Modules now reside in Lua and are treated (almost) like normal objects.

Also added a way of getting a pointer to abstract module instances internally.
This commit is contained in:
rude
2009-09-02 21:18:13 +02:00
parent bea504af2b
commit 623e701549
22 changed files with 247 additions and 176 deletions
-1
View File
@@ -22,7 +22,6 @@ AC_SEARCH_LIBS(
AC_MSG_ERROR([Can't LÖVE without Lua])
)
AC_SEARCH_LIBS([ilInit], [IL], [], AC_MSG_ERROR([Can't LÖVE without DevIL]))
AC_SEARCH_LIBS([iluInit], [ILU], [], AC_MSG_ERROR([Can't LÖVE without ILU]))
AC_SEARCH_LIBS([mng_initialize], [mng], [], AC_MSG_ERROR([DevIL needs MNG]))
AC_SEARCH_LIBS([TIFFOpen], [tiff], [], AC_MSG_ERROR([DevIL needs TIFF]))
AC_SEARCH_LIBS([FT_Load_Glyph], [freetype], [], AC_MSG_ERROR([Can't LÖVE without FreeType]))