Initial source code support for SDL3. No build system support.

This commit is contained in:
Sasha Szpakowski
2024-02-04 17:02:26 -04:00
parent 5acc98ce43
commit 62ac858f30
23 changed files with 1622 additions and 161 deletions
+229 -102
View File
@@ -24,7 +24,6 @@
#include "filesystem/Filesystem.h"
#include "keyboard/sdl/Keyboard.h"
#include "joystick/JoystickModule.h"
#include "joystick/sdl/Joystick.h"
#include "touch/sdl/Touch.h"
#include "graphics/Graphics.h"
#include "window/Window.h"
@@ -38,6 +37,58 @@
#include <SDL_version.h>
#if SDL_VERSION_ATLEAST(3, 0, 0)
#include "joystick/sdl/JoystickSDL3.h"
#else
#include "joystick/sdl/Joystick.h"
#endif
#if !SDL_VERSION_ATLEAST(3, 0, 0)
#define SDL_EVENT_DID_ENTER_BACKGROUND SDL_APP_DIDENTERBACKGROUND
#define SDL_EVENT_WILL_ENTER_FOREGROUND SDL_APP_WILLENTERFOREGROUND
#define SDL_EVENT_KEY_DOWN SDL_KEYDOWN
#define SDL_EVENT_KEY_UP SDL_KEYUP
#define SDL_EVENT_TEXT_INPUT SDL_TEXTINPUT
#define SDL_EVENT_TEXT_EDITING SDL_TEXTEDITING
#define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION
#define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
#define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
#define SDL_EVENT_MOUSE_WHEEL SDL_MOUSEWHEEL
#define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN
#define SDL_EVENT_FINGER_UP SDL_FINGERUP
#define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION
#define SDL_EVENT_DROP_FILE SDL_DROPFILE
#define SDL_EVENT_QUIT SDL_QUIT
#define SDL_EVENT_TERMINATING SDL_APP_TERMINATING
#define SDL_EVENT_LOW_MEMORY SDL_APP_LOWMEMORY
#define SDL_EVENT_LOCALE_CHANGED SDL_LOCALECHANGED
#define SDL_EVENT_SENSOR_UPDATE SDL_SENSORUPDATE
#define SDL_EVENT_JOYSTICK_BUTTON_DOWN SDL_JOYBUTTONDOWN
#define SDL_EVENT_JOYSTICK_BUTTON_UP SDL_JOYBUTTONUP
#define SDL_EVENT_JOYSTICK_AXIS_MOTION SDL_JOYAXISMOTION
#define SDL_EVENT_JOYSTICK_HAT_MOTION SDL_JOYHATMOTION
#define SDL_EVENT_JOYSTICK_ADDED SDL_JOYDEVICEADDED
#define SDL_EVENT_JOYSTICK_REMOVED SDL_JOYDEVICEREMOVED
#define SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_CONTROLLERBUTTONDOWN
#define SDL_EVENT_GAMEPAD_BUTTON_UP SDL_CONTROLLERBUTTONUP
#define SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_CONTROLLERAXISMOTION
#define SDL_EVENT_GAMEPAD_SENSOR_UPDATE SDL_CONTROLLERSENSORUPDATE
#define SDL_EVENT_WINDOW_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED
#define SDL_EVENT_WINDOW_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST
#define SDL_EVENT_WINDOW_MOUSE_ENTER SDL_WINDOWEVENT_ENTER
#define SDL_EVENT_WINDOW_MOUSE_LEAVE SDL_WINDOWEVENT_LEAVE
#define SDL_EVENT_WINDOW_SHOWN SDL_WINDOWEVENT_SHOWN
#define SDL_EVENT_WINDOW_HIDDEN SDL_WINDOWEVENT_HIDDEN
#define SDL_EVENT_WINDOW_RESIZED SDL_WINDOWEVENT_RESIZED
#define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED
#define SDL_EVENT_WINDOW_MINIMIZED SDL_WINDOWEVENT_MINIMIZED
#define SDL_EVENT_WINDOW_RESTORED SDL_WINDOWEVENT_RESTORED
#endif
namespace love
{
namespace event
@@ -93,10 +144,10 @@ static int SDLCALL watchAppEvents(void * /*udata*/, SDL_Event *event)
// On iOS, calling any OpenGL ES function after the function which triggers
// SDL_APP_DIDENTERBACKGROUND is called will kill the app, so we handle it
// with an event watch callback, which will be called inside that function.
case SDL_APP_DIDENTERBACKGROUND:
case SDL_APP_WILLENTERFOREGROUND:
case SDL_EVENT_DID_ENTER_BACKGROUND:
case SDL_EVENT_WILL_ENTER_FOREGROUND:
if (gfx)
gfx->setActive(event->type == SDL_APP_WILLENTERFOREGROUND);
gfx->setActive(event->type == SDL_EVENT_WILL_ENTER_FOREGROUND);
break;
default:
break;
@@ -202,7 +253,7 @@ Message *Event::convert(const SDL_Event &e)
switch (e.type)
{
case SDL_KEYDOWN:
case SDL_EVENT_KEY_DOWN:
if (e.key.repeat)
{
auto kb = Module::getInstance<love::keyboard::Keyboard>(Module::M_KEYBOARD);
@@ -226,7 +277,7 @@ Message *Event::convert(const SDL_Event &e)
vargs.emplace_back(e.key.repeat != 0);
msg = new Message("keypressed", vargs);
break;
case SDL_KEYUP:
case SDL_EVENT_KEY_UP:
keyit = keys.find(e.key.keysym.sym);
if (keyit != keys.end())
key = keyit->second;
@@ -242,19 +293,19 @@ Message *Event::convert(const SDL_Event &e)
vargs.emplace_back(txt2, strlen(txt2));
msg = new Message("keyreleased", vargs);
break;
case SDL_TEXTINPUT:
case SDL_EVENT_TEXT_INPUT:
txt = e.text.text;
vargs.emplace_back(txt, strlen(txt));
msg = new Message("textinput", vargs);
break;
case SDL_TEXTEDITING:
case SDL_EVENT_TEXT_EDITING:
txt = e.edit.text;
vargs.emplace_back(txt, strlen(txt));
vargs.emplace_back((double) e.edit.start);
vargs.emplace_back((double) e.edit.length);
msg = new Message("textedited", vargs);
break;
case SDL_MOUSEMOTION:
case SDL_EVENT_MOUSE_MOTION:
{
double x = (double) e.motion.x;
double y = (double) e.motion.y;
@@ -278,8 +329,8 @@ Message *Event::convert(const SDL_Event &e)
msg = new Message("mousemoved", vargs);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
{
// SDL uses button 3 for the right mouse button, but we use button 2
int button = e.button.button;
@@ -305,14 +356,14 @@ Message *Event::convert(const SDL_Event &e)
vargs.emplace_back(e.button.which == SDL_TOUCH_MOUSEID);
vargs.emplace_back((double) e.button.clicks);
bool down = e.type == SDL_MOUSEBUTTONDOWN;
bool down = e.type == SDL_EVENT_MOUSE_BUTTON_DOWN;
msg = new Message(down ? "mousepressed" : "mousereleased", vargs);
}
break;
case SDL_MOUSEWHEEL:
case SDL_EVENT_MOUSE_WHEEL:
vargs.emplace_back((double) e.wheel.x);
vargs.emplace_back((double) e.wheel.y);
#if SDL_VERSION_ATLEAST(2, 0, 18)
#if SDL_VERSION_ATLEAST(2, 0, 18) && !SDL_VERSION_ATLEAST(3, 0, 0)
// These values will be garbage if 2.0.18+ headers are used but a lower
// version of SDL is used at runtime, but other bits of code already
// prevent running in that situation.
@@ -328,9 +379,9 @@ Message *Event::convert(const SDL_Event &e)
msg = new Message("wheelmoved", vargs);
break;
case SDL_FINGERDOWN:
case SDL_FINGERUP:
case SDL_FINGERMOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_MOTION:
// Touch events are disabled in OS X because we only actually want touch
// screen events, but most touch devices in OS X aren't touch screens
// (and SDL doesn't differentiate.) Non-screen touch devices like Mac
@@ -364,35 +415,51 @@ Message *Event::convert(const SDL_Event &e)
vargs.emplace_back(touchinfo.dy);
vargs.emplace_back(touchinfo.pressure);
if (e.type == SDL_FINGERDOWN)
if (e.type == SDL_EVENT_FINGER_DOWN)
txt = "touchpressed";
else if (e.type == SDL_FINGERUP)
else if (e.type == SDL_EVENT_FINGER_UP)
txt = "touchreleased";
else
txt = "touchmoved";
msg = new Message(txt, vargs);
#endif
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_JOYAXISMOTION:
case SDL_JOYBALLMOTION:
case SDL_JOYHATMOTION:
case SDL_JOYDEVICEADDED:
case SDL_JOYDEVICEREMOVED:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERAXISMOTION:
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
case SDL_EVENT_JOYSTICK_BUTTON_UP:
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
case SDL_EVENT_JOYSTICK_HAT_MOTION:
case SDL_EVENT_JOYSTICK_ADDED:
case SDL_EVENT_JOYSTICK_REMOVED:
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
#if SDL_VERSION_ATLEAST(2, 0, 14) && defined(LOVE_ENABLE_SENSOR)
case SDL_CONTROLLERSENSORUPDATE:
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
#endif
msg = convertJoystickEvent(e);
break;
#if SDL_VERSION_ATLEAST(3, 0, 0)
case SDL_EVENT_WINDOW_FOCUS_GAINED:
case SDL_EVENT_WINDOW_FOCUS_LOST:
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_SHOWN:
case SDL_EVENT_WINDOW_HIDDEN:
case SDL_EVENT_WINDOW_RESIZED:
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
case SDL_EVENT_WINDOW_MINIMIZED:
case SDL_EVENT_WINDOW_RESTORED:
#else
case SDL_WINDOWEVENT:
#endif
msg = convertWindowEvent(e);
break;
#if SDL_VERSION_ATLEAST(3, 0, 0)
case SDL_EVENT_DISPLAY_ORIENTATION:
#else
case SDL_DISPLAYEVENT:
if (e.display.event == SDL_DISPLAYEVENT_ORIENTATION)
#endif
{
auto orientation = window::Window::ORIENTATION_UNKNOWN;
switch ((SDL_DisplayOrientation) e.display.data1)
@@ -418,47 +485,70 @@ Message *Event::convert(const SDL_Event &e)
if (!window::Window::getConstant(orientation, txt))
txt = "unknown";
#if SDL_VERSION_ATLEAST(3, 0, 0)
int count = 0;
int displayindex = 0;
SDL_DisplayID *displays = SDL_GetDisplays(&count);
for (int i = 0; i < count; i++)
{
if (displays[i] == e.display.displayID)
{
displayindex = i;
break;
}
}
SDL_free(displays);
vargs.emplace_back((double)(displayindex + 1));
#else
vargs.emplace_back((double)(e.display.display + 1));
#endif
vargs.emplace_back(txt, strlen(txt));
msg = new Message("displayrotated", vargs);
}
break;
case SDL_DROPFILE:
case SDL_EVENT_DROP_FILE:
filesystem = Module::getInstance<filesystem::Filesystem>(Module::M_FILESYSTEM);
if (filesystem != nullptr)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
const char *filepath = e.drop.data;
#else
const char *filepath = e.drop.file;
#endif
// Allow mounting any dropped path, so zips or dirs can be mounted.
