDL_SensorID id = SDL_SensorGetInstanceID(sensor);
#endif
if (e.sensor.which == id)
{
// Found sensor
const char *sensorType;
if (!sensor::Sensor::getConstant(sensor::sdl::Sensor::convert(SDL_SensorGetType(sensor)), sensorType))
#if SDL_VERSION_ATLEAST(3, 0, 0)
auto sdltype = SDL_GetSensorType(sensor);
#else
auto sdltype = SDL_SensorGetType(sensor);
#endif
if (!sensor::Sensor::getConstant(sensor::sdl::Sensor::convert(sdltype), sensorType))
sensorType = "unknown";
vargs.emplace_back(sensorType, strlen(sensorType));
@@ -516,19 +615,19 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
switch (e.type)
{
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
case SDL_EVENT_JOYSTICK_BUTTON_UP:
stick = joymodule->getJoystickFromID(e.jbutton.which);
if (!stick)
break;
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back((double)(e.jbutton.button+1));
msg = new Message((e.type == SDL_JOYBUTTONDOWN) ?
msg = new Message((e.type == SDL_EVENT_JOYSTICK_BUTTON_DOWN) ?
"joystickpressed" : "joystickreleased",
vargs);
break;
case SDL_JOYAXISMOTION:
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
{
stick = joymodule->getJoystickFromID(e.jaxis.which);
if (!stick)
@@ -541,7 +640,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
msg = new Message("joystickaxis", vargs);
}
break;
case SDL_JOYHATMOTION:
case SDL_EVENT_JOYSTICK_HAT_MOTION:
if (!joystick::sdl::Joystick::getConstant(e.jhat.value, hat) || !joystick::Joystick::getConstant(hat, txt))
break;
@@ -554,41 +653,59 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
vargs.emplace_back(txt, strlen(txt));
msg = new Message("joystickhat", vargs);
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
if (!joystick::sdl::Joystick::getConstant((SDL_GameControllerButton) e.cbutton.button, padbutton))
break;
if (!joystick::Joystick::getConstant(padbutton, txt))
break;
stick = joymodule->getJoystickFromID(e.cbutton.which);
if (!stick)
break;
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back(txt, strlen(txt));
msg = new Message(e.type == SDL_CONTROLLERBUTTONDOWN ?
"gamepadpressed" : "gamepadreleased", vargs);
break;
case SDL_CONTROLLERAXISMOTION:
if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis))
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
{
if (!joystick::Joystick::getConstant(padaxis, txt))
#if SDL_VERSION_ATLEAST(3, 0, 0)
const auto &b = e.gbutton;
if (!joystick::sdl::Joystick::getConstant((SDL_GamepadButton) b.button, padbutton))
#else
const auto &b = e.cbutton;
if (!joystick::sdl::Joystick::getConstant((SDL_GameControllerButton) b.button, padbutton))
#endif
break;
stick = joymodule->getJoystickFromID(e.caxis.which);
if (!joystick::Joystick::getConstant(padbutton, txt))
break;
stick = joymodule->getJoystickFromID(b.which);
if (!stick)
break;
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back(txt, strlen(txt));
float value = joystick::Joystick::clampval(e.caxis.value / 32768.0f);
msg = new Message(e.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ?
"gamepadpressed" : "gamepadreleased", vargs);
}
break;
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (joystick::sdl::Joystick::getConstant((SDL_GamepadAxis) e.gaxis.axis, padaxis))
#else
if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis))
#endif
{
if (!joystick::Joystick::getConstant(padaxis, txt))
break;
#if SDL_VERSION_ATLEAST(3, 0, 0)
const auto &a = e.gaxis;
#else
const auto &a = e.caxis;
#endif
stick = joymodule->getJoystickFromID(a.which);
if (!stick)
break;
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back(txt, strlen(txt));
float value = joystick::Joystick::clampval(a.value / 32768.0f);
vargs.emplace_back((double) value);
msg = new Message("gamepadaxis", vargs);
}
break;
case SDL_JOYDEVICEADDED:
case SDL_EVENT_JOYSTICK_ADDED:
// jdevice.which is the joystick device index.
stick = joymodule->addJoystick(e.jdevice.which);
if (stick)
@@ -597,7 +714,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
msg = new Message("joystickadded", vargs);
}
break;
case SDL_JOYDEVICEREMOVED:
case SDL_EVENT_JOYSTICK_REMOVED:
// jdevice.which is the joystick instance ID now.
