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Merged default into minor
--HG-- branch : minor
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@@ -1295,8 +1295,7 @@ do
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#define number float
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#define Image sampler2D
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#define extern uniform
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#define Texel texture2D
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#define love_Canvases gl_FragData]]
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#define Texel texture2D]]
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local GLSL_UNIFORMS = [[
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#define TransformMatrix gl_ModelViewMatrix
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@@ -1339,12 +1338,14 @@ void main() {
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#define PIXEL
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varying vec4 VaryingTexCoord;
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varying vec4 VaryingColor;]],
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varying vec4 VaryingColor;
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#define love_Canvases gl_FragData]],
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FOOTER = [[
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void main() {
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// fix crashing issue in OSX when _tex0_ is unused within effect()
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float dummy = texture2D(_tex0_, vec2(.5)).r;
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float dummy = Texel(_tex0_, vec2(.5)).r;
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// See Shader::checkSetScreenParams in Shader.cpp.
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vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
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@@ -1355,7 +1356,7 @@ void main() {
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FOOTER_MULTI_CANVAS = [[
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void main() {
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// fix crashing issue in OSX when _tex0_ is unused within effect()
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float dummy = texture2D(_tex0_, vec2(.5)).r;
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float dummy = Texel(_tex0_, vec2(.5)).r;
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// See Shader::checkSetScreenParams in Shader.cpp.
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vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
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