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Modules now reside in Lua and are treated (almost) like normal objects.
Also added a way of getting a pointer to abstract module instances internally.
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@@ -105,7 +105,7 @@ namespace sdl
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};
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// List of constants.
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static const LuaConstant constants[] = {
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static const Constant constants[] = {
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{ "mouse_left", Mouse::MOUSE_LEFT },
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{ "mouse_middle", Mouse::MOUSE_MIDDLE },
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{ "mouse_right", Mouse::MOUSE_RIGHT },
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@@ -129,9 +129,15 @@ namespace sdl
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}
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}
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luax_register_gc(L, instance);
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return luax_register_module(L, functions, 0, constants, "mouse");
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WrappedModule w;
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w.module = instance;
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w.name = "mouse";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = 0;
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w.constants = constants;
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return luax_register_module(L, w);
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}
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} // sdl
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