Modules now reside in Lua and are treated (almost) like normal objects.

Also added a way of getting a pointer to abstract module instances internally.
This commit is contained in:
rude
2009-09-02 21:18:13 +02:00
parent bea504af2b
commit 623e701549
22 changed files with 247 additions and 176 deletions
+10 -2
View File
@@ -237,7 +237,7 @@ namespace box2d
};
// List of constants.
static const LuaConstant constants[] = {
static const Constant constants[] = {
{ "shape_circle", Shape::SHAPE_CIRCLE },
{ "shape_polygon", Shape::SHAPE_POLYGON },
@@ -264,7 +264,15 @@ namespace box2d
}
}
return luax_register_module(L, functions, types, constants, "physics");
WrappedModule w;
w.module = instance;
w.name = "physics";
w.flags = MODULE_T;
w.functions = functions;
w.types = types;
w.constants = constants;
return luax_register_module(L, w);
}
} // box2d