filesystem->allowMountingForPath(e.drop.file);
filesystem->allowMountingForPath(filepath);
if (filesystem->isRealDirectory(e.drop.file))
if (filesystem->isRealDirectory(filepath))
{
vargs.emplace_back(e.drop.file, strlen(e.drop.file));
vargs.emplace_back(filepath, strlen(filepath));
msg = new Message("directorydropped", vargs);
}
else
{
auto *file = new love::filesystem::NativeFile(e.drop.file, love::filesystem::File::MODE_CLOSED);
auto *file = new love::filesystem::NativeFile(filepath, love::filesystem::File::MODE_CLOSED);
vargs.emplace_back(&love::filesystem::NativeFile::type, file);
msg = new Message("filedropped", vargs);
file->release();
}
}
#if !SDL_VERSION_ATLEAST(3, 0, 0)
SDL_free(e.drop.file);
#endif
break;
case SDL_QUIT:
case SDL_APP_TERMINATING:
case SDL_EVENT_QUIT:
case SDL_EVENT_TERMINATING:
msg = new Message("quit");
break;
case SDL_APP_LOWMEMORY:
case SDL_EVENT_LOW_MEMORY:
msg = new Message("lowmemory");
break;
#if SDL_VERSION_ATLEAST(2, 0, 14)
case SDL_LOCALECHANGED:
case SDL_EVENT_LOCALE_CHANGED:
msg = new Message("localechanged");
break;
#endif
case SDL_SENSORUPDATE:
case SDL_EVENT_SENSOR_UPDATE:
sensorInstance = Module::getInstance<sensor::Sensor>(M_SENSOR);
if (sensorInstance)
{
@@ -467,13 +557,22 @@ Message *Event::convert(const SDL_Event &e)
for (void *s: sensors)
{
SDL_Sensor *sensor = (SDL_Sensor *) s;
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_SensorID id = SDL_GetSensorInstanceID(sensor);
#else
SDL_SensorID id = SDL_SensorGetInstanceID(sensor);
#endif
if (e.sensor.which == id)
{
// Found sensor
const char *sensorType;
if (!sensor::Sensor::getConstant(sensor::sdl::Sensor::convert(SDL_SensorGetType(sensor)), sensorType))
#if SDL_VERSION_ATLEAST(3, 0, 0)
auto sdltype = SDL_GetSensorType(sensor);
#else
auto sdltype = SDL_SensorGetType(sensor);
#endif
if (!sensor::Sensor::getConstant(sensor::sdl::Sensor::convert(sdltype), sensorType))
sensorType = "unknown";
vargs.emplace_back(sensorType, strlen(sensorType));
@@ -516,19 +615,19 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
switch (e.type)
{
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
case SDL_EVENT_JOYSTICK_BUTTON_UP:
stick = joymodule->getJoystickFromID(e.jbutton.which);
if (!stick)
break;
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back((double)(e.jbutton.button+1));
msg = new Message((e.type == SDL_JOYBUTTONDOWN) ?
msg = new Message((e.type == SDL_EVENT_JOYSTICK_BUTTON_DOWN) ?
"joystickpressed" : "joystickreleased",
vargs);
break;
case SDL_JOYAXISMOTION:
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
{
stick = joymodule->getJoystickFromID(e.jaxis.which);
if (!stick)
@@ -541,7 +640,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
msg = new Message("joystickaxis", vargs);
}
break;
case SDL_JOYHATMOTION:
case SDL_EVENT_JOYSTICK_HAT_MOTION:
if (!joystick::sdl::Joystick::getConstant(e.jhat.value, hat) || !joystick::Joystick::getConstant(hat, txt))
break;
@@ -554,41 +653,59 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
vargs.emplace_back(txt, strlen(txt));
msg = new Message("joystickhat", vargs);
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
if (!joystick::sdl::Joystick::getConstant((SDL_GameControllerButton) e.cbutton.button, padbutton))
break;
if (!joystick::Joystick::getConstant(padbutton, txt))
break;
stick = joymodule->getJoystickFromID(e.cbutton.which);
if (!stick)
break;
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back(txt, strlen(txt));
msg = new Message(e.type == SDL_CONTROLLERBUTTONDOWN ?
"gamepadpressed" : "gamepadreleased", vargs);
break;
case SDL_CONTROLLERAXISMOTION:
if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis))
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
{
if (!joystick::Joystick::getConstant(padaxis, txt))
#if SDL_VERSION_ATLEAST(3, 0, 0)
const auto &b = e.gbutton;
if (!joystick::sdl::Joystick::getConstant((SDL_GamepadButton) b.button, padbutton))
#else
const auto &b = e.cbutton;
if (!joystick::sdl::Joystick::getConstant((SDL_GameControllerButton) b.button, padbutton))
#endif
break;
stick = joymodule->getJoystickFromID(e.caxis.which);
if (!joystick::Joystick::getConstant(padbutton, txt))
break;
stick = joymodule->getJoystickFromID(b.which);
if (!stick)
break;
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back(txt, strlen(txt));
float value = joystick::Joystick::clampval(e.caxis.value / 32768.0f);
msg = new Message(e.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ?
"gamepadpressed" : "gamepadreleased", vargs);
}
break;
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (joystick::sdl::Joystick::getConstant((SDL_GamepadAxis) e.gaxis.axis, padaxis))
#else
if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis))
#endif
{
if (!joystick::Joystick::getConstant(padaxis, txt))
break;
#if SDL_VERSION_ATLEAST(3, 0, 0)
const auto &a = e.gaxis;
#else
const auto &a = e.caxis;
#endif
stick = joymodule->getJoystickFromID(a.which);
if (!stick)
break;
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back(txt, strlen(txt));
float value = joystick::Joystick::clampval(a.value / 32768.0f);
vargs.emplace_back((double) value);
msg = new Message("gamepadaxis", vargs);
}
break;
case SDL_JOYDEVICEADDED:
case SDL_EVENT_JOYSTICK_ADDED:
// jdevice.which is the joystick device index.
stick = joymodule->addJoystick(e.jdevice.which);
if (stick)
@@ -597,7 +714,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
msg = new Message("joystickadded", vargs);
}
break;
case SDL_JOYDEVICEREMOVED:
case SDL_EVENT_JOYSTICK_REMOVED:
// jdevice.which is the joystick instance ID now.
stick = joymodule->getJoystickFromID(e.jdevice.which);
if (stick)
@@ -608,23 +725,30 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
}
break;
#if SDL_VERSION_ATLEAST(2, 0, 14) && defined(LOVE_ENABLE_SENSOR)
case SDL_CONTROLLERSENSORUPDATE:
stick = joymodule->getJoystickFromID(e.csensor.which);
if (stick)
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
{
using Sensor = love::sensor::Sensor;
#if SDL_VERSION_ATLEAST(3, 0, 0)
const auto &sens = e.gsensor;
#else
const auto &sens = e.csensor;
#endif
stick = joymodule->getJoystickFromID(sens.which);
if (stick)
{
using Sensor = love::sensor::Sensor;
const char *sensorName;
Sensor::SensorType sensorType = love::sensor::sdl::Sensor::convert((SDL_SensorType) e.csensor.sensor);
if (!Sensor::getConstant(sensorType, sensorName))
sensorName = "unknown";
const char *sensorName;
Sensor::SensorType sensorType = love::sensor::sdl::Sensor::convert((SDL_SensorType) sens.sensor);
if (!Sensor::getConstant(sensorType, sensorName))
sensorName = "unknown";
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back(sensorName, strlen(sensorName));
vargs.emplace_back(e.csensor.data[0]);
vargs.emplace_back(e.csensor.data[1]);
vargs.emplace_back(e.csensor.data[2]);
msg = new Message("joysticksensorupdated", vargs);
vargs.emplace_back(joysticktype, stick);
vargs.emplace_back(sensorName, strlen(sensorName));
vargs.emplace_back(sens.data[0]);
vargs.emplace_back(sens.data[1]);
vargs.emplace_back(sens.data[2]);
msg = new Message("joysticksensorupdated", vargs);
}
}
break;
#endif // SDL_VERSION_ATLEAST(2, 0, 14) && defined(LOVE_ENABLE_SENSOR)
@@ -645,27 +769,30 @@ Message *Event::convertWindowEvent(const SDL_Event &e)
window::Window *win = nullptr;
graphics::Graphics *gfx = nullptr;
if (e.type != SDL_WINDOWEVENT)
return nullptr;
#if SDL_VERSION_ATLEAST(3, 0, 0)
auto event = e.type;
#else
auto event = e.window.event;
#endif
switch (e.window.event)
switch (event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
case SDL_EVENT_WINDOW_FOCUS_GAINED:
case SDL_EVENT_WINDOW_FOCUS_LOST:
vargs.emplace_back(event == SDL_EVENT_WINDOW_FOCUS_GAINED);
msg = new Message("focus", vargs);
break;
case SDL_WINDOWEVENT_ENTER:
case SDL_WINDOWEVENT_LEAVE:
vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_ENTER);
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
vargs.emplace_back(event == SDL_EVENT_WINDOW_MOUSE_ENTER);
msg = new Message("mousefocus", vargs);
break;
case SDL_WINDOWEVENT_SHOWN:
case SDL_WINDOWEVENT_HIDDEN:
vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_SHOWN);
case SDL_EVENT_WINDOW_SHOWN:
case SDL_EVENT_WINDOW_HIDDEN:
vargs.emplace_back(event == SDL_EVENT_WINDOW_SHOWN);
msg = new Message("visible", vargs);
break;
case SDL_WINDOWEVENT_RESIZED:
case SDL_EVENT_WINDOW_RESIZED:
{
double width = e.window.data1;
double height = e.window.data2;
@@ -693,19 +820,19 @@ Message *Event::convertWindowEvent(const SDL_Event &e)
msg = new Message("resize", vargs);
}
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
win = Module::getInstance<window::Window>(Module::M_WINDOW);
if (win)
win->onSizeChanged(e.window.data1, e.window.data2);
break;
case SDL_WINDOWEVENT_MINIMIZED:
case SDL_WINDOWEVENT_RESTORED:
case SDL_EVENT_WINDOW_MINIMIZED:
case SDL_EVENT_WINDOW_RESTORED:
#ifdef LOVE_ANDROID
if (auto audio = Module::getInstance<audio::Audio>(Module::M_AUDIO))
{
if (e.window.event == SDL_WINDOWEVENT_MINIMIZED)
if (event == SDL_EVENT_WINDOW_MINIMIZED)
audio->pauseContext();
else if (e.window.event == SDL_WINDOWEVENT_RESTORED)
else if (event == SDL_EVENT_WINDOW_RESTORED)
audio->resumeContext();
}
#endif
+7 -1
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@@ -35,6 +35,7 @@
// SDL
#include <SDL_loadso.h>
#include <SDL_version.h>
// STL
#include <vector>
@@ -987,7 +988,12 @@ int extloader(lua_State *L)
// We look for both loveopen_ and luaopen_, so libraries with specific love support
// can tell when they've been loaded by love.
void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_FunctionPointer func = nullptr;
#else
void *func = nullptr;
#endif
func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
if (!func)
func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
+1 -1
View File
@@ -62,7 +62,7 @@ static void *LOVEGetProcAddress(const char *name)
return proc;
#endif
return SDL_GL_GetProcAddress(name);
return (void *) SDL_GL_GetProcAddress(name);
}
OpenGL::TempDebugGroup::TempDebugGroup(const char *name)
+3 -2
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@@ -24,6 +24,7 @@
// LOVE
#include "common/Object.h"
#include "common/StringMap.h"
#include "common/int.h"
#include "sensor/Sensor.h"
// stdlib
@@ -172,7 +173,7 @@ public:
virtual ~Joystick() {}
virtual bool open(int deviceindex) = 0;
virtual bool open(int64 deviceid) = 0;
virtual void close() = 0;
virtual bool isConnected() const = 0;
@@ -194,7 +195,7 @@ public:
virtual void setPlayerIndex(int index) = 0;
virtual int getPlayerIndex() const = 0;
virtual bool openGamepad(int deviceindex) = 0;
virtual bool openGamepad(int64 deviceid) = 0;
virtual bool isGamepad() const = 0;
virtual GamepadType getGamepadType() const = 0;
+1 -1
View File
@@ -43,7 +43,7 @@ public:
* Adds a connected Joystick device and opens it for use.
