mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Merged default into minor
--HG-- branch : minor
This commit is contained in:
@@ -98,11 +98,7 @@ bool Pool::isPlaying(Source *s)
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bool p = false;
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{
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thread::Lock lock(mutex);
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for (auto i = playing.begin(); i != playing.end(); i++)
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{
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if (i->first == s)
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p = true;
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}
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p = (playing.find(s) != playing.end());
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}
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return p;
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}
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@@ -181,11 +177,11 @@ bool Pool::play(Source *source, ALuint &out)
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void Pool::stop()
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{
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thread::Lock lock(mutex);
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for (auto i = playing.begin(); i != playing.end(); i++)
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for (const auto &i : playing)
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{
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i->first->stopAtomic();
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i->first->release();
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available.push(i->second);
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i.first->stopAtomic();
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i.first->release();
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available.push(i.second);
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}
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playing.clear();
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@@ -200,8 +196,8 @@ void Pool::stop(Source *source)
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void Pool::pause()
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{
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thread::Lock lock(mutex);
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for (auto i = playing.begin(); i != playing.end(); i++)
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i->first->pauseAtomic();
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for (const auto &i : playing)
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i.first->pauseAtomic();
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}
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void Pool::pause(Source *source)
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@@ -215,8 +211,8 @@ void Pool::pause(Source *source)
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void Pool::resume()
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{
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thread::Lock lock(mutex);
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for (auto i = playing.begin(); i != playing.end(); i++)
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i->first->resumeAtomic();
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for (const auto &i : playing)
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i.first->resumeAtomic();
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}
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void Pool::resume(Source *source)
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@@ -230,8 +226,8 @@ void Pool::resume(Source *source)
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void Pool::rewind()
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{
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thread::Lock lock(mutex);
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for (auto i = playing.begin(); i != playing.end(); i++)
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i->first->rewindAtomic();
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for (const auto &i : playing)
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i.first->rewindAtomic();
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}
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// For those times we don't need it backed.
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@@ -43,26 +43,17 @@ Volatile::~Volatile()
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bool Volatile::loadAll()
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{
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bool success = true;
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std::list<Volatile *>::iterator i = all.begin();
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while (i != all.end())
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{
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success = success && (*i)->loadVolatile();
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i++;
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}
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for (Volatile *v : all)
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success = success && v->loadVolatile();
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return success;
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}
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void Volatile::unloadAll()
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{
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std::list<Volatile *>::iterator i = all.begin();
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while (i != all.end())
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{
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(*i)->unloadVolatile();
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i++;
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}
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for (Volatile *v : all)
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v->unloadVolatile();
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}
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} // graphics
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@@ -468,11 +468,10 @@ void OpenGL::deleteTexture(GLuint texture)
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{
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// glDeleteTextures binds texture 0 to all texture units the deleted texture
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// was bound to before deletion.
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std::vector<GLuint>::iterator it;
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for (it = state.textureUnits.begin(); it != state.textureUnits.end(); ++it)
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for (GLuint &texid : state.textureUnits)
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{
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if (*it == texture)
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*it = 0;
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if (texid == texture)
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texid = 0;
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}
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glDeleteTextures(1, &texture);
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@@ -609,40 +608,6 @@ void OpenGL::setTextureWrap(const graphics::Texture::Wrap &w)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gt);
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}
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graphics::Texture::Wrap OpenGL::getTextureWrap()
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{
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GLint gs, gt;
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &gs);
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, >);
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Texture::Wrap w;
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switch (gs)
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{
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case GL_CLAMP_TO_EDGE:
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w.s = Texture::WRAP_CLAMP;
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break;
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case GL_REPEAT:
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default:
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w.s = Texture::WRAP_REPEAT;
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break;
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}
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switch (gt)
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{
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case GL_CLAMP_TO_EDGE:
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w.t = Texture::WRAP_CLAMP;
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break;
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case GL_REPEAT:
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default:
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w.t = Texture::WRAP_REPEAT;
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break;
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}
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return w;
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}
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int OpenGL::getMaxTextureSize() const
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{
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return maxTextureSize;
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@@ -286,11 +286,6 @@ public:
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**/
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void setTextureWrap(const graphics::Texture::Wrap &w);
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/**
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* Returns the texture wrap mode for the currently bound texture.
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**/
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graphics::Texture::Wrap getTextureWrap();
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/**
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* Returns the maximum supported width or height of a texture.
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**/
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@@ -1295,8 +1295,7 @@ do
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#define number float
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#define Image sampler2D
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#define extern uniform
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#define Texel texture2D
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#define love_Canvases gl_FragData]]
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#define Texel texture2D]]
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local GLSL_UNIFORMS = [[
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#define TransformMatrix gl_ModelViewMatrix
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@@ -1339,12 +1338,14 @@ void main() {
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#define PIXEL
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varying vec4 VaryingTexCoord;
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varying vec4 VaryingColor;]],
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varying vec4 VaryingColor;
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#define love_Canvases gl_FragData]],
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FOOTER = [[
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void main() {
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// fix crashing issue in OSX when _tex0_ is unused within effect()
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float dummy = texture2D(_tex0_, vec2(.5)).r;
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float dummy = Texel(_tex0_, vec2(.5)).r;
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// See Shader::checkSetScreenParams in Shader.cpp.
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vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
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@@ -1355,7 +1356,7 @@ void main() {
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FOOTER_MULTI_CANVAS = [[
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void main() {
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// fix crashing issue in OSX when _tex0_ is unused within effect()
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float dummy = texture2D(_tex0_, vec2(.5)).r;
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float dummy = Texel(_tex0_, vec2(.5)).r;
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// See Shader::checkSetScreenParams in Shader.cpp.
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vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
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+10
-10
@@ -6276,9 +6276,7 @@ const unsigned char graphics_lua[] =
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@@ -6348,16 +6346,18 @@ const unsigned char graphics_lua[] =
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@@ -6380,9 +6380,9 @@ const unsigned char graphics_lua[] =
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Reference in New Issue
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