stick = joymodule->getJoystickFromID(e.jdevice.which);
if (stick)
@@ -608,23 +725,30 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
}
break;
#if SDL_VERSION_ATLEAST(2, 0, 14) && defined(LOVE_ENABLE_SENSOR)
case SDL_CONTROLLERSENSORUPDATE:
stick = joymodule->getJoystickFromID(e.csensor.which);
if (stick)
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
{
using Sensor = love::sensor::Sensor;
#if SDL_VERSION_ATLEAST(3, 0, 0)
const auto &sens = e.gsensor;
#else
const auto &sens = e.csensor;
#endif
stick = joymodule->getJoystickFromID(sens.which);
if (stick)
{
using Sensor = love::sensor::Sensor;
const char *sensorName;
Sensor::SensorType sensorType = love::sensor::sdl::Sensor::convert((SDL_SensorType) e.csensor.sensor);
if (!Sensor::getConstant(sensorType, sensorName))
sensorName = "unknown";
const char *sensorName;
Sensor::SensorType sensorType = love::sensor::sdl::Sensor::convert((SDL_SensorType) sens.sensor);
if (!Sensor::getConstant(sensorType, sensorName))
sensorName = "unknown";
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back(sensorName, strlen(sensorName));
vargs.emplace_back(e.csensor.data[0]);
vargs.emplace_back(e.csensor.data[1]);
vargs.emplace_back(e.csensor.data[2]);
msg = new Message("joysticksensorupdated", vargs);
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back(sensorName, strlen(sensorName));
vargs.emplace_back(sens.data[0]);
vargs.emplace_back(sens.data[1]);
vargs.emplace_back(sens.data[2]);
msg = new Message("joysticksensorupdated", vargs);
}
}
break;
#endif // SDL_VERSION_ATLEAST(2, 0, 14) && defined(LOVE_ENABLE_SENSOR)
@@ -645,27 +769,30 @@ Message *Event::convertWindowEvent(const SDL_Event &e)
window::Window *win = nullptr;
graphics::Graphics *gfx = nullptr;
if (e.type != SDL_WINDOWEVENT)
return nullptr;
#if SDL_VERSION_ATLEAST(3, 0, 0)
auto event = e.type;
#else
auto event = e.window.event;
#endif
switch (e.window.event)
switch (event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
case SDL_EVENT_WINDOW_FOCUS_GAINED:
case SDL_EVENT_WINDOW_FOCUS_LOST:
vargs.emplace_back(event == SDL_EVENT_WINDOW_FOCUS_GAINED);
msg = new Message("focus", vargs);
break;
case SDL_WINDOWEVENT_ENTER:
case SDL_WINDOWEVENT_LEAVE:
vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_ENTER);
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
vargs.emplace_back(event == SDL_EVENT_WINDOW_MOUSE_ENTER);
msg = new Message("mousefocus", vargs);
break;
case SDL_WINDOWEVENT_SHOWN:
case SDL_WINDOWEVENT_HIDDEN:
vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_SHOWN);
case SDL_EVENT_WINDOW_SHOWN:
case SDL_EVENT_WINDOW_HIDDEN:
vargs.emplace_back(event == SDL_EVENT_WINDOW_SHOWN);
msg = new Message("visible", vargs);
break;
case SDL_WINDOWEVENT_RESIZED:
case SDL_EVENT_WINDOW_RESIZED:
{
double width = e.window.data1;
double height = e.window.data2;
@@ -693,19 +820,19 @@ Message *Event::convertWindowEvent(const SDL_Event &e)
msg = new Message("resize", vargs);
}
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
win = Module::getInstance<window::Window>(Module::M_WINDOW);
if (win)
win->onSizeChanged(e.window.data1, e.window.data2);
break;
case SDL_WINDOWEVENT_MINIMIZED:
case SDL_WINDOWEVENT_RESTORED:
case SDL_EVENT_WINDOW_MINIMIZED:
case SDL_EVENT_WINDOW_RESTORED:
#ifdef LOVE_ANDROID
if (auto audio = Module::getInstance<audio::Audio>(Module::M_AUDIO))
{
if (e.window.event == SDL_WINDOWEVENT_MINIMIZED)
if (event == SDL_EVENT_WINDOW_MINIMIZED)
audio->pauseContext();
else if (e.window.event == SDL_WINDOWEVENT_RESTORED)
else if (event == SDL_EVENT_WINDOW_RESTORED)
audio->resumeContext();
}
#endif