* Returns NULL if the Joystick could not be added.
**/
virtual Joystick *addJoystick(int deviceindex) = 0;
virtual Joystick *addJoystick(int64 deviceid) = 0;
/**
* Removes a disconnected Joystick device.
+10 -2
View File
@@ -31,6 +31,8 @@
#include <algorithm>
#include <limits>
#if !SDL_VERSION_ATLEAST(3, 0, 0)
#ifndef SDL_TICKS_PASSED
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
#endif
@@ -69,8 +71,10 @@ Joystick::~Joystick()
close();
}
bool Joystick::open(int deviceindex)
bool Joystick::open(int64 deviceid)
{
int deviceindex = (int) deviceid;
close();
joyhandle = SDL_JoystickOpen(deviceindex);
@@ -263,8 +267,10 @@ int Joystick::getPlayerIndex() const
#endif
}
bool Joystick::openGamepad(int deviceindex)
bool Joystick::openGamepad(int64 deviceid)
{
int deviceindex = (int) deviceid;
if (!SDL_IsGameController(deviceindex))
return false;
@@ -852,3 +858,5 @@ EnumMap<Joystick::GamepadButton, SDL_GameControllerButton, Joystick::GAMEPAD_BUT
} // sdl
} // joystick
} // love
#endif // !SDL_VERSION_ATLEAST(3, 0, 0)
+6 -2
View File
@@ -28,6 +28,8 @@
// SDL
#include <SDL.h>
#if !SDL_VERSION_ATLEAST(3, 0, 0)
namespace love
{
namespace joystick
@@ -44,7 +46,7 @@ public:
virtual ~Joystick();
bool open(int deviceindex) override;
bool open(int64 deviceid) override;
void close() override;
bool isConnected() const override;
@@ -66,7 +68,7 @@ public:
void setPlayerIndex(int index) override;
int getPlayerIndex() const override;
bool openGamepad(int deviceindex) override;
bool openGamepad(int64 deviceid) override;
bool isGamepad() const override;
GamepadType getGamepadType() const override;
@@ -155,4 +157,6 @@ private:
} // joystick
} // love
#endif // !SDL_VERSION_ATLEAST(3, 0, 0)
#endif // LOVE_JOYSTICK_SDL_JOYSTICK_H
+113 -12
View File
@@ -21,6 +21,7 @@
#include "common/config.h"
#include "JoystickModule.h"
#include "Joystick.h"
#include "JoystickSDL3.h"
// SDL
#include <SDL.h>
@@ -41,10 +42,26 @@ namespace sdl
JoystickModule::JoystickModule()
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) < 0)
#else
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0)
#endif
throw love::Exception("Could not initialize SDL joystick subsystem (%s)", SDL_GetError());
// Initialize any joysticks which are already connected.
#if SDL_VERSION_ATLEAST(3, 0, 0)
int count = 0;
SDL_JoystickID *sticks = SDL_GetJoysticks(&count);
for (int i = 0; i < count; i++)
addJoystick((int64) sticks[i]);
SDL_free(sticks);
// Start joystick event watching. Joysticks are automatically added and
// removed via love.event.
SDL_SetJoystickEventsEnabled(SDL_TRUE);
SDL_SetGamepadEventsEnabled(SDL_TRUE);
#else
for (int i = 0; i < SDL_NumJoysticks(); i++)
addJoystick(i);
@@ -52,6 +69,7 @@ JoystickModule::JoystickModule()
// removed via love.event.
SDL_JoystickEventState(SDL_ENABLE);
SDL_GameControllerEventState(SDL_ENABLE);
#endif
}
JoystickModule::~JoystickModule()
@@ -66,7 +84,11 @@ JoystickModule::~JoystickModule()
if (SDL_WasInit(SDL_INIT_HAPTIC) != 0)
SDL_QuitSubSystem(SDL_INIT_HAPTIC);
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
#else
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
#endif
}
const char *JoystickModule::getName() const
@@ -110,12 +132,16 @@ love::joystick::Joystick *JoystickModule::getJoystickFromID(int instanceid)
return nullptr;
}
love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
love::joystick::Joystick *JoystickModule::addJoystick(int64 deviceid)
{
if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (deviceid == 0)
#else
if (deviceid < 0 || (int) deviceid >= SDL_NumJoysticks())
#endif
return nullptr;
std::string guidstr = getDeviceGUID(deviceindex);
std::string guidstr = getDeviceGUID(deviceid);
joystick::Joystick *joystick = 0;
bool reused = false;
@@ -132,14 +158,18 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
if (!joystick)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
joystick = new Joystick((int) joysticks.size());
#else
joystick = new Joystick((int) joysticks.size());
#endif
joysticks.push_back(joystick);
}
// Make sure the Joystick object isn't in the active list already.
removeJoystick(joystick);
if (!joystick->open(deviceindex))
if (!joystick->open(deviceid))
return nullptr;
// Make sure multiple instances of the same physical joystick aren't added
@@ -188,10 +218,17 @@ bool JoystickModule::setGamepadMapping(const std::string &guid, Joystick::Gamepa
if (guid.length() != 32)
throw love::Exception("Invalid joystick GUID: %s", guid.c_str());
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_JoystickGUID sdlguid = SDL_GetJoystickGUIDFromString(guid.c_str());
std::string mapstr;
char *sdlmapstr = SDL_GetGamepadMappingForGUID(sdlguid);
#else
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUIDFromString(guid.c_str());
std::string mapstr;
char *sdlmapstr = SDL_GameControllerMappingForGUID(sdlguid);
#endif
if (sdlmapstr)
{
mapstr = sdlmapstr;
@@ -273,7 +310,11 @@ bool JoystickModule::setGamepadMapping(const std::string &guid, Joystick::Gamepa
}
// 1 == added, 0 == updated, -1 == error.
#if SDL_VERSION_ATLEAST(3, 0, 0)
int status = SDL_AddGamepadMapping(mapstr.c_str());
#else
int status = SDL_GameControllerAddMapping(mapstr.c_str());
#endif
if (status != -1)
recentGamepadGUIDs[guid] = true;
@@ -288,8 +329,13 @@ bool JoystickModule::setGamepadMapping(const std::string &guid, Joystick::Gamepa
std::string JoystickModule::stringFromGamepadInput(Joystick::GamepadInput gpinput) const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_GamepadAxis sdlaxis;
SDL_GamepadButton sdlbutton;
#else
SDL_GameControllerAxis sdlaxis;
SDL_GameControllerButton sdlbutton;
#endif
const char *gpinputname = nullptr;
@@ -297,11 +343,19 @@ std::string JoystickModule::stringFromGamepadInput(Joystick::GamepadInput gpinpu
{
case Joystick::INPUT_TYPE_AXIS:
if (Joystick::getConstant(gpinput.axis, sdlaxis))
#if SDL_VERSION_ATLEAST(3, 0, 0)
gpinputname = SDL_GetGamepadStringForAxis(sdlaxis);
#else
gpinputname = SDL_GameControllerGetStringForAxis(sdlaxis);
#endif
break;
case Joystick::INPUT_TYPE_BUTTON:
if (Joystick::getConstant(gpinput.button, sdlbutton))
#if SDL_VERSION_ATLEAST(3, 0, 0)
gpinputname = SDL_GetGamepadStringForButton(sdlbutton);
#else
gpinputname = SDL_GameControllerGetStringForButton(sdlbutton);
#endif
break;
default:
break;
@@ -351,12 +405,25 @@ void JoystickModule::checkGamepads(const std::string &guid) const
// Make sure all connected joysticks of a certain guid that are
// gamepad-capable are opened as such.
#if SDL_VERSION_ATLEAST(3, 0, 0)
int count = 0;
SDL_JoystickID *sdlsticks = SDL_GetJoysticks(&count);
for (int d_index = 0; d_index < count; d_index++)
{
if (!SDL_IsGamepad(sdlsticks[d_index]))
continue;
auto sdlid = sdlsticks[d_index];
#else
for (int d_index = 0; d_index < SDL_NumJoysticks(); d_index++)
{
if (!SDL_IsGameController(d_index))
continue;
if (guid.compare(getDeviceGUID(d_index)) != 0)
auto sdlid = d_index;
#endif
if (guid.compare(getDeviceGUID(sdlid)) != 0)
continue;
for (auto stick : activeSticks)
@@ -366,6 +433,17 @@ void JoystickModule::checkGamepads(const std::string &guid) const
// Big hack time: open the index as a game controller and compare
// the underlying joystick handle to the active stick's.
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_Gamepad *controller = SDL_OpenGamepad(sdlid);
if (controller == nullptr)
continue;
// GameController objects are reference-counted in SDL, so we don't want to
// have a joystick open when trying to re-initialize it
SDL_Joystick *sdlstick = SDL_GetGamepadJoystick(controller);
bool open_gamepad = (sdlstick == (SDL_Joystick *) stick->getHandle());
SDL_CloseGamepad(controller);
#else
SDL_GameController *controller = SDL_GameControllerOpen(d_index);
if (controller == nullptr)
continue;
@@ -375,25 +453,36 @@ void JoystickModule::checkGamepads(const std::string &guid) const
SDL_Joystick *sdlstick = SDL_GameControllerGetJoystick(controller);
bool open_gamepad = (sdlstick == (SDL_Joystick *) stick->getHandle());
SDL_GameControllerClose(controller);
#endif
// open as gamepad if necessary
if (open_gamepad)
stick->openGamepad(d_index);
stick->openGamepad(sdlid);
}
}
}
std::string JoystickModule::getDeviceGUID(int deviceindex) const
std::string JoystickModule::getDeviceGUID(int64 deviceid) const
{
if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
return std::string("");
// SDL_JoystickGetGUIDString uses 32 bytes plus the null terminator.
char guidstr[33] = {'\0'};
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (deviceid <= 0)
return std::string("");
// SDL's GUIDs identify *classes* of devices, instead of unique devices.
SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID((SDL_JoystickID)deviceid);
SDL_GetJoystickGUIDString(guid, guidstr, sizeof(guidstr));
#else
int deviceindex = (int) deviceid;
if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
return std::string("");
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(deviceindex);
SDL_JoystickGetGUIDString(guid, guidstr, sizeof(guidstr));
#endif
return std::string(guidstr);
}
@@ -438,7 +527,11 @@ void JoystickModule::loadGamepadMappings(const std::string &mappings)
mapping.erase(pstartpos, pendpos - pstartpos + 1);
}
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (SDL_AddGamepadMapping(mapping.c_str()) != -1)
#else
if (SDL_GameControllerAddMapping(mapping.c_str()) != -1)
#endif
{
success = true;
std::string guid = mapping.substr(0, mapping.find_first_of(','));
@@ -458,9 +551,13 @@ void JoystickModule::loadGamepadMappings(const std::string &mappings)
std::string JoystickModule::getGamepadMappingString(const std::string &guid) const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_JoystickGUID sdlguid = SDL_GetJoystickGUIDFromString(guid.c_str());
char *sdlmapping = SDL_GetGamepadMappingForGUID(sdlguid);
#else
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUIDFromString(guid.c_str());
char *sdlmapping = SDL_GameControllerMappingForGUID(sdlguid);
#endif
if (sdlmapping == nullptr)
return "";
@@ -483,9 +580,13 @@ std::string JoystickModule::saveGamepadMappings()
for (const auto &g : recentGamepadGUIDs)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_JoystickGUID sdlguid = SDL_GetJoystickGUIDFromString(g.first.c_str());
char *sdlmapping = SDL_GetGamepadMappingForGUID(sdlguid);
#else
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUIDFromString(g.first.c_str());
char *sdlmapping = SDL_GameControllerMappingForGUID(sdlguid);
#endif
if (sdlmapping == nullptr)
continue;
+2 -2
View File
@@ -48,7 +48,7 @@ public:
const char *getName() const override;
// Implements JoystickModule.
love::joystick::Joystick *addJoystick(int deviceindex) override;
love::joystick::Joystick *addJoystick(int64 deviceid) override;
void removeJoystick(love::joystick::Joystick *joystick) override;
love::joystick::Joystick *getJoystickFromID(int instanceid) override;
love::joystick::Joystick *getJoystick(int joyindex) override;
@@ -69,7 +69,7 @@ private:
void checkGamepads(const std::string &guid) const;
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
std::string getDeviceGUID(int deviceindex) const;
std::string getDeviceGUID(int64 deviceid) const;
// Lists of currently connected Joysticks.
std::vector<Joystick *> activeSticks;
+649
View File
@@ -0,0 +1,649 @@
/**
* Copyright (c) 2006-2023 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "common/config.h"
#include "JoystickSDL3.h"
#include "common/int.h"
#include "sensor/sdl/Sensor.h"
// SDL
#include <SDL_version.h>
// C++
#include <algorithm>
#include <limits>
namespace love
{
namespace joystick
{
namespace sdl
{
Joystick::Joystick(int id)
: joyhandle(nullptr)
, controller(nullptr)
, joystickType(JOYSTICK_TYPE_UNKNOWN)
, instanceid(-1)
, id(id)
{
}
Joystick::~Joystick()
{
close();
}
bool Joystick::open(int64 deviceid)
{
close();
joyhandle = SDL_OpenJoystick((SDL_JoystickID) deviceid);
if (joyhandle)
{
instanceid = SDL_GetJoystickInstanceID(joyhandle);
// SDL_JoystickGetGUIDString uses 32 bytes plus the null terminator.
char cstr[33];
SDL_JoystickGUID sdlguid = SDL_GetJoystickGUID(joyhandle);
SDL_GetJoystickGUIDString(sdlguid, cstr, (int) sizeof(cstr));
pguid = std::string(cstr);
// See if SDL thinks this is a Game Controller.
openGamepad(deviceid);
// Prefer the Joystick name for consistency.
const char *joyname = SDL_GetJoystickName(joyhandle);
if (!joyname && controller)
joyname = SDL_GetGamepadName(controller);
if (joyname)
name = joyname;
switch (SDL_GetJoystickType(joyhandle))
{
case SDL_JOYSTICK_TYPE_GAMEPAD:
joystickType = JOYSTICK_TYPE_GAMEPAD;
break;
case SDL_JOYSTICK_TYPE_WHEEL:
joystickType = JOYSTICK_TYPE_WHEEL;
break;
case SDL_JOYSTICK_TYPE_ARCADE_STICK:
joystickType = JOYSTICK_TYPE_ARCADE_STICK;
break;
case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
joystickType = JOYSTICK_TYPE_FLIGHT_STICK;
break;
case SDL_JOYSTICK_TYPE_DANCE_PAD:
joystickType = JOYSTICK_TYPE_DANCE_PAD;
break;
case SDL_JOYSTICK_TYPE_GUITAR:
joystickType = JOYSTICK_TYPE_GUITAR;
break;
case SDL_JOYSTICK_TYPE_DRUM_KIT:
joystickType = JOYSTICK_TYPE_DRUM_KIT;
break;
case SDL_JOYSTICK_TYPE_ARCADE_PAD:
joystickType = JOYSTICK_TYPE_ARCADE_PAD;
break;
case SDL_JOYSTICK_TYPE_THROTTLE:
joystickType = JOYSTICK_TYPE_THROTTLE;
break;
default:
joystickType = JOYSTICK_TYPE_UNKNOWN;
break;
}
}
return isConnected();
}
void Joystick::close()
{
if (controller)
SDL_CloseGamepad(controller);
if (joyhandle)
SDL_CloseJoystick(joyhandle);
joyhandle = nullptr;
controller = nullptr;
instanceid = -1;
}
bool Joystick::isConnected() const
{
return joyhandle != nullptr && SDL_JoystickConnected(joyhandle);
}
const char *Joystick::getName() const
{
return name.c_str();
}
Joystick::JoystickType Joystick::getJoystickType() const
{
return joystickType;
}
int Joystick::getAxisCount() const
{
return isConnected() ? SDL_GetNumJoystickAxes(joyhandle) : 0;
}
int Joystick::getButtonCount() const
{
return isConnected() ? SDL_GetNumJoystickButtons(joyhandle) : 0;
}
int Joystick::getHatCount() const
{
return isConnected() ? SDL_GetNumJoystickHats(joyhandle) : 0;
}
float Joystick::getAxis(int axisindex) const
{
if (!isConnected() || axisindex < 0 || axisindex >= getAxisCount())
return 0;
return clampval(((float) SDL_GetJoystickAxis(joyhandle, axisindex))/32768.0f);
}
std::vector<float> Joystick::getAxes() const
{
std::vector<float> axes;
int count = getAxisCount();
if (!isConnected() || count <= 0)
return axes;
axes.reserve(count);
for (int i = 0; i < count; i++)
axes.push_back(clampval(((float) SDL_GetJoystickAxis(joyhandle, i))/32768.0f));
return axes;
}
Joystick::Hat Joystick::getHat(int hatindex) const
{
Hat h = HAT_INVALID;
if (!isConnected() || hatindex < 0 || hatindex >= getHatCount())
return h;
getConstant(SDL_GetJoystickHat(joyhandle, hatindex), h);
return h;
}
bool Joystick::isDown(const std::vector<int> &buttonlist) const
{
if (!isConnected())
return false;
int numbuttons = getButtonCount();
for (int button : buttonlist)
{
if (button < 0 || button >= numbuttons)
continue;
if (SDL_GetJoystickButton(joyhandle, button) == 1)
return true;
}
return false;
}
void Joystick::setPlayerIndex(int index)
{
if (!isConnected())
return;
SDL_SetJoystickPlayerIndex(joyhandle, index);
}
int Joystick::getPlayerIndex() const
{
if (!isConnected())
return -1;
return SDL_GetJoystickPlayerIndex(joyhandle);
}
bool Joystick::openGamepad(int64 deviceid)
{
if (!SDL_IsGamepad((SDL_JoystickID)deviceid))
return false;
if (isGamepad())
{
SDL_CloseGamepad(controller);
controller = nullptr;
}
controller = SDL_OpenGamepad((SDL_JoystickID)deviceid);
return isGamepad();
}
bool Joystick::isGamepad() const
{
return controller != nullptr;
}
Joystick::GamepadType Joystick::getGamepadType() const
{
if (controller == nullptr)
return GAMEPAD_TYPE_UNKNOWN;
switch (SDL_GetGamepadType(controller))
{
case SDL_GAMEPAD_TYPE_UNKNOWN: return GAMEPAD_TYPE_UNKNOWN;
case SDL_GAMEPAD_TYPE_XBOX360: return GAMEPAD_TYPE_XBOX360;
case SDL_GAMEPAD_TYPE_XBOXONE: return GAMEPAD_TYPE_XBOXONE;
case SDL_GAMEPAD_TYPE_PS3: return GAMEPAD_TYPE_PS3;
case SDL_GAMEPAD_TYPE_PS4: return GAMEPAD_TYPE_PS4;
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO: return GAMEPAD_TYPE_NINTENDO_SWITCH_PRO;
case SDL_GAMEPAD_TYPE_PS5: return GAMEPAD_TYPE_PS5;
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT: return GAMEPAD_TYPE_JOYCON_LEFT;
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT: return GAMEPAD_TYPE_JOYCON_RIGHT;
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: return GAMEPAD_TYPE_JOYCON_PAIR;
default: return GAMEPAD_TYPE_UNKNOWN;
}
return GAMEPAD_TYPE_UNKNOWN;
}
float Joystick::getGamepadAxis(love::joystick::Joystick::GamepadAxis axis) const
{
if (!isConnected() || !isGamepad())
return 0.f;
SDL_GamepadAxis sdlaxis;
if (!getConstant(axis, sdlaxis))
return 0.f;
Sint16 value = SDL_GetGamepadAxis(controller, sdlaxis);
return clampval((float) value / 32768.0f);
}
bool Joystick::isGamepadDown(const std::vector<GamepadButton> &blist) const
{
if (!isConnected() || !isGamepad())
return false;
SDL_GamepadButton sdlbutton;
for (GamepadButton button : blist)
{
if (!getConstant(button, sdlbutton))
continue;
if (SDL_GetGamepadButton(controller, sdlbutton) == 1)
return true;
}
return false;
}
Joystick::JoystickInput Joystick::getGamepadMapping(const GamepadInput &input) const
{
Joystick::JoystickInput jinput;
jinput.type = INPUT_TYPE_MAX_ENUM;
if (!isGamepad())
return jinput;
SDL_GamepadButton sdlbutton = SDL_GAMEPAD_BUTTON_INVALID;
SDL_GamepadAxis sdlaxis = SDL_GAMEPAD_AXIS_INVALID;
switch (input.type)
{
case INPUT_TYPE_BUTTON:
getConstant(input.button, sdlbutton);
break;
case INPUT_TYPE_AXIS:
getConstant(input.axis, sdlaxis);
break;
default:
break;
}
int bindcount = 0;
SDL_GamepadBinding **sdlbindings = SDL_GetGamepadBindings(controller, &bindcount);
const SDL_GamepadBinding *sdlbinding = nullptr;
for (int i = 0; i < bindcount; i++)
{
const SDL_GamepadBinding *b = sdlbindings[i];
if ((input.type == INPUT_TYPE_BUTTON && b->outputType == SDL_GAMEPAD_BINDTYPE_BUTTON && b->output.button == sdlbutton)
|| (input.type == INPUT_TYPE_AXIS && b->outputType == SDL_GAMEPAD_BINDTYPE_AXIS && b->output.axis.axis == sdlaxis))
{
switch (b->inputType)
{
case SDL_GAMEPAD_BINDTYPE_BUTTON:
jinput.type = INPUT_TYPE_BUTTON;
jinput.button = b->input.button;
break;
case SDL_GAMEPAD_BINDTYPE_AXIS:
jinput.type = INPUT_TYPE_AXIS;
jinput.axis = b->input.axis.axis;
break;
case SDL_GAMEPAD_BINDTYPE_HAT:
if (getConstant(b->input.hat.hat_mask, jinput.hat.value))
{
jinput.type = INPUT_TYPE_HAT;
jinput.hat.index = b->input.hat.hat;
}
break;
case SDL_GAMEPAD_BINDTYPE_NONE:
default:
break;
}
break;
}
}
SDL_free(sdlbindings);
return jinput;
}
std::string Joystick::getGamepadMappingString() const
{
char *sdlmapping = nullptr;
if (controller != nullptr)
sdlmapping = SDL_GetGamepadMapping(controller);
if (sdlmapping == nullptr)
{
SDL_JoystickGUID sdlguid = SDL_GetJoystickGUIDFromString(pguid.c_str());
sdlmapping = SDL_GetGamepadMappingForGUID(sdlguid);
}
if (sdlmapping == nullptr)
return "";
std::string mappingstr(sdlmapping);
SDL_free(sdlmapping);
// Matches SDL_GameControllerAddMappingsFromRW.
