Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers.

This commit is contained in:
Alex Szpakowski
2014-02-12 02:22:57 -04:00
parent c17cada9e0
commit 6259e38d84
5 changed files with 122 additions and 31 deletions
+2
View File
@@ -482,6 +482,8 @@ private:
int height;
bool created;
bool activeStencil;
DisplayState savedState;
}; // Graphics