Merged default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-08-26 23:23:17 -03:00
6 changed files with 34 additions and 86 deletions
+6 -5
View File
@@ -1295,8 +1295,7 @@ do
#define number float
#define Image sampler2D
#define extern uniform
#define Texel texture2D
#define love_Canvases gl_FragData]]
#define Texel texture2D]]
local GLSL_UNIFORMS = [[
#define TransformMatrix gl_ModelViewMatrix
@@ -1339,12 +1338,14 @@ void main() {
#define PIXEL
varying vec4 VaryingTexCoord;
varying vec4 VaryingColor;]],
varying vec4 VaryingColor;
#define love_Canvases gl_FragData]],
FOOTER = [[
void main() {
// fix crashing issue in OSX when _tex0_ is unused within effect()
float dummy = texture2D(_tex0_, vec2(.5)).r;
float dummy = Texel(_tex0_, vec2(.5)).r;
// See Shader::checkSetScreenParams in Shader.cpp.
vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
@@ -1355,7 +1356,7 @@ void main() {
FOOTER_MULTI_CANVAS = [[
void main() {
// fix crashing issue in OSX when _tex0_ is unused within effect()
float dummy = texture2D(_tex0_, vec2(.5)).r;
float dummy = Texel(_tex0_, vec2(.5)).r;
// See Shader::checkSetScreenParams in Shader.cpp.
vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);