if (mappingstr.find_last_of(',') != mappingstr.length() - 1)
mappingstr += ",";
if (mappingstr.find("platform:") == std::string::npos)
mappingstr += "platform:" + std::string(SDL_GetPlatform());
return mappingstr;
}
void *Joystick::getHandle() const
{
return joyhandle;
}
std::string Joystick::getGUID() const
{
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
return pguid;
}
int Joystick::getInstanceID() const
{
return instanceid;
}
int Joystick::getID() const
{
return id;
}
void Joystick::getDeviceInfo(int &vendorID, int &productID, int &productVersion) const
{
if (joyhandle != nullptr)
{
vendorID = SDL_GetJoystickVendor(joyhandle);
productID = SDL_GetJoystickProduct(joyhandle);
productVersion = SDL_GetJoystickProductVersion(joyhandle);
}
else
{
vendorID = 0;
productID = 0;
productVersion = 0;
}
}
bool Joystick::isVibrationSupported()
{
if (!isConnected())
return false;
SDL_PropertiesID props = SDL_GetJoystickProperties(joyhandle);
return SDL_GetBooleanProperty(props, SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, SDL_FALSE);
}
bool Joystick::setVibration(float left, float right, float duration)
{
left = std::min(std::max(left, 0.0f), 1.0f);
right = std::min(std::max(right, 0.0f), 1.0f);
if (left == 0.0f && right == 0.0f)
return setVibration();
if (!isConnected())
return false;
Uint32 length = LOVE_UINT32_MAX;
if (duration >= 0.0f)
{
float maxduration = (float) (std::numeric_limits<Uint32>::max() / 1000.0);
length = Uint32(std::min(duration, maxduration) * 1000);
}
return SDL_RumbleJoystick(joyhandle, (Uint16)(left * LOVE_UINT16_MAX), (Uint16)(right * LOVE_UINT16_MAX), length) == 0;
}
bool Joystick::setVibration()
{
return isConnected() && SDL_RumbleJoystick(joyhandle, 0, 0, 0) == 0;
}
void Joystick::getVibration(float &left, float &right)
{
// Deprecated.
left = 0.0f;
right = 0.0f;
}
bool Joystick::hasSensor(Sensor::SensorType type) const
{
#if defined(LOVE_ENABLE_SENSOR)
using SDLSensor = love::sensor::sdl::Sensor;
if (!isGamepad())
return false;
return SDL_GamepadHasSensor(controller, SDLSensor::convert(type)) == SDL_TRUE;
#else
return false;
#endif
}
bool Joystick::isSensorEnabled(Sensor::SensorType type) const
{
#if defined(LOVE_ENABLE_SENSOR)
using SDLSensor = love::sensor::sdl::Sensor;
if (!isGamepad())
return false;
return SDL_GamepadSensorEnabled(controller, SDLSensor::convert(type)) == SDL_TRUE;
#else
return false;
#endif
}
void Joystick::setSensorEnabled(Sensor::SensorType type, bool enabled)
{
#if defined(LOVE_ENABLE_SENSOR)
using SDLSensor = love::sensor::sdl::Sensor;
if (!isGamepad())
throw love::Exception("Sensor is only supported on gamepad");
if (SDL_SetGamepadSensorEnabled(controller, SDLSensor::convert(type), enabled ? SDL_TRUE : SDL_FALSE) != 0)
{
const char *name = nullptr;
SDLSensor::getConstant(type, name);
throw love::Exception("Could not open \"%s\" SDL gamepad sensor (%s)", name, SDL_GetError());
}
#else
throw love::Exception("Compiled version of LOVE does not support gamepad sensor");
#endif
}
std::vector<float> Joystick::getSensorData(Sensor::SensorType type) const
{
#if defined(LOVE_ENABLE_SENSOR)
using SDLSensor = love::sensor::sdl::Sensor;
if (!isGamepad())
throw love::Exception("Sensor is only supported on gamepad");
std::vector<float> data(3);
if (!isSensorEnabled(type))
{
const char *name = nullptr;
SDLSensor::getConstant(type, name);
throw love::Exception("\"%s\" gamepad sensor is not enabled", name);
}
if (SDL_GetGamepadSensorData(controller, SDLSensor::convert(type), data.data(), (int) data.size()) != 0)
{
const char *name = nullptr;
SDLSensor::getConstant(type, name);
throw love::Exception("Could not get \"%s\" SDL gamepad sensor data (%s)", name, SDL_GetError());
}
return data;
#else
throw love::Exception("Compiled version of LOVE does not support gamepad sensor");
#endif
}
bool Joystick::getConstant(Uint8 in, Joystick::Hat &out)
{
return hats.find(in, out);
}
bool Joystick::getConstant(Joystick::Hat in, Uint8 &out)
{
return hats.find(in, out);
}
bool Joystick::getConstant(SDL_GamepadAxis in, Joystick::GamepadAxis &out)
{
return gpAxes.find(in, out);
}
bool Joystick::getConstant(Joystick::GamepadAxis in, SDL_GamepadAxis &out)
{
return gpAxes.find(in, out);
}
bool Joystick::getConstant(SDL_GamepadButton in, Joystick::GamepadButton &out)
{
return gpButtons.find(in, out);
}
bool Joystick::getConstant(Joystick::GamepadButton in, SDL_GamepadButton &out)
{
return gpButtons.find(in, out);
}
EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry Joystick::hatEntries[] =
{
{Joystick::HAT_CENTERED, SDL_HAT_CENTERED},
{Joystick::HAT_UP, SDL_HAT_UP},
{Joystick::HAT_RIGHT, SDL_HAT_RIGHT},
{Joystick::HAT_DOWN, SDL_HAT_DOWN},
{Joystick::HAT_LEFT, SDL_HAT_LEFT},
{Joystick::HAT_RIGHTUP, SDL_HAT_RIGHTUP},
{Joystick::HAT_RIGHTDOWN, SDL_HAT_RIGHTDOWN},
{Joystick::HAT_LEFTUP, SDL_HAT_LEFTUP},
{Joystick::HAT_LEFTDOWN, SDL_HAT_LEFTDOWN},
};
EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM> Joystick::hats(Joystick::hatEntries, sizeof(Joystick::hatEntries));
EnumMap<Joystick::GamepadAxis, SDL_GamepadAxis, Joystick::GAMEPAD_AXIS_MAX_ENUM>::Entry Joystick::gpAxisEntries[] =
{
{Joystick::GAMEPAD_AXIS_LEFTX, SDL_GAMEPAD_AXIS_LEFTX},
{Joystick::GAMEPAD_AXIS_LEFTY, SDL_GAMEPAD_AXIS_LEFTY},
{Joystick::GAMEPAD_AXIS_RIGHTX, SDL_GAMEPAD_AXIS_RIGHTX},
{Joystick::GAMEPAD_AXIS_RIGHTY, SDL_GAMEPAD_AXIS_RIGHTY},
{Joystick::GAMEPAD_AXIS_TRIGGERLEFT, SDL_GAMEPAD_AXIS_LEFT_TRIGGER},
{Joystick::GAMEPAD_AXIS_TRIGGERRIGHT, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER},
};
EnumMap<Joystick::GamepadAxis, SDL_GamepadAxis, Joystick::GAMEPAD_AXIS_MAX_ENUM> Joystick::gpAxes(Joystick::gpAxisEntries, sizeof(Joystick::gpAxisEntries));
EnumMap<Joystick::GamepadButton, SDL_GamepadButton, Joystick::GAMEPAD_BUTTON_MAX_ENUM>::Entry Joystick::gpButtonEntries[] =
{
{Joystick::GAMEPAD_BUTTON_A, SDL_GAMEPAD_BUTTON_SOUTH},
{Joystick::GAMEPAD_BUTTON_B, SDL_GAMEPAD_BUTTON_EAST},
{Joystick::GAMEPAD_BUTTON_X, SDL_GAMEPAD_BUTTON_WEST},
{Joystick::GAMEPAD_BUTTON_Y, SDL_GAMEPAD_BUTTON_NORTH},
{Joystick::GAMEPAD_BUTTON_BACK, SDL_GAMEPAD_BUTTON_BACK},
{Joystick::GAMEPAD_BUTTON_GUIDE, SDL_GAMEPAD_BUTTON_GUIDE},
{Joystick::GAMEPAD_BUTTON_START, SDL_GAMEPAD_BUTTON_START},
{Joystick::GAMEPAD_BUTTON_LEFTSTICK, SDL_GAMEPAD_BUTTON_LEFT_STICK},
{Joystick::GAMEPAD_BUTTON_RIGHTSTICK, SDL_GAMEPAD_BUTTON_RIGHT_STICK},
{Joystick::GAMEPAD_BUTTON_LEFTSHOULDER, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
{Joystick::GAMEPAD_BUTTON_RIGHTSHOULDER, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
{Joystick::GAMEPAD_BUTTON_DPAD_UP, SDL_GAMEPAD_BUTTON_DPAD_UP},
{Joystick::GAMEPAD_BUTTON_DPAD_DOWN, SDL_GAMEPAD_BUTTON_DPAD_DOWN},
{Joystick::GAMEPAD_BUTTON_DPAD_LEFT, SDL_GAMEPAD_BUTTON_DPAD_LEFT},
{Joystick::GAMEPAD_BUTTON_DPAD_RIGHT, SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
{Joystick::GAMEPAD_BUTTON_MISC1, SDL_GAMEPAD_BUTTON_MISC1},
{Joystick::GAMEPAD_BUTTON_PADDLE1, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
{Joystick::GAMEPAD_BUTTON_PADDLE2, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
{Joystick::GAMEPAD_BUTTON_PADDLE3, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
{Joystick::GAMEPAD_BUTTON_PADDLE4, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
{Joystick::GAMEPAD_BUTTON_TOUCHPAD, SDL_GAMEPAD_BUTTON_TOUCHPAD},
};
EnumMap<Joystick::GamepadButton, SDL_GamepadButton, Joystick::GAMEPAD_BUTTON_MAX_ENUM> Joystick::gpButtons(Joystick::gpButtonEntries, sizeof(Joystick::gpButtonEntries));
} // sdl
} // joystick
} // love
+141
View File
@@ -0,0 +1,141 @@
/**
* Copyright (c) 2006-2023 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_JOYSTICK_SDL_JOYSTICK_SDL3_H
#define LOVE_JOYSTICK_SDL_JOYSTICK_SDL3_H
// LOVE
#include "joystick/Joystick.h"
#include "common/EnumMap.h"
#include "common/int.h"
// SDL
#include <SDL.h>
#if SDL_VERSION_ATLEAST(3, 0, 0)
namespace love
{
namespace joystick
{
namespace sdl
{
class Joystick : public love::joystick::Joystick
{
public:
Joystick(int id);
virtual ~Joystick();
bool open(int64 deviceid) override;
void close() override;
bool isConnected() const override;
const char *getName() const override;
JoystickType getJoystickType() const override;
int getAxisCount() const override;
int getButtonCount() const override;
int getHatCount() const override;
float getAxis(int axisindex) const override;
std::vector<float> getAxes() const override;
Hat getHat(int hatindex) const override;
bool isDown(const std::vector<int> &buttonlist) const override;
void setPlayerIndex(int index) override;
int getPlayerIndex() const override;
bool openGamepad(int64 deviceid) override;
bool isGamepad() const override;
GamepadType getGamepadType() const override;
float getGamepadAxis(GamepadAxis axis) const override;
bool isGamepadDown(const std::vector<GamepadButton> &blist) const override;
JoystickInput getGamepadMapping(const GamepadInput &input) const override;
std::string getGamepadMappingString() const override;
void *getHandle() const override;
std::string getGUID() const override;
int getInstanceID() const override;
int getID() const override;
void getDeviceInfo(int &vendorID, int &productID, int &productVersion) const override;
bool isVibrationSupported() override;
bool setVibration(float left, float right, float duration = -1.0f) override;
bool setVibration() override;
void getVibration(float &left, float &right) override;
