Merged default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-08-26 23:23:17 -03:00
6 changed files with 34 additions and 86 deletions
+11 -15
View File
@@ -98,11 +98,7 @@ bool Pool::isPlaying(Source *s)
bool p = false;
{
thread::Lock lock(mutex);
for (auto i = playing.begin(); i != playing.end(); i++)
{
if (i->first == s)
p = true;
}
p = (playing.find(s) != playing.end());
}
return p;
}
@@ -181,11 +177,11 @@ bool Pool::play(Source *source, ALuint &out)
void Pool::stop()
{
thread::Lock lock(mutex);
for (auto i = playing.begin(); i != playing.end(); i++)
for (const auto &i : playing)
{
i->first->stopAtomic();
i->first->release();
available.push(i->second);
i.first->stopAtomic();
i.first->release();
available.push(i.second);
}
playing.clear();
@@ -200,8 +196,8 @@ void Pool::stop(Source *source)
void Pool::pause()
{
thread::Lock lock(mutex);
for (auto i = playing.begin(); i != playing.end(); i++)
i->first->pauseAtomic();
for (const auto &i : playing)
i.first->pauseAtomic();
}
void Pool::pause(Source *source)
@@ -215,8 +211,8 @@ void Pool::pause(Source *source)
void Pool::resume()
{
thread::Lock lock(mutex);
for (auto i = playing.begin(); i != playing.end(); i++)
i->first->resumeAtomic();
for (const auto &i : playing)
i.first->resumeAtomic();
}
void Pool::resume(Source *source)
@@ -230,8 +226,8 @@ void Pool::resume(Source *source)
void Pool::rewind()
{
thread::Lock lock(mutex);
for (auto i = playing.begin(); i != playing.end(); i++)
i->first->rewindAtomic();
for (const auto &i : playing)
i.first->rewindAtomic();
}
// For those times we don't need it backed.
+4 -13
View File
@@ -43,26 +43,17 @@ Volatile::~Volatile()
bool Volatile::loadAll()
{
bool success = true;
std::list<Volatile *>::iterator i = all.begin();
while (i != all.end())
{
success = success && (*i)->loadVolatile();
i++;
}
for (Volatile *v : all)
success = success && v->loadVolatile();
return success;
}
void Volatile::unloadAll()
{
std::list<Volatile *>::iterator i = all.begin();
while (i != all.end())
{
(*i)->unloadVolatile();
i++;
}
for (Volatile *v : all)
v->unloadVolatile();
}
} // graphics
+3 -38
View File
@@ -468,11 +468,10 @@ void OpenGL::deleteTexture(GLuint texture)
{
// glDeleteTextures binds texture 0 to all texture units the deleted texture
// was bound to before deletion.
std::vector<GLuint>::iterator it;
for (it = state.textureUnits.begin(); it != state.textureUnits.end(); ++it)
for (GLuint &texid : state.textureUnits)
{
if (*it == texture)
*it = 0;
if (texid == texture)
texid = 0;
}
glDeleteTextures(1, &texture);
@@ -609,40 +608,6 @@ void OpenGL::setTextureWrap(const graphics::Texture::Wrap &w)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gt);
}
graphics::Texture::Wrap OpenGL::getTextureWrap()
{
GLint gs, gt;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &gs);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &gt);
Texture::Wrap w;
switch (gs)
{
case GL_CLAMP_TO_EDGE:
w.s = Texture::WRAP_CLAMP;
break;
case GL_REPEAT:
default:
w.s = Texture::WRAP_REPEAT;
break;
}
switch (gt)
{
case GL_CLAMP_TO_EDGE:
w.t = Texture::WRAP_CLAMP;
break;
case GL_REPEAT:
default:
w.t = Texture::WRAP_REPEAT;
break;
}
return w;
}
int OpenGL::getMaxTextureSize() const
{
return maxTextureSize;
-5
View File
@@ -286,11 +286,6 @@ public:
**/
void setTextureWrap(const graphics::Texture::Wrap &w);
/**
* Returns the texture wrap mode for the currently bound texture.
**/
graphics::Texture::Wrap getTextureWrap();
/**
* Returns the maximum supported width or height of a texture.
**/
+6 -5
View File
@@ -1295,8 +1295,7 @@ do
#define number float
#define Image sampler2D
#define extern uniform
#define Texel texture2D
#define love_Canvases gl_FragData]]
#define Texel texture2D]]
local GLSL_UNIFORMS = [[
#define TransformMatrix gl_ModelViewMatrix
@@ -1339,12 +1338,14 @@ void main() {
#define PIXEL
varying vec4 VaryingTexCoord;
varying vec4 VaryingColor;]],
varying vec4 VaryingColor;
#define love_Canvases gl_FragData]],
FOOTER = [[
void main() {
// fix crashing issue in OSX when _tex0_ is unused within effect()
float dummy = texture2D(_tex0_, vec2(.5)).r;
float dummy = Texel(_tex0_, vec2(.5)).r;
// See Shader::checkSetScreenParams in Shader.cpp.
vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
@@ -1355,7 +1356,7 @@ void main() {
FOOTER_MULTI_CANVAS = [[
void main() {
// fix crashing issue in OSX when _tex0_ is unused within effect()
float dummy = texture2D(_tex0_, vec2(.5)).r;
float dummy = Texel(_tex0_, vec2(.5)).r;
// See Shader::checkSetScreenParams in Shader.cpp.
vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
+10 -10
View File
@@ -6276,9 +6276,7 @@ const unsigned char graphics_lua[] =
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@@ -6348,16 +6346,18 @@ const unsigned char graphics_lua[] =
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@@ -6380,9 +6380,9 @@ const unsigned char graphics_lua[] =
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