bool hasSensor(Sensor::SensorType type) const override;
bool isSensorEnabled(Sensor::SensorType type) const override;
void setSensorEnabled(Sensor::SensorType type, bool enabled) override;
std::vector<float> getSensorData(Sensor::SensorType type) const override;
static bool getConstant(Hat in, Uint8 &out);
static bool getConstant(Uint8 in, Hat &out);
static bool getConstant(SDL_GamepadAxis in, GamepadAxis &out);
static bool getConstant(GamepadAxis in, SDL_GamepadAxis &out);
static bool getConstant(SDL_GamepadButton in, GamepadButton &out);
static bool getConstant(GamepadButton in, SDL_GamepadButton &out);
private:
Joystick() {}
SDL_Joystick *joyhandle;
SDL_Gamepad *controller;
JoystickType joystickType;
SDL_JoystickID instanceid;
std::string pguid;
int id;
std::string name;
static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry hatEntries[];
static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM> hats;
static EnumMap<GamepadAxis, SDL_GamepadAxis, GAMEPAD_AXIS_MAX_ENUM>::Entry gpAxisEntries[];
static EnumMap<GamepadAxis, SDL_GamepadAxis, GAMEPAD_AXIS_MAX_ENUM> gpAxes;
static EnumMap<GamepadButton, SDL_GamepadButton, GAMEPAD_BUTTON_MAX_ENUM>::Entry gpButtonEntries[];
static EnumMap<GamepadButton, SDL_GamepadButton, GAMEPAD_BUTTON_MAX_ENUM> gpButtons;
};
} // sdl
} // joystick
} // love
#endif // SDL_VERSION_ATLEAST(3, 0, 0)
#endif // LOVE_JOYSTICK_SDL_JOYSTICK_SDL3_H
+15
View File
@@ -91,6 +91,16 @@ bool Keyboard::isModifierActive(ModifierKey key) const
switch (key)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
case MODKEY_NUMLOCK:
return (modstate & SDL_KMOD_NUM) != 0;
case MODKEY_CAPSLOCK:
return (modstate & SDL_KMOD_CAPS) != 0;
case MODKEY_SCROLLLOCK:
return (modstate & SDL_KMOD_SCROLL) != 0;
case MODKEY_MODE:
return (modstate & SDL_KMOD_MODE) != 0;
#else
case MODKEY_NUMLOCK:
return (modstate & KMOD_NUM) != 0;
case MODKEY_CAPSLOCK:
@@ -99,6 +109,7 @@ bool Keyboard::isModifierActive(ModifierKey key) const
return (modstate & KMOD_SCROLL) != 0;
case MODKEY_MODE:
return (modstate & KMOD_MODE) != 0;
#endif
default:
break;
}
@@ -164,7 +175,11 @@ void Keyboard::setTextInput(bool enable, double x, double y, double w, double h)
bool Keyboard::hasTextInput() const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
return SDL_TextInputActive();
#else
return SDL_IsTextInputActive() != SDL_FALSE;
#endif
}
bool Keyboard::hasScreenKeyboard() const
+20 -4
View File
@@ -22,6 +22,8 @@
#include "Cursor.h"
#include "common/config.h"
#include <SDL_version.h>
namespace love
{
namespace mouse
@@ -34,6 +36,13 @@ Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
, type(CURSORTYPE_IMAGE)
, systemType(CURSOR_MAX_ENUM)
{
int w = data->getWidth();
int h = data->getHeight();
int pitch = w * 4;
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_Surface *surface = SDL_CreateSurfaceFrom(data->getData(), w, h, pitch, SDL_PIXELFORMAT_RGBA8888);
#else
Uint32 rmask, gmask, bmask, amask;
#ifdef LOVE_BIG_ENDIAN
rmask = 0xFF000000;
@@ -47,17 +56,19 @@ Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
amask = 0xFF000000;
#endif
int w = data->getWidth();
int h = data->getHeight();
int pitch = w * 4;
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(data->getData(), w, h, 32, pitch, rmask, gmask, bmask, amask);
#endif
if (!surface)
throw love::Exception("Cannot create cursor: out of memory!");
cursor = SDL_CreateColorCursor(surface, hotx, hoty);
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_DestroySurface(surface);
#else
SDL_FreeSurface(surface);
#endif
if (!cursor)
throw love::Exception("Cannot create cursor: %s", SDL_GetError());
}
@@ -80,8 +91,13 @@ Cursor::Cursor(mouse::Cursor::SystemCursor cursortype)
Cursor::~Cursor()
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (cursor)
SDL_DestroyCursor(cursor);
#else
if (cursor)
SDL_FreeCursor(cursor);
#endif
}
void *Cursor::getHandle() const
+43 -2
View File
@@ -24,6 +24,7 @@
// SDL
#include <SDL_mouse.h>
#include <SDL_version.h>
namespace love
{
@@ -126,8 +127,13 @@ bool Mouse::isCursorSupported() const
void Mouse::getPosition(double &x, double &y) const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
float mx, my;
SDL_GetMouseState(&mx, &my);
#else
int mx, my;
SDL_GetMouseState(&mx, &my);
#endif
x = (double) mx;
y = (double) my;
@@ -161,12 +167,35 @@ void Mouse::setPosition(double x, double y)
void Mouse::getGlobalPosition(double &x, double &y, int &displayindex) const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
float globalx, globaly;
#else
int globalx, globaly;
#endif
SDL_GetGlobalMouseState(&globalx, &globaly);
int mx = globalx;
int my = globaly;
auto mx = globalx;
auto my = globaly;
#if SDL_VERSION_ATLEAST(3, 0, 0)
int displaycount = 0;
SDL_DisplayID *displays = SDL_GetDisplays(&displaycount);
for (displayindex = 0; displayindex < displaycount; displayindex++)
{
SDL_Rect r = {};
SDL_GetDisplayBounds(displays[displayindex], &r);
SDL_FRect frect = {(float)r.x, (float)r.y, (float)r.w, (float)r.h};
mx -= frect.x;
my -= frect.y;
SDL_FPoint p = { globalx, globaly };
if (SDL_PointInRectFloat(&p, &frect))
break;
}
#else
int displaycount = SDL_GetNumVideoDisplays();
for (displayindex = 0; displayindex < displaycount; displayindex++)
@@ -181,6 +210,7 @@ void Mouse::getGlobalPosition(double &x, double &y, int &displayindex) const
if (SDL_PointInRect(&p, &rect))
break;
}
#endif
if (displayindex >= displaycount)
displayindex = 0;
@@ -191,7 +221,14 @@ void Mouse::getGlobalPosition(double &x, double &y, int &displayindex) const
void Mouse::setVisible(bool visible)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (visible)
SDL_ShowCursor();
else
SDL_HideCursor();
#else
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
#endif
}
bool Mouse::isDown(const std::vector<int> &buttons) const
@@ -224,7 +261,11 @@ bool Mouse::isDown(const std::vector<int> &buttons) const
bool Mouse::isVisible() const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
return SDL_CursorVisible();
#else
return SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE;
#endif
}
void Mouse::setGrabbed(bool grab)
+50 -1
View File
@@ -51,11 +51,25 @@ const char *Sensor::getName() const
bool Sensor::hasSensor(SensorType type)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
int count = 0;
SDL_SensorID *sensorIDs = SDL_GetSensors(&count);
for (int i = 0; i < count; i++)
{
if (convert(SDL_GetSensorInstanceType(sensorIDs[i])) == type)
{
SDL_free(sensorIDs);
return true;
}
}
SDL_free(sensorIDs);
#else
for (int i = 0; i < SDL_NumSensors(); i++)
{
if (convert(SDL_SensorGetDeviceType(i)) == type)
return true;
}
#endif
return false;
}
@@ -69,11 +83,38 @@ void Sensor::setEnabled(SensorType type, bool enable)
{
if (sensors[type] && !enable)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_CloseSensor(sensors[type]);
#else
SDL_SensorClose(sensors[type]);
#endif
sensors[type] = nullptr;
}
else if (sensors[type] == nullptr && enable)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
int count = 0;
SDL_SensorID *sensorIDs = SDL_GetSensors(&count);
for (int i = 0; i < count; i++)
{
if (convert(SDL_GetSensorInstanceType(sensorIDs[i])) == type)
{
SDL_Sensor *sensorHandle = SDL_OpenSensor(sensorIDs[i]);
if (sensorHandle == nullptr)
{
SDL_free(sensorIDs);
const char *name = nullptr;
getConstant(type, name);
throw love::Exception("Could not open \"%s\" SDL sensor (%s)", name, SDL_GetError());
}
sensors[type] = sensorHandle;
}
}
SDL_free(sensorIDs);
#else
for (int i = 0; i < SDL_NumSensors(); i++)
{
if (convert(SDL_SensorGetDeviceType(i)) == type)
@@ -84,13 +125,13 @@ void Sensor::setEnabled(SensorType type, bool enable)
{
const char *name = nullptr;
getConstant(type, name);
throw love::Exception("Could not open \"%s\" SDL sensor (%s)", name, SDL_GetError());
}
sensors[type] = sensorHandle;
}
}
#endif
}
}
@@ -106,7 +147,11 @@ std::vector<float> Sensor::getData(SensorType type)
std::vector<float> values(3);
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (SDL_GetSensorData(sensors[type], values.data(), (int) values.size()) != 0)
#else
if (SDL_SensorGetData(sensors[type], values.data(), (int) values.size()) != 0)
#endif
{
const char *name = nullptr;
getConstant(type, name);
@@ -140,7 +185,11 @@ const char *Sensor::getSensorName(SensorType type)
throw love::Exception("\"%s\" sensor is not enabled", name);
}
#if SDL_VERSION_ATLEAST(3, 0, 0)
return SDL_GetSensorName(sensors[type]);
#else
return SDL_SensorGetName(sensors[type]);
#endif
}
Sensor::SensorType Sensor::convert(SDL_SensorType type)
+23
View File
@@ -50,22 +50,38 @@ void Mutex::unlock()
Conditional::Conditional()
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
cond = SDL_CreateCondition();
#else
cond = SDL_CreateCond();
#endif
}
Conditional::~Conditional()
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_DestroyCondition(cond);
#else
SDL_DestroyCond(cond);
#endif
}
void Conditional::signal()
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_SignalCondition(cond);
#else
SDL_CondSignal(cond);
#endif
}
void Conditional::broadcast()
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_BroadcastCondition(cond);
#else
SDL_CondBroadcast(cond);
#endif
}
bool Conditional::wait(thread::Mutex *_mutex, int timeout)
@@ -74,10 +90,17 @@ bool Conditional::wait(thread::Mutex *_mutex, int timeout)
// however, you're asking for it if you're
// mixing thread implementations.
Mutex *mutex = (Mutex *) _mutex;
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (timeout < 0)
return !SDL_WaitCondition(cond, mutex->mutex);
else
return (SDL_WaitConditionTimeout(cond, mutex->mutex, timeout) == 0);
#else
if (timeout < 0)
return !SDL_CondWait(cond, mutex->mutex);
else
return (SDL_CondWaitTimeout(cond, mutex->mutex, timeout) == 0);
#endif
}
} // sdl
+9
View File
@@ -25,6 +25,7 @@
#include "thread/threads.h"
#include <SDL_thread.h>
#include <SDL_version.h>
namespace love
{
@@ -47,7 +48,11 @@ public:
private:
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_Mutex *mutex;
#else
SDL_mutex *mutex;
#endif
Mutex(const Mutex&/* mutex*/) {}
friend class Conditional;
@@ -67,7 +72,11 @@ public:
private:
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_Condition *cond;
#else
SDL_cond *cond;
#endif
}; // Conditional
+1 -1
View File
@@ -84,7 +84,7 @@ double Timer::step()
void Timer::sleep(double seconds) const
{
if (seconds >= 0)
love::sleep((unsigned int)(seconds*1000));
love::sleep(seconds*1000);
}
double Timer::getDelta() const
+14
View File
@@ -23,6 +23,8 @@
#include "common/Exception.h"
#include "Touch.h"
#include <SDL_version.h>
// C++
#include <algorithm>
@@ -63,11 +65,19 @@ void Touch::onEvent(Uint32 eventtype, const TouchInfo &info)
switch (eventtype)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
case SDL_EVENT_FINGER_DOWN:
#else
case SDL_FINGERDOWN:
#endif
touches.erase(std::remove_if(touches.begin(), touches.end(), compare), touches.end());
touches.push_back(info);
break;
#if SDL_VERSION_ATLEAST(3, 0, 0)
case SDL_EVENT_FINGER_MOTION:
#else
case SDL_FINGERMOTION:
#endif
{
for (TouchInfo &touch : touches)
{
@@ -76,7 +86,11 @@ void Touch::onEvent(Uint32 eventtype, const TouchInfo &info)
}
break;
}
#if SDL_VERSION_ATLEAST(3, 0, 0)
case SDL_EVENT_FINGER_UP:
#else
case SDL_FINGERUP:
#endif
touches.erase(std::remove_if(touches.begin(), touches.end(), compare), touches.end());
break;
default:
+261 -21
View File
@@ -44,7 +44,9 @@
#include <cstdio>
// SDL
#if !SDL_VERSION_ATLEAST(3, 0, 0)
#include <SDL_syswm.h>
#endif
#ifdef LOVE_GRAPHICS_VULKAN
#include <SDL_vulkan.h>
@@ -333,11 +335,19 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
if (window)
{
SDL_DestroyWindow(window);
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_FlushEvents(SDL_EVENT_WINDOW_FIRST, SDL_EVENT_WINDOW_LAST);
#else
SDL_FlushEvent(SDL_WINDOWEVENT);
#endif
window = nullptr;
}
#if SDL_VERSION_ATLEAST(3, 0, 0)
window = SDL_CreateWindow(title.c_str(), w, h, windowflags);
#else
window = SDL_CreateWindow(title.c_str(), x, y, w, h, windowflags);
#endif
if (!window)
{
@@ -345,6 +355,10 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
return false;
}
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_SetWindowPosition(window, x, y);
#endif
if (attribs != nullptr && renderer == love::graphics::Renderer::RENDERER_OPENGL)
{
#ifdef LOVE_MACOS
@@ -463,6 +477,33 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
return true;
}
#if SDL_VERSION_ATLEAST(3, 0, 0)
struct SDLDisplayIDs
{
SDLDisplayIDs()
{
ids = SDL_GetDisplays(&count);
}
~SDLDisplayIDs()
{
if (ids)
SDL_free(ids);
}
int count = 0;
SDL_DisplayID *ids = nullptr;
};
static SDL_DisplayID GetSDLDisplayIDForIndex(int displayindex)
{
SDLDisplayIDs displayids;
if (displayindex < 0 || displayindex >= displayids.count)
return (SDL_DisplayID) 0;
return displayids.ids[displayindex];
}
#endif
bool Window::setWindow(int width, int height, WindowSettings *settings)
{
if (!graphics.get())
@@ -484,15 +525,28 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
f.minwidth = std::max(f.minwidth, 1);
f.minheight = std::max(f.minheight, 1);
f.displayindex = std::min(std::max(f.displayindex, 0), getDisplayCount() - 1);
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDLDisplayIDs displays;
int displaycount = displays.count;
#else
int displaycount = getDisplayCount();
#endif
f.displayindex = std::min(std::max(f.displayindex, 0), displaycount - 1);
// Use the desktop resolution if a width or height of 0 is specified.
if (width == 0 || height == 0)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
const SDL_DisplayMode *mode = SDL_GetDesktopDisplayMode(displays.ids[f.displayindex]);
width = mode->w;
height = mode->h;
#else
SDL_DisplayMode mode = {};
SDL_GetDesktopDisplayMode(f.displayindex, &mode);
width = mode.w;
height = mode.h;
#endif
}
// On Android, disable fullscreen first on window creation so it's
@@ -527,43 +581,72 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
x = y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(f.displayindex);
}
SDL_DisplayMode fsmode = {0, width, height, 0, nullptr};
if (f.fullscreen && f.fstype == FULLSCREEN_EXCLUSIVE)
{
// Fullscreen window creation will bug out if no mode can be used.
if (SDL_GetClosestDisplayMode(f.displayindex, &fsmode, &fsmode) == nullptr)
{
// GetClosestDisplayMode will fail if we request a size larger
// than the largest available display mode, so we'll try to use
// the largest (first) mode in that case.
if (SDL_GetDisplayMode(f.displayindex, 0, &fsmode) < 0)
return false;
}
}
bool needsetmode = false;
Uint32 sdlflags = 0;
#if SDL_VERSION_ATLEAST(3, 0, 0)
const SDL_DisplayMode *fsmode = nullptr;
#endif
if (f.fullscreen)
{
if (f.fstype == FULLSCREEN_DESKTOP)
sdlflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
else
#if SDL_VERSION_ATLEAST(3, 0, 0)
sdlflags |= SDL_WINDOW_FULLSCREEN;
if (f.fstype == FULLSCREEN_EXCLUSIVE)
{
SDL_DisplayID display = displays.ids[f.displayindex];
fsmode = SDL_GetClosestFullscreenDisplayMode(display, width, height, 0, isHighDPIAllowed());
if (fsmode == nullptr)
{
// GetClosestDisplayMode will fail if we request a size larger
// than the largest available display mode, so we'll try to use
// the largest (first) mode in that case.
int modecount = 0;
const SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &modecount);
fsmode = modecount > 0 ? modes[0] : nullptr;
SDL_free(modes);
if (fsmode == nullptr)
return false;
}
}
#else
if (f.fstype == FULLSCREEN_EXCLUSIVE)
{
SDL_DisplayMode fsmode = {0, width, height, 0, nullptr};
// Fullscreen window creation will bug out if no mode can be used.
if (SDL_GetClosestDisplayMode(f.displayindex, &fsmode, &fsmode) == nullptr)
{
// GetClosestDisplayMode will fail if we request a size larger
// than the largest available display mode, so we'll try to use
// the largest (first) mode in that case.
if (SDL_GetDisplayMode(f.displayindex, 0, &fsmode) < 0)
return false;
}
sdlflags |= SDL_WINDOW_FULLSCREEN;
width = fsmode.w;
height = fsmode.h;
}
else
{
sdlflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
#endif
}
bool needsetmode = false;
if (renderer != windowRenderer && isOpen())
close();
if (isOpen())
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_SetWindowFullscreenMode(window, fsmode);
if (SDL_SetWindowFullscreen(window, (sdlflags & SDL_WINDOW_FULLSCREEN) != 0) == 0 && renderer == graphics::RENDERER_OPENGL)
#else
if (SDL_SetWindowFullscreen(window, sdlflags) == 0 && renderer == graphics::RENDERER_OPENGL)
#endif
SDL_GL_MakeCurrent(window, glcontext);
if (!f.fullscreen)
@@ -594,11 +677,29 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
sdlflags |= SDL_WINDOW_BORDERLESS;
// Note: this flag is ignored on Windows.
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (isHighDPIAllowed())
sdlflags |= SDL_WINDOW_HIGH_PIXEL_DENSITY;
#else
if (isHighDPIAllowed())
sdlflags |= SDL_WINDOW_ALLOW_HIGHDPI;
#endif
#if SDL_VERSION_ATLEAST(3, 0, 0)
Uint32 createflags = sdlflags & (~SDL_WINDOW_FULLSCREEN);
if (!createWindowAndContext(x, y, width, height, createflags, renderer))
return false;
if (f.fullscreen)
{
SDL_SetWindowFullscreenMode(window, fsmode);
SDL_SetWindowFullscreen(window, SDL_TRUE);
}
#else
if (!createWindowAndContext(x, y, width, height, sdlflags, renderer))
return false;
#endif
needsetmode = true;
}
@@ -662,9 +763,16 @@ bool Window::onSizeChanged(int width, int height)
if (!window)
return false;
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
#else
windowWidth = width;
windowHeight = height;
#endif
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (SDL_GetWindowSizeInPixels(window, &pixelWidth, &pixelHeight) < 0)
#else
// TODO: Use SDL_GetWindowSizeInPixels here when supported.
if (glcontext != nullptr)
SDL_GL_GetDrawableSize(window, &pixelWidth, &pixelHeight);
@@ -677,6 +785,7 @@ bool Window::onSizeChanged(int width, int height)
SDL_Vulkan_GetDrawableSize(window, &pixelWidth, &pixelHeight);
#endif
else
#endif
{
pixelWidth = width;
pixelHeight = height;
@@ -702,6 +811,9 @@ void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphi
pixelWidth = windowWidth;
pixelHeight = windowHeight;
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_GetWindowSizeInPixels(window, &pixelWidth, &pixelHeight);
#else
// TODO: Use SDL_GetWindowSizeInPixels here when supported.
if ((wflags & SDL_WINDOW_OPENGL) != 0)
SDL_GL_GetDrawableSize(window, &pixelWidth, &pixelHeight);
@@ -713,8 +825,13 @@ void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphi
else if ((wflags & SDL_WINDOW_VULKAN) != 0)
SDL_Vulkan_GetDrawableSize(window, &pixelWidth, &pixelHeight);
#endif
#endif
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (((wflags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN) && SDL_GetWindowFullscreenMode(window) == nullptr)
#else
if ((wflags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)
#endif
{
settings.fullscreen = true;
settings.fstype = FULLSCREEN_DESKTOP;
@@ -744,7 +861,11 @@ void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphi
getPosition(settings.x, settings.y, settings.displayindex);
#if SDL_VERSION_ATLEAST(3, 0, 0)
setHighDPIAllowed((wflags & SDL_WINDOW_HIGH_PIXEL_DENSITY) != 0);
#else
setHighDPIAllowed((wflags & SDL_WINDOW_ALLOW_HIGHDPI) != 0);
#endif
settings.usedpiscale = newsettings.usedpiscale;
@@ -759,11 +880,19 @@ void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphi
settings.stencil = newsettings.stencil;
settings.depth = newsettings.depth;
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDLDisplayIDs displayids;
const SDL_DisplayMode *dmode = SDL_GetCurrentDisplayMode(displayids.ids[settings.displayindex]);
// May be 0 if the refresh rate can't be determined.
settings.refreshrate = dmode->refresh_rate;
#else
SDL_DisplayMode dmode = {};
SDL_GetCurrentDisplayMode(settings.displayindex, &dmode);
// May be 0 if the refresh rate can't be determined.
settings.refreshrate = (double) dmode.refresh_rate;
#endif
// Update the viewport size now instead of waiting for event polling.
if (updateGraphicsViewport && graphics.get())
@@ -821,7 +950,11 @@ void Window::close(bool allowExceptions)
// The old window may have generated pending events which are no longer
// relevant. Destroy them all!
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_FlushEvents(SDL_EVENT_WINDOW_FIRST, SDL_EVENT_WINDOW_LAST);
#else
SDL_FlushEvent(SDL_WINDOWEVENT);
#endif
}
open = false;
@@ -839,6 +972,21 @@ bool Window::setFullscreen(bool fullscreen, FullscreenType fstype)
newsettings.fullscreen = fullscreen;
newsettings.fstype = fstype;
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_bool sdlflags = fullscreen;
if (fullscreen)
{
if (fstype == FULLSCREEN_DESKTOP)
SDL_SetWindowFullscreenMode(window, nullptr);
else
{
SDL_DisplayID displayid = SDL_GetDisplayForWindow(window);
const SDL_DisplayMode *mode = SDL_GetClosestFullscreenDisplayMode(displayid, windowWidth, windowHeight, 0, isHighDPIAllowed());
if (mode != nullptr)
SDL_SetWindowFullscreenMode(window, mode);
}
}
#else
Uint32 sdlflags = 0;
if (fullscreen)
@@ -857,6 +1005,7 @@ bool Window::setFullscreen(bool fullscreen, FullscreenType fstype)
SDL_SetWindowDisplayMode(window, &mode);
}
}
#endif
#ifdef LOVE_ANDROID
love::android::setImmersive(fullscreen);
@@ -881,12 +1030,21 @@ bool Window::setFullscreen(bool fullscreen)
int Window::getDisplayCount() const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDLDisplayIDs displayids;
return displayids.count;
#else
return SDL_GetNumVideoDisplays();
#endif
}
const char *Window::getDisplayName(int displayindex) const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
const char *name = SDL_GetDisplayName(GetSDLDisplayIDForIndex(displayindex));
#else
const char *name = SDL_GetDisplayName(displayindex);
#endif
if (name == nullptr)
throw love::Exception("Invalid display index: %d", displayindex + 1);
@@ -896,7 +1054,11 @@ const char *Window::getDisplayName(int displayindex) const
Window::DisplayOrientation Window::getDisplayOrientation(int displayindex) const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
switch (SDL_GetCurrentDisplayOrientation(GetSDLDisplayIDForIndex(displayindex)))
#else
switch (SDL_GetDisplayOrientation(displayindex))
#endif
{
case SDL_ORIENTATION_UNKNOWN: return ORIENTATION_UNKNOWN;
case SDL_ORIENTATION_LANDSCAPE: return ORIENTATION_LANDSCAPE;
@@ -912,12 +1074,22 @@ std::vector<Window::WindowSize> Window::getFullscreenSizes(int displayindex) con
{
std::vector<WindowSize> sizes;
#if SDL_VERSION_ATLEAST(3, 0, 0)
int count = 0;
const SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(GetSDLDisplayIDForIndex(displayindex), &count);
for (int i = 0; i < count; i++)
{
// TODO: other mode properties?
WindowSize w = {modes[i]->w, modes[i]->h};
#else
for (int i = 0; i < SDL_GetNumDisplayModes(displayindex); i++)
{
SDL_DisplayMode mode = {};
SDL_GetDisplayMode(displayindex, i, &mode);
WindowSize w = {mode.w, mode.h};
#endif
// SDL2's display mode list has multiple entries for modes of the same
// size with different bits per pixel, so we need to filter those out.
@@ -925,11 +1097,24 @@ std::vector<Window::WindowSize> Window::getFullscreenSizes(int displayindex) con
sizes.push_back(w);
}
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_free(modes);
#endif
return sizes;
}
void Window::getDesktopDimensions(int displayindex, int &width, int &height) const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
const SDL_DisplayMode *mode = SDL_GetDesktopDisplayMode(GetSDLDisplayIDForIndex(displayindex));
if (mode != nullptr)
{
// TODO: other properties?
width = mode->w;
height = mode->h;
}
#else
if (displayindex >= 0 && displayindex < getDisplayCount())
{
SDL_DisplayMode mode = {};
@@ -937,6 +1122,7 @@ void Window::getDesktopDimensions(int displayindex, int &width, int &height) con
width = mode.w;
height = mode.h;
}
#endif
else
{
width = 0;
@@ -972,7 +1158,21 @@ void Window::getPosition(int &x, int &y, int &displayindex)
return;
}
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_DisplayID displayid = SDL_GetDisplayForWindow(window);
SDLDisplayIDs displayids;
displayindex = 0;
for (int i = 0; i < displayids.count; i++)
{
if (displayids.ids[i] == displayid)
{
displayindex = i;
break;
}
}
#else
displayindex = std::max(SDL_GetWindowDisplayIndex(window), 0);
#endif
SDL_GetWindowPosition(window, &x, &y);
@@ -982,7 +1182,11 @@ void Window::getPosition(int &x, int &y, int &displayindex)
if (x != 0 || y != 0)
{
SDL_Rect displaybounds = {};
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_GetDisplayBounds(displayid, &displaybounds);
#else
SDL_GetDisplayBounds(displayindex, &displaybounds);
#endif
x -= displaybounds.x;
y -= displaybounds.y;
@@ -1047,6 +1251,7 @@ bool Window::setIcon(love::image::ImageData *imgd)
if (!window)
return false;
#if !SDL_VERSION_ATLEAST(3, 0, 0)
Uint32 rmask, gmask, bmask, amask;
#ifdef LOVE_BIG_ENDIAN
rmask = 0xFF000000;
@@ -1058,6 +1263,7 @@ bool Window::setIcon(love::image::ImageData *imgd)
gmask = 0x0000FF00;
bmask = 0x00FF0000;
amask = 0xFF000000;
#endif
#endif
int w = imgd->getWidth();
@@ -1070,14 +1276,22 @@ bool Window::setIcon(love::image::ImageData *imgd)
{
// We don't want another thread modifying the ImageData mid-copy.
love::thread::Lock lock(imgd->getMutex());
#if SDL_VERSION_ATLEAST(3, 0, 0)
sdlicon = SDL_CreateSurfaceFrom(imgd->getData(), w, h, pitch, SDL_PIXELFORMAT_RGBA8888);
#else
sdlicon = SDL_CreateRGBSurfaceFrom(imgd->getData(), w, h, bytesperpixel * 8, pitch, rmask, gmask, bmask, amask);
#endif
}
if (!sdlicon)
return false;
SDL_SetWindowIcon(window, sdlicon);
#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_DestroySurface(sdlicon);
#else
SDL_FreeSurface(sdlicon);
#endif
return true;
}
@@ -1095,8 +1309,18 @@ void Window::setVSync(int vsync)
// Check if adaptive vsync was requested but not supported, and fall
// back to regular vsync if so.
#if SDL_VERSION_ATLEAST(3, 0, 0)
if (vsync == -1)
{
int actualvsync = 0;
SDL_GL_GetSwapInterval(&actualvsync);
if (actualvsync != -1)
SDL_GL_SetSwapInterval(1);
}
#else
if (vsync == -1 && SDL_GL_GetSwapInterval() != -1)
SDL_GL_SetSwapInterval(1);
#endif
}
#ifdef LOVE_GRAPHICS_VULKAN
@@ -1119,7 +1343,15 @@ void Window::setVSync(int vsync)
int Window::getVSync() const
{
if (glcontext != nullptr)
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
int interval = 0;
SDL_GL_GetSwapInterval(&interval);
return interval;
#else
return SDL_GL_GetSwapInterval();
#endif
}
#if defined(LOVE_GRAPHICS_METAL)
if (metalView != nullptr)
@@ -1154,7 +1386,11 @@ void Window::setDisplaySleepEnabled(bool enable)
bool Window::isDisplaySleepEnabled() const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
return SDL_ScreenSaverEnabled() != SDL_FALSE;
#else
return SDL_IsScreenSaverEnabled() != SDL_FALSE;
#endif
}
void Window::minimize()
@@ -1270,7 +1506,11 @@ bool Window::hasMouseFocus() const
bool Window::isVisible() const
{
#if SDL_VERSION_ATLEAST(3, 0, 0)
return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN) == 0;
#else
return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
#endif
}
void Window::setMouseGrab(bool grab)